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This print textbook is available for you to rent for your classes. The Pearson print rental program provides you with affordable access to learning materials, so you go to class ready to succeed. C How to Program is a user-friendly, code-intensive introduction to C programming with case studies introducing applications and system programming. Like other texts of the Deitels' How to Program series, the book's modular presentation serves as a detailed beginner source of information for college students looking to embark on a career in coding, or instructors and software-development…mehr
This print textbook is available for you to rent for your classes. The Pearson print rental program provides you with affordable access to learning materials, so you go to class ready to succeed.
C How to Program is a user-friendly, code-intensive introduction to C programming with case studies introducing applications and system programming. Like other texts of the Deitels' How to Program series, the book's modular presentation serves as a detailed beginner source of information for college students looking to embark on a career in coding, or instructors and software-development professionals seeking to learn how to program with C. The signature Deitel live-code approach presents concepts in the context of 142 full-working programs rather than incomplete snips of code. This gives you a chance to run each program as you study it and see how your learning applies to real-world programming scenarios.
Current standards, contemporary practice, and hands-on learning opportunities are integrated throughout the 9th Edition. Over 340 new integrated Self-Check exercises with answers allow you to test your understanding of important concepts - and check your code - as you read. New and enhanced case studies and exercises use real-world data and focus on the latest ACM/IEEE computing curricula recommendations, highlighting security, data science, ethics, privacy, and performance concepts.
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Autorenporträt
About our authors
Paul J. Deitel, CEO and Chief Technical Officer of Deitel & Associates, Inc., is an MIT graduate with 41 years of experience in computing. Paul is one of the world's most experienced programming-languages trainers, having taught professional courses to software developers since 1992. He has delivered hundreds of programming courses to academic, industry, government and military clients internationally, including Cisco, IBM, Siemens, Sun Microsystems (now Oracle), Dell, Fidelity, NASA at the Kennedy Space Center, the National Severe Storm Laboratory, White Sands Missile Range, Rogue Wave Software, Boeing, Nortel Networks, Puma, iRobot, UCLA and many more. He and his coauthor, Dr. Harvey M. Deitel, are among the world's best-selling programming-language textbook, professional book, video and interactive multimedia e-learning authors.
Dr. Harvey M. Deitel, Chairman and Chief Strategy Officer of Deitel & Associates, Inc., has 59 years of experience in computing. Dr. Deitel earned B.S. and M.S. degrees in Electrical Engineering from MIT and a Ph.D. in Mathematics from Boston University; he studied computing in each of these programs before they spun off Computer Science programs. He has extensive college teaching experience, including earning tenure and serving as the Chairman of the Computer Science Department at Boston College before founding Deitel & Associates, Inc., in 1991 with his son, Paul. The Deitels' publications have earned international recognition, with more than 100 translations published in Japanese, German, Russian, Spanish, French, Polish, Italian, Simplified Chinese, Traditional Chinese, Korean, Portuguese, Greek, Urdu and Turkish. Dr. Deitel has delivered 100s of programming courses to academic, corporate, government and military clients.
Inhaltsangabe
PART 1: (Introductory) Programming Fundamentals Quickstart 1. Introduction to Computers and C: Test-Driving Microsoft Visual Studio, Apple Xcode, GNU gcc, and GNU gcc in a Docker container 2. Intro to C Programming: Input, Output, Types, Arithmetic, Decision Making 3. Structured Program Development: Algorithmic Development, Problem Solving, if, if/else, while 4. Program Control: for, do/while, switch, break, continue, Logical Operators 5. Functions: Custom Functions, Simulation, Random-Number Generation, Enumerations, Function Call and Return Mechanism, Recursion, Recursive Factorial, Recursive Fibonacci PART 2: (Intermediate) Arrays, Pointers, and Strings 1. Arrays: One- and Two-Dimensional Arrays, Passing Arrays to Functions, Searching, Sorting 2. Pointers: Pointers operators & and , Pass-By-Value vs. Pass-By-Reference, Array and Pointer Relationship 3. Characters and Strings: C Standard Library String- and Character-Processing Functions PART 3: (Intermediate) Formatted Input/Output, Structures, and File Processing 4. Formatted Input/Output: scanf and printf formatting 5. Structures, Unions, Bit Manipulation and Enumerations: Creating Custom Types with structs and unions, Bitwise Operators, Named Constants 6. File Processing: Streams, Text and Binary Files, CSV Files, Sequential and Random-Access Files PART 4: (Advanced) Algorithms and Data Structures 7. Data Structures: Dynamic Memory Allocation