Greyson and Miry, each considered a pawn in the game, were selected and imprisoned separately with the extraordinary expectation of each giving birth to three representatives drawn from their lineage who have the innate characteristics necessary to stand as a picket against an evil that had not been defeated in 250 rotations of the game.
And so the journey begins in the land of Alluvia. A mysterious and chaotic world of multiple dimensions and considerable diversity in populations, Flora and Fauna. Embrace the journey through this world of dwarves and dragons, shapeshifters and shaman, ogres and elves, humans and halflings, mage born and seers. A journey that delves deep into the nuances of life, love, hurt, and hate...the despair of war and the joy of brief respites from the chaos. Be warned, those who choose to enter this world will not emerge unaffected...the folk you meet will seep into your heart and never quite let you go...
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