What is Computer Graphics
Computer graphics deals with generating images and art with the aid of computers. Today, computer graphics is a core technology in digital photography, film, video games, digital art, cell phone and computer displays, and many specialized applications. A great deal of specialized hardware and software has been developed, with the displays of most devices being driven by computer graphics hardware. It is a vast and recently developed area of computer science. The phrase was coined in 1960 by computer graphics researchers Verne Hudson and William Fetter of Boeing. It is often abbreviated as CG, or typically in the context of film as computer generated imagery (CGI). The non-artistic aspects of computer graphics are the subject of computer science research.
How you will benefit
(I) Insights, and validations about the following topics:
Chapter 1: Computer graphics
Chapter 2: Rendering (computer graphics)
Chapter 3: Raster graphics
Chapter 4: Vector graphics
Chapter 5: Scanline rendering
Chapter 6: Rasterisation
Chapter 7: Texture mapping
Chapter 8: Framebuffer
Chapter 9: Scientific visualization
Chapter 10: Volume rendering
(II) Answering the public top questions about computer graphics.
(III) Real world examples for the usage of computer graphics in many fields.
Who this book is for
Professionals, undergraduate and graduate students, enthusiasts, hobbyists, and those who want to go beyond basic knowledge or information for any kind of Computer Graphics.
Computer graphics deals with generating images and art with the aid of computers. Today, computer graphics is a core technology in digital photography, film, video games, digital art, cell phone and computer displays, and many specialized applications. A great deal of specialized hardware and software has been developed, with the displays of most devices being driven by computer graphics hardware. It is a vast and recently developed area of computer science. The phrase was coined in 1960 by computer graphics researchers Verne Hudson and William Fetter of Boeing. It is often abbreviated as CG, or typically in the context of film as computer generated imagery (CGI). The non-artistic aspects of computer graphics are the subject of computer science research.
How you will benefit
(I) Insights, and validations about the following topics:
Chapter 1: Computer graphics
Chapter 2: Rendering (computer graphics)
Chapter 3: Raster graphics
Chapter 4: Vector graphics
Chapter 5: Scanline rendering
Chapter 6: Rasterisation
Chapter 7: Texture mapping
Chapter 8: Framebuffer
Chapter 9: Scientific visualization
Chapter 10: Volume rendering
(II) Answering the public top questions about computer graphics.
(III) Real world examples for the usage of computer graphics in many fields.
Who this book is for
Professionals, undergraduate and graduate students, enthusiasts, hobbyists, and those who want to go beyond basic knowledge or information for any kind of Computer Graphics.
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