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Comics and Videogames offers the first comprehensive study of the many interfaces shaping the relationship between comics and videogames. It combines in-depth conceptual investigations of hybridity and transmedia storytelling with a rich selection of paradigmatic case studies from contemporary media culture.
Comics and Videogames offers the first comprehensive study of the many interfaces shaping the relationship between comics and videogames. It combines in-depth conceptual investigations of hybridity and transmedia storytelling with a rich selection of paradigmatic case studies from contemporary media culture.
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Autorenporträt
Andreas Rauscher is a Senior Lecturer in the Department of Media Studies at the University of Siegen, Germany. He is the author of Das Phänomen Star Trek [The Star Trek Phenomenon] (2003), Spielerische Fiktionen: Transmediale Genrekonzepte in Videospielen [Ludic Fictions: Transmedial Genre Concepts in Videogames] (2012), and Star Wars: 100 Seiten [Star Wars: 100 Pages] (2019). Daniel Stein is Professor of North American Literary and Cultural Studies at the University of Siegen, Germany. He is the author of Music Is My Life: Louis Armstrong, Autobiography, and American Jazz (2012), co-editor of From Comic Strips to Graphic Novels (2013/²2015), and one of the editors of Anglia: Journal of English Philology. Jan-Noël Thon is Professor of Media Studies at the Norwegian University of Science and Technology (NTNU), Guest Professor of Media Studies at the University of Cologne, Germany, and Professorial Fellow at the University for the Creative Arts, UK. He has published widely in comics studies, game studies, and media studies.
Inhaltsangabe
1. Introduction: Comics and videogames Part I: Hybrid medialities 2. Of Pac-Men and Star Raiders: Early mutual representations between comics and videogames (1981-1983) 3. Interfacing comics and games: A socio-affective multimodal approach 4. Game comics: Theory and design 5. Game-comics and comic-games: Against the concept of hybrids 6. Building stories: The interplay of comics and games in Chris Ware's works 7. Homestuck as a game: A webcomic between playful participation, digital technostalgia, and irritating inventory systems 8. Metal Gear Solid and its comic adaptations Part II: Transmedia expansions 9. Many Spider-Men are better than one: Referencing as narrative strategy 10. The not-so Fantastic Four franchise: A critical history of the comic, the films, and the Disney/Fox merger 11. The road to Arkham Asylum: Batman: Dark Tomorrow and transitional transmedia 12. When rules collide: Definitional strategies for superheroes across comic books and games 13. The manifestations of game characters in a media mix strategy 14. Creating Lara Croft: The meaning of the comic books for the Tomb Raider franchise 15. Beyond immersion: Gin Tama and palimpsestuous reception
1. Introduction: Comics and videogames Part I: Hybrid medialities 2. Of Pac-Men and Star Raiders: Early mutual representations between comics and videogames (1981-1983) 3. Interfacing comics and games: A socio-affective multimodal approach 4. Game comics: Theory and design 5. Game-comics and comic-games: Against the concept of hybrids 6. Building stories: The interplay of comics and games in Chris Ware's works 7. Homestuck as a game: A webcomic between playful participation, digital technostalgia, and irritating inventory systems 8. Metal Gear Solid and its comic adaptations Part II: Transmedia expansions 9. Many Spider-Men are better than one: Referencing as narrative strategy 10. The not-so Fantastic Four franchise: A critical history of the comic, the films, and the Disney/Fox merger 11. The road to Arkham Asylum: Batman: Dark Tomorrow and transitional transmedia 12. When rules collide: Definitional strategies for superheroes across comic books and games 13. The manifestations of game characters in a media mix strategy 14. Creating Lara Croft: The meaning of the comic books for the Tomb Raider franchise 15. Beyond immersion: Gin Tama and palimpsestuous reception
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