Contents
- Wearable and Pervasive Computing for Healthcare and towards Serious Games
- Reference Rehabilitation Platform for Serious Games in Neuro-Rehabilitation
- Technical Concept of Health Data Collection and Integration
- Media Ecology Aspects of Homecare Assistive and Rehabilitation Technology
- Intuitive Interaction and Recognizing Emotional States
- Clinical Experiences from Clinical Texts
Target Groups
- Researchers and students in the fields of medical and neurorehabilitation, IT health, homecare, and serious games development
- Physiotherapists for rehabilitation
The Editors Prof. Dr. Michael Lawo was a professor for applied computer science at the University of Bremen from 2004 to 2016. Dr. Peter Knackfuß is consultant for network technology and industry and public bodies while performing research and development projects.
Dieser Download kann aus rechtlichen Gründen nur mit Rechnungsadresse in A, B, BG, CY, CZ, D, DK, EW, E, FIN, F, GR, HR, H, IRL, I, LT, L, LR, M, NL, PL, P, R, S, SLO, SK ausgeliefert werden.