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  • Format: ePub

This book is appropriate for both the computer science undergraduate course in 3D graphics programming using OpenGL and for professionals who are interested in mastering 3D graphics skills. It has been designed in a 4-color, &quote;teach-yourself&quote; format with numerous examples that the reader can run just as presented. The book is unique because it teaches OpenGL programming in Java, using JOGL - a standard Java &quote;wrapper&quote; for OpenGL's native C calls. Includes companion files with source code and images. eBook Customers: Companion files are available for downloading with order…mehr

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Produktbeschreibung
This book is appropriate for both the computer science undergraduate course in 3D graphics programming using OpenGL and for professionals who are interested in mastering 3D graphics skills. It has been designed in a 4-color, "e;teach-yourself"e; format with numerous examples that the reader can run just as presented. The book is unique because it teaches OpenGL programming in Java, using JOGL - a standard Java "e;wrapper"e; for OpenGL's native C calls. Includes companion files with source code and images. eBook Customers: Companion files are available for downloading with order number/proof of purchase by writing to the publisher at info@merclearning.com.Features:* Covers OpenGL 4.0+ shader programming using Java.* Includes companion files with code, images from the book, and more * Illustrates every technique with complete running code examples. Everything needed to install JOGL and run every example is provided. * Includes every GLSL programmable pipeline stage (vertex, tessellation, geometry, and fragment) -- with examples. * Underlying OpenGL C calls are always exposed - the reader learns them. NOTE: Instructions for MAC users are available by writing info@merclearning.com

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Autorenporträt
Gordon V. Scott : V. Scott Gordon is a computer science professor at California State University, Sacramento.Clevenger John L. : John L. Clevenger is a computer science professor at California State University, Sacramento.
Rezensionen
Mike Jones:

This is an easy introduction to OpenGL, well about as easy as a complex topic can get. The ideas are introduced in plain language and there are diagrams to help. The programs also help make the point of what exactly is being proposed - be prepared to read them in detail and you'll also find the code on the CD along with object models, figures and more.

You had better be fairly proficient in Java as you don't get any help in this area - and this is reasonable. If you know Java however this is a very good introduction to OpenGL and pipeline based graphics in general.

Highly recommended.