What Is Computer Generated Imagery
The use of computer graphics to create or contribute to images in works of art, printed media, video games, simulators, computer animation, and visual effects in motion pictures, television programs, shorts, commercials, and videos is referred to as computer-generated imagery (also abbreviated as CGI). Although the word "CGI" is most generally used to refer to the 3-D computer graphics used for producing characters, scenes, and special effects in films and television, which is defined as "CGI animation," the pictures may be dynamic or static, and they may be two-dimensional (2D).
How You Will Benefit
(I) Insights, and validations about the following topics:
Chapter 1: Computer-generated imagery
Chapter 2: Computer animation
Chapter 3: Digital art
Chapter 4: Autodesk 3ds Max
Chapter 5: Visual effects
Chapter 6: Scientific visualization
Chapter 7: Visualization (graphics)
Chapter 8: Non-photorealistic rendering
Chapter 9: Real-time computer graphics
Chapter 10: Virtual cinematography
Chapter 11: 3D rendering
Chapter 12: 3D computer graphics
Chapter 13: Projection augmented model
Chapter 14: Computer graphics (computer science)
Chapter 15: Computer graphics
Chapter 16: Fractal-generating software
Chapter 17: List of 3D computer graphics software
Chapter 18: History of computer animation
Chapter 19: 3D modeling
Chapter 20: Visual computing
Chapter 21: Virtual humans
(II) Answering the public top questions about computer generated imagery.
(III) Real world examples for the usage of computer generated imagery in many fields.
(IV) 17 appendices to explain, briefly, 266 emerging technologies in each industry to have 360-degree full understanding of computer generated imagery' technologies.
Who This Book Is For
Professionals, undergraduate and graduate students, enthusiasts, hobbyists, and those who want to go beyond basic knowledge or information for any kind of computer generated imagery.
The use of computer graphics to create or contribute to images in works of art, printed media, video games, simulators, computer animation, and visual effects in motion pictures, television programs, shorts, commercials, and videos is referred to as computer-generated imagery (also abbreviated as CGI). Although the word "CGI" is most generally used to refer to the 3-D computer graphics used for producing characters, scenes, and special effects in films and television, which is defined as "CGI animation," the pictures may be dynamic or static, and they may be two-dimensional (2D).
How You Will Benefit
(I) Insights, and validations about the following topics:
Chapter 1: Computer-generated imagery
Chapter 2: Computer animation
Chapter 3: Digital art
Chapter 4: Autodesk 3ds Max
Chapter 5: Visual effects
Chapter 6: Scientific visualization
Chapter 7: Visualization (graphics)
Chapter 8: Non-photorealistic rendering
Chapter 9: Real-time computer graphics
Chapter 10: Virtual cinematography
Chapter 11: 3D rendering
Chapter 12: 3D computer graphics
Chapter 13: Projection augmented model
Chapter 14: Computer graphics (computer science)
Chapter 15: Computer graphics
Chapter 16: Fractal-generating software
Chapter 17: List of 3D computer graphics software
Chapter 18: History of computer animation
Chapter 19: 3D modeling
Chapter 20: Visual computing
Chapter 21: Virtual humans
(II) Answering the public top questions about computer generated imagery.
(III) Real world examples for the usage of computer generated imagery in many fields.
(IV) 17 appendices to explain, briefly, 266 emerging technologies in each industry to have 360-degree full understanding of computer generated imagery' technologies.
Who This Book Is For
Professionals, undergraduate and graduate students, enthusiasts, hobbyists, and those who want to go beyond basic knowledge or information for any kind of computer generated imagery.