Consuming History examines the ways in which society consumes history and how a reading of this consumption can help us understand popular culture and issues of representation. Fully revised throughout with up-to-date examples, this edition also includes new sections on the historical novel, gaming, social media and genealogy. Engaging with a broad spectrum of source material from computer games to daytime televisionand comparing the experiences of the UK, the USA, France and Germany as well as exploring more global trends, Consuming History offers an essential path through the debates for readers interested in history, cultural studies and the media.
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