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Inhaltsangabe
Digital Accessibility: Readability and Understandability.- Digital Accessibility: Readability and Understandability.- Overlay Tools as a Support for Accessible Websites - Possibilities and Limitations.- Digital Authentication and Dyslexia: A Survey of the Problems and Needs of Dyslexia People.- Rethinking Alt Text to Improve its E ectiveness.- Password Challenges for Older People in China and the United Kingdom.- Digital Authentication for Visually Disabled People: Initial Results of an Online Survey.- Layered Audio Descriptions for Videos.- Serious and Fun Games.- Serious and Fun Games - Introduction to the Special Thematic Session.- Accessibility Improvement of Leisure Sports "M¨olkky" for Visually Impaired Players Using AI Vision.- GoalBaural-II: An Acoustic Virtual Reality Training Application for Goalball Players to Recognize Various Game Conditions.- Comparison of Guidelines for the Accessible Design of Augmented Reality Applications.- Internet of Things: Services and Applications for People with Disabilities and Elderly Persons.- Internet of Things - Services and Applications for People with Disabilities and Elderly Persons - Introduction to the Special Thematic Session.- Home Automation System Controlled through Brain Activity.- BUZZBAND: A Vibrating Wristband for Hearing-Impaired Elderly People.- Hands-free Interaction Methods for Smart Home Control with Google Glass.- Ontenna: Design and Social Implementation of Auditory Information Transmission Devices Using Tactile and Visual Senses.- Usability Study of Tactile and Voice Interaction Modes by People with Disabilities for Home Automation Controls.- Universal Access Panel: A Novel Approach for Accessible Smart Homes and IoT.- Technologies for Inclusion and Participation at Work and in Everyday Activities.- Technologies for Inclusion and Participation at Work and in Everyday Activities - Introduction to the Special Thematic Session.- A Review on Technological Solutions Supporting People with Dementia in the Activity of Dressing.- Testing an Augmented Reality Learning App for People with Learning Di culties in Vocational Training in Home Economics - Central Results of the Project LernBAR (Learning based on Augmented Reality).- Working from Home in the COVID-19 Pandemic - Which Technological and Social Factors In uence the Working Conditions and Job Satisfaction of People with Disabilities.- Remote Working: A Way to Foster Greater Inclusion and Accessibility.- Robotic and Virtual Reality Technologies for Children with Disabilities and Older Adults.- Robotic and Virtual Reality Technologies for Children with Disabilities and Older Adults - Introduction to the Special Thematic Session.- Creating a Robot-Supported Education Solution for Children with Autism Spectrum Disorder.- A Wizaed of Oz Interface with Qtrobot for Facilitating the Handwriting Learning in Children with Dysgraphia and its Usability Evaluation.- POWERUP: A 3D-printed Exoskeleton and Serius Games for the Rehabilitation of Children with Motor Disabiilities.- Visual Impairment Sensitization: Co-designing a Virtual Reality Tool with Sensitization Instructors.- Assessing Professional Caregivers' Intention to Use and Relatives' Support of Use for a Mobile Service Robot in Group Therapy for Institutionalized People with Dementia - a Standardized Assessment Using an Adapted Version of UTAUT.- Development, Evaluation and Assessment of Assistive Technologies.- Development, Evaluation and Assessment of Assistive Technologies - Introduction to the Special Thematic Session.- A Model to Represent Knowledge about Assistive Products.- Buddy - a Personal Companion to Match People with Cognitive Disabilities and AT.- Towards an Inclusive Co-design Toolkit: Perceptions and Experiences of Co-design Stakeholders.- Evaluating a Visual Mobile Banking App for Users with Low Subjective Numeracy.- How to Ensure Continuity of AT Assessment Services for Frail People in Times of Pandemics: an Italian Experience.- Communication Styles as Challenges for Participatory Design Process Facilitators Working with Young People with Additional Needs in a Residential Care Setting - A Conversation Analysis.- ICT to Support Inclusive Education - Universal Learning Design (ULD).- ICT to Support Inclusive Education - Universal Learning Design (ULD) - Introduction to the Special Thematic Session.- Simulating the Answering Process of Dyslexic Students for Audio Versions of the Common Test for University Admissions.- Gauging Awareness of Accessibility in Open Educational Resources.- Usability of an Accessible Learning Platform - Lessons Learned.