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C++ 2013 for C # Developers provides a fast-track to C++ proficiency forthose already using the C# language at an advanced level. Beginning with a detailed explanation of the mechanics of C++'s execution sequence, its grammar, syntax and data access you'll quickly learn the similarities and differences between C++ and C#. The second and third partsof the of the book are devoted to a detailed deep-dive into C++ development to provide clear information and advice about how to use the languageeffectively.
C++ 2013 for C# Developers provides a fast-track to C++ proficiency forthose already using the C# language at an advanced level. Beginning with a detailed explanation of the mechanics of C++'s execution sequence, its grammar, syntax and data access you'll quickly learn the similarities and differences between C++ and C#.
The second and third partsof the of the book are devoted to a detailed deep-dive into C++ development to provide clear information and advice about how to use the languageeffectively.
Dean C. Wills is a freelance programmer with over 20 years of experience in system programming areas such as BIOS, assembly language, C, and C++. He is the owner of Sandpaper Software and has worked for companies such as Compucorp, Cyrix, National Semiconductor, and Virtio. He was a developer on the Visual C++ front-end during the Visual Studio 2005 ship cycle.
Inhaltsangabe
Part 1: Fast Track to C++ 1. Hello, World 2. There's No Place Like Home 3. Syntax 4. C# to C++/CLI 5. Tools 6. Data Types 7. Arrays 8. Polymorphism and Protection Part 2: Details 9. Pointers and Unsafe Code 10. Properties and Events 11. Expressions and Operators 12. The End of the Beginning 13. Fun, Fun, and More Fun Part 3: Advanced Concepts 14. Generics 15. Introduction to Templates 16. Advanced Generics and Casts 17. The Preprocessor 18. Native C++ 19. Multiple Language Support 20. Final Thoughts
Part 1: Fast Track to C++ 1. Hello, World 2. There's No Place Like Home 3. Syntax 4. C# to C++/CLI 5. Tools 6. Data Types 7. Arrays 8. Polymorphism and Protection Part 2: Details 9. Pointers and Unsafe Code 10. Properties and Events 11. Expressions and Operators 12. The End of the Beginning 13. Fun, Fun, and More Fun Part 3: Advanced Concepts 14. Generics 15. Introduction to Templates 16. Advanced Generics and Casts 17. The Preprocessor 18. Native C++ 19. Multiple Language Support 20. Final Thoughts
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