Bombs and ammunition proliferation enjoy underground freedom. The fair and peaceful vampires cannot involve the police because of the stereotype of vampires as demons by the human society. It is a free-for-all undercover war for both parties with few civilian casualties. Magic, psychokinesis, time travel, and teleporting are openly displayed by the warring factions in this intriguing story. The struggle for supremacy continues with both sides losing important men, but at the end, the more focused player becomes victorious and achieves his ambition of revealing a sacred truth to the whole world.
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