- Assessment Requirements of Disabled Students in Higher Education.- Video Screen Commentary System Supporting Online Learning of Visually Impaired Students.- Inclusive Education Going Digital: The Education of ,,Digital Scouts".- Design for Assistive Technologies and Rehabilitation.- A Multidisciplinary Approach for the Designing and Realization of Customized High Performance Prostheses by Continuous Fiber Additive Manufacturing.- Mechanical Arm for Soft Exoskeleton Testing.- Hybrid Manufacturing of Upper-Limb Prosthesis Sockets with Improved Material Properties.- Sensor-based Task Ergonomics Feedback for a Passive Low-Back Exoskeleton.- Implementation and Evaluation of a Control System for a Hand Exoskeleton on Mobile Devices.- Design and Administration of a Questionnaire for the User-centered Design of a Novel Upper-limb Assistive Device for Brachial Plexus Injury and Post-stroke Patients.- Multimodal Wearable System for Motor Rehabilitation: Usability and Acceptability.- Training with a Mobile FES-cycling System: A Case Study with a Spinal Cord Injured Pilot to Investigate Performances Optimization.- Towards an Ontology-based Decision Support System to Support Car-reconfiguration for Novice Wheelchair Users.- A Model-based Framework for the Selection of Mechatronic Components of Wearable Robots: Preliminary Design of an Active Ankle-foot Prosthesis.- Pointing Gestures for Human-robot Interaction in Service Robotics: A Feasibility Study.- Assessment of the Usability of an Innovative Assistive Swimsuit.- Design of a Car Simulator to Assess Driving Capabilities in People with Disability.- Mixed Reality as Assistive Technology: Guidelines Based on an Assessment of Residual Functional Vision in Persons with Low Vision.- Characterization of the Response of Fiber Bragg Grating Sensors Embedded in a 3D Printed Continuous Fiberglass Reinforced Composite for Biomedical Applications.- Assistive Technologies and Inclusion for Older People.- Assistive Technologies and Inclusion for Older People - Introduction to the Special Thematic Session.- Ageism and Sexism amongst Young Technicians and Older People in China.- Ageism in Design: Accessibility without User Experience.- Addressing Privacy Concerns in Depth Sensors.- Assessing the Outcome of Mobility Assistive Technology (OMAT) in Daily Living: Preliminary Results in an Italian Sample.
Digital Accessibility: Readability and Understandability.- Digital Accessibility: Readability and Understandability.- Overlay Tools as a Support for Accessible Websites - Possibilities and Limitations.- Digital Authentication and Dyslexia: A Survey of the Problems and Needs of Dyslexia People.- Rethinking Alt Text to Improve its E ectiveness.- Password Challenges for Older People in China and the United Kingdom.- Digital Authentication for Visually Disabled People: Initial Results of an Online Survey.- Layered Audio Descriptions for Videos.- Serious and Fun Games.- Serious and Fun Games - Introduction to the Special Thematic Session.- Accessibility Improvement of Leisure Sports "M¨olkky" for Visually Impaired Players Using AI Vision.- GoalBaural-II: An Acoustic Virtual Reality Training Application for Goalball Players to Recognize Various Game Conditions.- Comparison of Guidelines for the Accessible Design of Augmented Reality Applications.- Internet of Things: Services and Applications for People with Disabilities and Elderly Persons.- Internet of Things - Services and Applications for People with Disabilities and Elderly Persons - Introduction to the Special Thematic Session.- Home Automation System Controlled through Brain Activity.- BUZZBAND: A Vibrating Wristband for Hearing-Impaired Elderly People.- Hands-free Interaction Methods for Smart Home Control with Google Glass.- Ontenna: Design and Social Implementation of Auditory Information Transmission Devices Using Tactile and Visual Senses.- Usability Study of Tactile and Voice Interaction Modes by People with Disabilities for Home Automation Controls.- Universal Access Panel: A Novel Approach for Accessible Smart Homes and IoT.- Technologies for Inclusion and Participation at Work and in Everyday Activities.- Technologies for Inclusion and Participation at Work and in Everyday Activities - Introduction to the Special Thematic Session.- A Review on Technological Solutions Supporting People with Dementia in the Activity of Dressing.- Testing an Augmented Reality Learning App for People with Learning Di culties in Vocational Training in Home Economics - Central Results of the Project LernBAR (Learning based on Augmented Reality).- Working from Home in the COVID-19 Pandemic - Which Technological and Social Factors In uence the Working Conditions and Job Satisfaction of People with Disabilities.