Marina Umaschi Bers
Coding as a Playground (eBook, ePUB)
Programming and Computational Thinking in the Early Childhood Classroom
30,95 €
30,95 €
inkl. MwSt.
Sofort per Download lieferbar
15 °P sammeln
30,95 €
Als Download kaufen
30,95 €
inkl. MwSt.
Sofort per Download lieferbar
15 °P sammeln
Jetzt verschenken
Alle Infos zum eBook verschenken
30,95 €
inkl. MwSt.
Sofort per Download lieferbar
Alle Infos zum eBook verschenken
15 °P sammeln
Marina Umaschi Bers
Coding as a Playground (eBook, ePUB)
Programming and Computational Thinking in the Early Childhood Classroom
- Format: ePub
- Merkliste
- Auf die Merkliste
- Bewerten Bewerten
- Teilen
- Produkt teilen
- Produkterinnerung
- Produkterinnerung
![](https://bilder.buecher.de/images/aktion/tolino/tolino-select-logo.png)
Bitte loggen Sie sich zunächst in Ihr Kundenkonto ein oder registrieren Sie sich bei
bücher.de, um das eBook-Abo tolino select nutzen zu können.
Hier können Sie sich einloggen
Hier können Sie sich einloggen
Sie sind bereits eingeloggt. Klicken Sie auf 2. tolino select Abo, um fortzufahren.
![](https://bilder.buecher.de/images/aktion/tolino/tolino-select-logo.png)
Bitte loggen Sie sich zunächst in Ihr Kundenkonto ein oder registrieren Sie sich bei bücher.de, um das eBook-Abo tolino select nutzen zu können.
Coding as a Playground, Second Edition is the first book to focus on how young children (ages 7 and under) can engage in computational thinking and be taught to become computer programmers, a process that can increase both their cognitive and social-emotional skills.
- Geräte: eReader
- ohne Kopierschutz
- eBook Hilfe
- Größe: 7.57MB
Andere Kunden interessierten sich auch für
- Marina Umaschi BersCoding as a Playground (eBook, PDF)30,95 €
- Margaret Loring MerrillEveryday STEAM for the Early Childhood Classroom (eBook, ePUB)30,95 €
- Karen N. NemethEducating Young Children with Diverse Languages and Cultures (eBook, ePUB)41,95 €
- Reimagining Diversity, Equity, and Justice in Early Childhood (eBook, ePUB)41,95 €
- Angela EckhoffEmbracing Alternatives to Homework in Early Childhood (eBook, ePUB)40,95 €
- Jennifer Mata-McMahonChildren's Spirituality in Early Childhood Education (eBook, ePUB)43,95 €
- STEM in Early Childhood Education (eBook, ePUB)41,95 €
-
-
-
Coding as a Playground, Second Edition is the first book to focus on how young children (ages 7 and under) can engage in computational thinking and be taught to become computer programmers, a process that can increase both their cognitive and social-emotional skills.
Dieser Download kann aus rechtlichen Gründen nur mit Rechnungsadresse in A, B, BG, CY, CZ, D, DK, EW, E, FIN, F, GR, HR, H, IRL, I, LT, L, LR, M, NL, PL, P, R, S, SLO, SK ausgeliefert werden.
Produktdetails
- Produktdetails
- Verlag: Taylor & Francis eBooks
- Seitenzahl: 242
- Erscheinungstermin: 5. Oktober 2020
- Englisch
- ISBN-13: 9781000194524
- Artikelnr.: 59974885
- Verlag: Taylor & Francis eBooks
- Seitenzahl: 242
- Erscheinungstermin: 5. Oktober 2020
- Englisch
- ISBN-13: 9781000194524
- Artikelnr.: 59974885
- Herstellerkennzeichnung Die Herstellerinformationen sind derzeit nicht verfügbar.
