- Covers modern OpenGL 4.0+ shader programming in C++, with instructions for both PC/Windows and Macintosh
- Adds new chapters on simulating water, stereoscopy, and ray tracing
- Includes companion files with code, object models, figures, and more (also available for downloading by writing to the publisher)
- Illustrates every technique with running code examples. Everything needed to install the libraries, and complete source code for each example
- Includes step-by-step instruction for using each GLSL programmable pipeline stage (vertex, tessellation, geometry, and fragment)
- Explores practical examples for modeling, lighting, and shadows (including soft shadows), terrain, water, and 3D materials such as wood and marble
- Explains how to optimize code for tools such as Nvidia's Nsight debugger.
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