Core Animation is a new application framework introduced by Apple for the Mac OS X Leopard (v. 10.5) release. Built on a subset of OpenGL and the OpenGL Shading Language, Core Animation makes it possible for Mac developers to create complex animations and graphically-rich UI elements with a minimal amount of code.
Core Animation's APIs leverage the power of the Mac's graphics processing unit (GPU) to run the code, which helps animations run faster and smoother than if just run through the CPU. Core Animation was originally designed for building lightweight, graphically-rich user interfaces for the iPhone and iPod touch. However, once it came out of Apple's secret labs, Layer Kit was quickly adopted by the CoreOS group at Apple and was added to Leopard's suite of APIs for building graphically-rich UIs for desktop Mac applications.
This book shows developers how to leverage Core Animation in their Mac and iPhone applications. Each chapter focuses on a particular section or function of Core Animation and shows you through example how to implement the code. Sample projects are provided with each chapter to further illustrate the points being made; the sample code for which is available as a downloadable DMG so you can tweak the code and add it to your own projects.
Core Animation's APIs leverage the power of the Mac's graphics processing unit (GPU) to run the code, which helps animations run faster and smoother than if just run through the CPU. Core Animation was originally designed for building lightweight, graphically-rich user interfaces for the iPhone and iPod touch. However, once it came out of Apple's secret labs, Layer Kit was quickly adopted by the CoreOS group at Apple and was added to Leopard's suite of APIs for building graphically-rich UIs for desktop Mac applications.
This book shows developers how to leverage Core Animation in their Mac and iPhone applications. Each chapter focuses on a particular section or function of Core Animation and shows you through example how to implement the code. Sample projects are provided with each chapter to further illustrate the points being made; the sample code for which is available as a downloadable DMG so you can tweak the code and add it to your own projects.
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