It should be a simple mission. Then she meets Sear.
Sear is a messenger, making the perilous journey between settlements on foot. Haunted by cryptic memories of a lost spouse and children, she's brave and selfless, even if she cheats at board games. Sear makes Courier long for possibilities she didn't even know existed. But if she chooses to save Sear and her people from the Professor's plan to eradicate humanity using mutant ghosts, her sisters will die.
Courier can't run from her problems. She can only keep running.
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