A module of alternative rules for the board game Risk so that it plays out more like Civilization. The idea here was to add as many elements of Civilization to Risk without losing too much flavor of Risk. You start the game in one country depending on the civilization and leader you choose. There are 20 civilizations with most them having two leaders from which to choose. You go through several tiers of growth which provide you with incremental wealth, which is literally just armies and Risk cards. There is no tech tree to speak of, but there are a few buildings to build which include several wonders. Upon exploration, there are random chances to find barbarian camps, ancient ruins, and if you include the optional rule, natural wonders (one for each country, though only so many can show up). The game is designed around 3-5 players, with four victory conditions with which to win the game. One last thing to mention, is the game requires more than one Risk board game. You will need the extra armies, cards, and dice. They can almost always be found at thrift stores.
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