- Remote Working: A Way to Foster Greater Inclusion and Accessibility.- Robotic and Virtual Reality Technologies for Children with Disabilities and Older Adults.- Robotic and Virtual Reality Technologies for Children with Disabilities and Older Adults - Introduction to the Special Thematic Session.- Creating a Robot-Supported Education Solution for Children with Autism Spectrum Disorder.- A Wizaed of Oz Interface with Qtrobot for Facilitating the Handwriting Learning in Children with Dysgraphia and its Usability Evaluation.- POWERUP: A 3D-printed Exoskeleton and Serius Games for the Rehabilitation of Children with Motor Disabiilities.- Visual Impairment Sensitization: Co-designing a Virtual Reality Tool with Sensitization Instructors.- Assessing Professional Caregivers' Intention to Use and Relatives' Support of Use for a Mobile Service Robot in Group Therapy for Institutionalized People with Dementia - a Standardized Assessment Using an Adapted Version of UTAUT.- Development, Evaluation and Assessment of Assistive Technologies.- Development, Evaluation and Assessment of Assistive Technologies - Introduction to the Special Thematic Session.- A Model to Represent Knowledge about Assistive Products.- Buddy - a Personal Companion to Match People with Cognitive Disabilities and AT.- Towards an Inclusive Co-design Toolkit: Perceptions and Experiences of Co-design Stakeholders.- Evaluating a Visual Mobile Banking App for Users with Low Subjective Numeracy.- How to Ensure Continuity of AT Assessment Services for Frail People in Times of Pandemics: an Italian Experience.- Communication Styles as Challenges for Participatory Design Process Facilitators Working with Young People with Additional Needs in a Residential Care Setting - A Conversation Analysis.- ICT to Support Inclusive Education - Universal Learning Design (ULD).- ICT to Support Inclusive Education - Universal Learning Design (ULD) - Introduction to the Special Thematic Session.- Simulating the Answering Process of Dyslexic Students for Audio Versions of the Common Test for University Admissions.- Gauging Awareness of Accessibility in Open Educational Resources.- Usability of an Accessible Learning Platform - Lessons Learned.- Assessment Requirements of Disabled Students in Higher Education.- Video Screen Commentary System Supporting Online Learning of Visually Impaired Students.- Inclusive Education Going Digital: The Education of ,,Digital Scouts".- Design for Assistive Technologies and Rehabilitation.- A Multidisciplinary Approach for the Designing and Realization of Customized High Performance Prostheses by Continuous Fiber Additive Manufacturing.- Mechanical Arm for Soft Exoskeleton Testing.- Hybrid Manufacturing of Upper-Limb Prosthesis Sockets with Improved Material Properties.- Sensor-based Task Ergonomics Feedback for a Passive Low-Back Exoskeleton.- Implementation and Evaluation of a Control System for a Hand Exoskeleton on Mobile Devices.- Design and Administration of a Questionnaire for the User-centered Design of a Novel Upper-limb Assistive Device for Brachial Plexus Injury and Post-stroke Patients.- Multimodal Wearable System for Motor Rehabilitation: Usability and Acceptability.- Training with a Mobile FES-cycling System: A Case Study with a Spinal Cord Injured Pilot to Investigate Performances Optimization.- Towards an Ontology-based Decision Support System to Support Car-reconfiguration for Novice Wheelchair Users.- A Model-based Framework for the Selection of Mechatronic Components of Wearable Robots: Preliminary Design of an Active Ankle-foot Prosthesis.- Pointing Gestures for Human-robot Interaction in Service Robotics: A Feasibility Study.- Assessment of the Usability of an Innovative Assistive Swimsuit.- Design of a Car Simulator to Assess Driving Capabilities in People with Disability.- Mixed Reality as Assistive Technology: Guidelines Based on an Assessment of Residual Functional Vision in Persons with Low Vision.- Characterization of the Response of Fiber Bragg Grating Sensors Embedded in a 3D Printed Continuous Fiberglass Reinforced Composite for Biomedical Applications.- Assistive Technologies and Inclusion for Older People.- Assistive Technologies and Inclusion for Older People - Introduction to the Special Thematic Session.- Ageism and Sexism amongst Young Technicians and Older People in China.- Ageism in Design: Accessibility without User Experience.- Addressing Privacy Concerns in Depth Sensors.- Assessing the Outcome of Mobility Assistive Technology (OMAT) in Daily Living: Preliminary Results in an Italian Sample.
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