and Deallocation, Lists, Stacks, Queues, Binary Trees 8. Computer-Science Thinking: Sorting Algorithms and Big O Insertion Sort, Selection Sort, Merge Sort, Additional Algorithms including Quicksort in the Exercises PART 5: (Advanced) Preprocessor and Other Topics 9. Preprocessor: #include, Conditional Compilation, Macros with Arguments, Assertions 10. Other Topics: Variable-Length Argument Lists, Command-line Arguments, Multiple-Source-Pile Programs, extern, exit/atexit, calloc/realloc, goto, Numeric Literal Suffixes, Signal Handling Appendices * Operator Precedence Chart * ASCII Character Set * Numerical Integration * Number Systems * Multithreading/Multicore and other C18/C11/C99 Topics * Intro to Object-Oriented Programming Concepts Online Appendices * F-H. Using the Visual Studio Debugger, Using the GNU gdb Debugger, and Using the Xcode Debugger Case Studies System Programming Case Studies * Systems Software: Building Your Own Computer * Systems Software: Building Your Own Compiler * Embedded Systems Programming: Robotics with the Webots Simulator * Performance with Multithreading and Multicore Systems Applications Programming Case Studies * Random-Number Simulation: Building a Casino Game * Random-Number Simulation: Card Shuffling and Dealing * Random-Number Simulation: The Tortoise and the Hare Race * Intro to Data Science: Survey Data Analysis * Direct-Access File Processing: Transaction-Processing System * Visualizing a Sorting Algorithm: Merge Sort * Artificial Intelligence/Data Science: NLP: Who Wrote Shakespeare's Works? * Artificial Intelligence/Data Science: Machine Learning with the GNU Scientific Library * Game Programming: SpotOn Game with the raylib Library * Game Programming: Cannon Game with the raylib Library * Security and Cryptography: Implementing a Vigenère Cipher * Visualization with gnuplot: Law of Large Numbers Animation * Web Services and the Cloud: libcurl and OpenWeatherMap
PART 1: (Introductory) Programming Fundamentals Quickstart 1. Introduction to Computers and C: Test-Driving Microsoft Visual Studio, Apple Xcode, GNU gcc, and GNU gcc in a Docker container 2. Intro to C Programming: Input, Output, Types, Arithmetic, Decision Making 3. Structured Program Development: Algorithmic Development, Problem Solving, if, if/else, while 4. Program Control: for, do/while, switch, break, continue, Logical Operators 5. Functions: Custom Functions, Simulation, Random-Number Generation, Enumerations, Function Call and Return Mechanism, Recursion, Recursive Factorial, Recursive Fibonacci PART 2: (Intermediate) Arrays, Pointers, and Strings 1. Arrays: One- and Two-Dimensional Arrays, Passing Arrays to Functions, Searching, Sorting 2. Pointers: Pointers operators & and , Pass-By-Value vs. Pass-By-Reference, Array and Pointer Relationship 3. Characters and Strings: C Standard Library String- and Character-Processing Functions PART 3: (Intermediate) Formatted Input/Output, Structures, and File Processing 4. Formatted Input/Output: scanf and printf formatting 5. Structures, Unions, Bit Manipulation and Enumerations: Creating Custom Types with structs and unions, Bitwise Operators, Named Constants 6. File Processing: Streams, Text and Binary Files, CSV Files, Sequential and Random-Access Files PART 4: (Advanced) Algorithms and Data Structures 7. Data Structures: Dynamic Memory Allocation and Deallocation, Lists, Stacks, Queues, Binary Trees 8. Computer-Science Thinking: Sorting Algorithms and Big O Insertion Sort, Selection Sort, Merge Sort, Additional Algorithms including Quicksort in the Exercises PART 5: (Advanced) Preprocessor and Other Topics 9. Preprocessor: #include, Conditional Compilation, Macros with Arguments, Assertions 10. Other Topics: Variable-Length Argument Lists, Command-line Arguments, Multiple-Source-Pile Programs, extern, exit/atexit, calloc/realloc, goto, Numeric Literal Suffixes, Signal Handling Appendices * Operator Precedence Chart * ASCII Character Set * Numerical Integration * Number Systems * Multithreading/Multicore and other C18/C11/C99 Topics * Intro to Object-Oriented Programming Concepts Online Appendices * F-H. Using the Visual Studio Debugger, Using the GNU gdb Debugger, and Using the Xcode Debugger Case Studies System Programming Case Studies * Systems Software: Building Your Own Computer * Systems Software: Building Your Own Compiler * Embedded Systems Programming: Robotics with the Webots Simulator * Performance with Multithreading and Multicore Systems Applications Programming Case Studies * Random-Number Simulation: Building a Casino Game * Random-Number Simulation: Card Shuffling and Dealing * Random-Number Simulation: The Tortoise and the Hare Race * Intro to Data Science: Survey Data Analysis * Direct-Access File Processing: Transaction-Processing System * Visualizing a Sorting Algorithm: Merge Sort * Artificial Intelligence/Data Science: NLP: Who Wrote Shakespeare's Works? * Artificial Intelligence/Data Science: Machine Learning with the GNU Scientific Library * Game Programming: SpotOn Game with the raylib Library * Game Programming: Cannon Game with the raylib Library * Security and Cryptography: Implementing a Vigenère Cipher * Visualization with gnuplot: Law of Large Numbers Animation * Web Services and the Cloud: libcurl and OpenWeatherMap
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