Despite his wishes, Selth finds himself caught between warring factions and battling his way across the Northlands. Inhuman monsters, undying soldiers, bandit hordes, assassins, and magic-wielding armies will prove inescapable as Selth struggles to reach his ultimate goal: Mount Zenola, home of the reclusive Xath dwarves. There he hopes at last to gain refuge from his pursuers and to win the weapons needed to defeat them once and for all. But this quest may turn deadlier than any challenge so far as obscure riddles, insatiable beasts, and nature itself work against him. Fresh allies met along the journeya priest, warriors, and a wizardcould tip the balance in his favor, if they prove reliable. In the end, Selth Barnicade knows that his life is in his own hands and that he will either survive or perish by rod or by dagger.
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