This title has been endorsed by Cambridge Assessment International Education.
Help learners develop essential computing skills with an approach that uses real-life examples, reinforces key vocabulary and provides opportunities to learn, practise and apply throughout.
- Encourage learners to become confident in working with information and ideas of their own and those of others with discussion tasks, as well as with What can you do? panels at the end of each unit for self-assessment.
- Provide a clear pathway through the learning objectives with Practise tasks in each unit, as well as Go further and Challenge yourself! panels with questions designed to support differentiation.
- Recap and activate learners' prior knowledge with Do you remember? activities and introduce new computing skills with Learn and Practise tasks.
Contents
How to use this book
Term 1
Unit 1 Go with the flow
Unit 2 Be a data manager
Unit 3 Selecting hardware and software
Unit 4 Variables in programming
Term 2
Unit 5 Digital content
Unit 6 Sub-routines in programming
Unit 7 Be a data architect
Unit 8 Be an innovator
Term 3
Unit 9 Keeping data safe
Unit 10 Be a game developer
Unit 11 Autonomous robots
Unit 12 Be a problem solver
Glossary
Help learners develop essential computing skills with an approach that uses real-life examples, reinforces key vocabulary and provides opportunities to learn, practise and apply throughout.
- Encourage learners to become confident in working with information and ideas of their own and those of others with discussion tasks, as well as with What can you do? panels at the end of each unit for self-assessment.
- Provide a clear pathway through the learning objectives with Practise tasks in each unit, as well as Go further and Challenge yourself! panels with questions designed to support differentiation.
- Recap and activate learners' prior knowledge with Do you remember? activities and introduce new computing skills with Learn and Practise tasks.
Contents
How to use this book
Term 1
Unit 1 Go with the flow
Unit 2 Be a data manager
Unit 3 Selecting hardware and software
Unit 4 Variables in programming
Term 2
Unit 5 Digital content
Unit 6 Sub-routines in programming
Unit 7 Be a data architect
Unit 8 Be an innovator
Term 3
Unit 9 Keeping data safe
Unit 10 Be a game developer
Unit 11 Autonomous robots
Unit 12 Be a problem solver
Glossary
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