Computers are an important tool in sport science research, performance analysis, and coaching and education programmes in sport. This book defines the field of 'sport informatics,' explaining how computer science can be used to solve sport-related problems, in both research and applied aspects. Clearly explaining the functional principles of hardware and software, the book examines the key areas in which computer science is employed in sport, including knowledge discovery, database development, modelling and simulation, and e-learning and multimedia in sports education. Bridging the gap between theory and practice, this is important reading for anyone working in sport science, sport performance analysis, research methods in sport, applied computer science or informatics.
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