Marina Umaschi Bers is Professor in the Eliot-Pearson Department of Child Study and Human Development with a secondary appointment in the Department of Computer at Tufts University, U.S.A. She heads the Developmental Technologies (DevTech) research group where she studies innovative ways to promote positive childhood development through new learning technologies. Marina co-developed the ScratchJr programming language in collaboration with the MIT Media Lab and the PICO company. She is also the creator of KIBO, a robotics platform for children aged 4 to 7 that can be programmed with wooden blocks (no screen needed), which allows young builders to learn programming and engineering while integrating arts and crafts.
Introduction. Part I: Coding as Playground. 1. In the Beginning There Was
Language 2. Tools for Expression 3. Playing with Code Part II: Coding as
Literacy 4. Natural and Artificial Languages 5. Coding Stages 6. A
Pedagogical Approach Part III: Computational Thinking 7. Thinking about
Computational Thinking 8. Powerful Ideas in the Early Coding Curriculum 9.
The Coding Process 10. Personal Growth through Coding Part IV: New
Languages for Young Children 11. ScratchJr 12. KIBO 13. Design Principles:
Programming Languages for Young Children 14. Teaching Strategies: Coding in
the Early Curriculum. Conclusion.
Language 2. Tools for Expression 3. Playing with Code Part II: Coding as
Literacy 4. Natural and Artificial Languages 5. Coding Stages 6. A
Pedagogical Approach Part III: Computational Thinking 7. Thinking about
Computational Thinking 8. Powerful Ideas in the Early Coding Curriculum 9.
The Coding Process 10. Personal Growth through Coding Part IV: New
Languages for Young Children 11. ScratchJr 12. KIBO 13. Design Principles:
Programming Languages for Young Children 14. Teaching Strategies: Coding in
the Early Curriculum. Conclusion.
Introduction. Part I: Coding as Playground. 1. In the Beginning There Was Language 2. Tools for Expression 3. Playing with Code Part II: Coding as Literacy 4. Natural and Artificial Languages 5. Coding Stages 6. A Pedagogical Approach Part III: Computational Thinking 7. Thinking about Computational Thinking 8. Powerful Ideas in the Early Coding Curriculum 9. The Coding Process 10. Personal Growth through Coding Part IV: New Languages for Young Children 11. ScratchJr 12. KIBO 13. Design Principles: Programming Languages for Young Children 14. Teaching Strategies: Coding in the Early Curriculum. Conclusion.
Introduction. Part I: Coding as Playground. 1. In the Beginning There Was
Language 2. Tools for Expression 3. Playing with Code Part II: Coding as
Literacy 4. Natural and Artificial Languages 5. Coding Stages 6. A
Pedagogical Approach Part III: Computational Thinking 7. Thinking about
Computational Thinking 8. Powerful Ideas in the Early Coding Curriculum 9.
The Coding Process 10. Personal Growth through Coding Part IV: New
Languages for Young Children 11. ScratchJr 12. KIBO 13. Design Principles:
Programming Languages for Young Children 14. Teaching Strategies: Coding in
the Early Curriculum. Conclusion.
Language 2. Tools for Expression 3. Playing with Code Part II: Coding as
Literacy 4. Natural and Artificial Languages 5. Coding Stages 6. A
Pedagogical Approach Part III: Computational Thinking 7. Thinking about
Computational Thinking 8. Powerful Ideas in the Early Coding Curriculum 9.
The Coding Process 10. Personal Growth through Coding Part IV: New
Languages for Young Children 11. ScratchJr 12. KIBO 13. Design Principles:
Programming Languages for Young Children 14. Teaching Strategies: Coding in
the Early Curriculum. Conclusion.
Introduction. Part I: Coding as Playground. 1. In the Beginning There Was Language 2. Tools for Expression 3. Playing with Code Part II: Coding as Literacy 4. Natural and Artificial Languages 5. Coding Stages 6. A Pedagogical Approach Part III: Computational Thinking 7. Thinking about Computational Thinking 8. Powerful Ideas in the Early Coding Curriculum 9. The Coding Process 10. Personal Growth through Coding Part IV: New Languages for Young Children 11. ScratchJr 12. KIBO 13. Design Principles: Programming Languages for Young Children 14. Teaching Strategies: Coding in the Early Curriculum. Conclusion.