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We are witnessing a revolution in storytelling. Publications all over the world are increasingly using immersive storytelling - virtual reality, augmented reality and mixed reality - to tell compelling stories. The aim of this book is to distill the lessons learned thus far into a useful guide for reporters, filmmakers and writers interested in telling stories in this emerging medium. Examining ground-breaking work across industries, this text explains, in practical terms, how storytellers can create their own powerful immersive experiences as new media and platforms emerge.
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- Produktdetails
- Verlag: Taylor & Francis
- Seitenzahl: 270
- Erscheinungstermin: 9. November 2018
- Englisch
- ISBN-13: 9781351584371
- Artikelnr.: 54679427
- Verlag: Taylor & Francis
- Seitenzahl: 270
- Erscheinungstermin: 9. November 2018
- Englisch
- ISBN-13: 9781351584371
- Artikelnr.: 54679427
- Herstellerkennzeichnung Die Herstellerinformationen sind derzeit nicht verfügbar.
Lakshmi Sarah is an educator and journalist with a focus on immigration, migration, identity and the arts. She has worked with newspapers, radio and magazines from Ahmedabad, India to Los Angeles, California. She has written and produced for Mic, Global Voices, AJ+, KQED, Fusion Media Group and the New York Times. She has advised journalists through Fusion Media Group's Rise Up: Be Heard fellowship and taught at the UC Berkeley Graduate School of Journalism. She has taught workshops in various parts of the world including Kerala, India and Nairobi, Kenya. She is a graduate of Pitzer College and the UC Berkeley Graduate School of Journalism and divides her time between Berkeley, Berlin and southern India.
Are We Now? SECTION I: Context. 1: Why Tell Immersive Stories? 2: Pivot
Point: A Primer on the State of Immersive Storytelling. SECTION II:
Immersive Media and Storytelling Styles. 3: Immersive Narratives and News.
Clouds Over Sidra. Climbing Giants. We Who Remain. Limbo. The Occupation of
Alcatraz that Sparked an American Revolution. Euronews. VRtually There. 4:
Walk-Around Virtual Reality. Kiya. After Solitary. Suite Life. Displaced
Witness. 5: Immersive Interactives. Discovering Gale Crater. Is the Nasdaq
in Another Bubble? Testimony. UTURN. Blackout. 6: Mixed-Media Packages.
Stand at the Edge of Geologic Time. Overheard. The Call Center. Capturing
Everest. Hell and High Water VR. The Wall. 7: Augmented Reality and Mixed
Reality. Priya's Shakti. Optimism. Outthink Hidden. New Dimensions in
Testimony. Hello, We're from the Internet. Four of the World's Best
Olympians, as You've Never Seen Them Before. Terminal 3. 8: Immersive
Audio. Hallelujah VR. Reeps One: Does Not Exist. Designing Audio for Games.
SECTION III: Bringing It All Together. 9: Storytelling without Close-Ups:
The Big Picture. 10: Viewing Mode, Form and Content: Best Practices. 11:
Additional Features and Emerging Technology . 12: Immersive Storytelling
and the News Media. 13: The State of Platforms and Publishing . 14: Looking
Forward . Glossary. Index
Are We Now? SECTION I: Context. 1: Why Tell Immersive Stories? 2: Pivot
Point: A Primer on the State of Immersive Storytelling. SECTION II:
Immersive Media and Storytelling Styles. 3: Immersive Narratives and News.
Clouds Over Sidra. Climbing Giants. We Who Remain. Limbo. The Occupation of
Alcatraz that Sparked an American Revolution. Euronews. VRtually There. 4:
Walk-Around Virtual Reality. Kiya. After Solitary. Suite Life. Displaced
Witness. 5: Immersive Interactives. Discovering Gale Crater. Is the Nasdaq
in Another Bubble? Testimony. UTURN. Blackout. 6: Mixed-Media Packages.
Stand at the Edge of Geologic Time. Overheard. The Call Center. Capturing
Everest. Hell and High Water VR. The Wall. 7: Augmented Reality and Mixed
Reality. Priya's Shakti. Optimism. Outthink Hidden. New Dimensions in
Testimony. Hello, We're from the Internet. Four of the World's Best
Olympians, as You've Never Seen Them Before. Terminal 3. 8: Immersive
Audio. Hallelujah VR. Reeps One: Does Not Exist. Designing Audio for Games.
SECTION III: Bringing It All Together. 9: Storytelling without Close-Ups:
The Big Picture. 10: Viewing Mode, Form and Content: Best Practices. 11:
Additional Features and Emerging Technology . 12: Immersive Storytelling
and the News Media. 13: The State of Platforms and Publishing . 14: Looking
Forward . Glossary. Index