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What Is Computer Generated Imagery
The use of computer graphics to create or contribute to images in works of art, printed media, video games, simulators, computer animation, and visual effects in motion pictures, television programs, shorts, commercials, and videos is referred to as computer-generated imagery (also abbreviated as CGI). Although the word "CGI" is most generally used to refer to the 3-D computer graphics used for producing characters, scenes, and special effects in films and television, which is defined as "CGI animation," the pictures may be dynamic or static, and they…mehr

Produktbeschreibung
What Is Computer Generated Imagery

The use of computer graphics to create or contribute to images in works of art, printed media, video games, simulators, computer animation, and visual effects in motion pictures, television programs, shorts, commercials, and videos is referred to as computer-generated imagery (also abbreviated as CGI). Although the word "CGI" is most generally used to refer to the 3-D computer graphics used for producing characters, scenes, and special effects in films and television, which is defined as "CGI animation," the pictures may be dynamic or static, and they may be two-dimensional (2D).

How You Will Benefit

(I) Insights, and validations about the following topics:

Chapter 1: Computer-generated imagery

Chapter 2: Computer animation

Chapter 3: Digital art

Chapter 4: Autodesk 3ds Max

Chapter 5: Visual effects

Chapter 6: Scientific visualization

Chapter 7: Visualization (graphics)

Chapter 8: Non-photorealistic rendering

Chapter 9: Real-time computer graphics

Chapter 10: Virtual cinematography

Chapter 11: 3D rendering

Chapter 12: 3D computer graphics

Chapter 13: Projection augmented model

Chapter 14: Computer graphics (computer science)

Chapter 15: Computer graphics

Chapter 16: Fractal-generating software

Chapter 17: List of 3D computer graphics software

Chapter 18: History of computer animation

Chapter 19: 3D modeling

Chapter 20: Visual computing

Chapter 21: Virtual humans

(II) Answering the public top questions about computer generated imagery.

(III) Real world examples for the usage of computer generated imagery in many fields.

(IV) 17 appendices to explain, briefly, 266 emerging technologies in each industry to have 360-degree full understanding of computer generated imagery' technologies.

Who This Book Is For

Professionals, undergraduate and graduate students, enthusiasts, hobbyists, and those who want to go beyond basic knowledge or information for any kind of computer generated imagery.