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This book of 21 chapters shares endeavors associated to the human trait of creative expression within, across, and between digital media in wide-ranging contexts making the contents perfect as a course study book uptake within related educations. Globally located chapter authors share their comprehensive artisan perspectives from works associated with regional cultures, diversities of interpretations, and widespread scopes of meanings. Contents illustrate contemporary works reflecting thought-provoking comprehensions, functions, and purposes, posit as contributing toward shifting of boundaries…mehr

Produktbeschreibung
This book of 21 chapters shares endeavors associated to the human trait of creative expression within, across, and between digital media in wide-ranging contexts making the contents perfect as a course study book uptake within related educations. Globally located chapter authors share their comprehensive artisan perspectives from works associated with regional cultures, diversities of interpretations, and widespread scopes of meanings. Contents illustrate contemporary works reflecting thought-provoking comprehensions, functions, and purposes, posit as contributing toward shifting of boundaries within the field. Original to this approach is the reflective offerings on creating digitally beyond typical psychological analysis/rapportage. The book's general scope and key uses are thus to contribute to scholarly discussions toward informing future projects by having an intended wide readership including from within educations, to artisans, and wider interested public.

Chapter 7 isavailable open access under a Creative Commons Attribution 4.0 International License via link.springer.com.

Autorenporträt
Dr Anthony (aka Tony) Brooks

Emeritus professor

https://orcid.org/0000-0003-1334-6230

https://vbn.aau.dk/en/persons/tony-brooks

Rezensionen
"The 20 interesting chapters of this edited book present different views on digital media, in wide-ranging contexts and with cultural flavor. ... Creating digitally is a useful collection for anyone who wants to learn about the different interplays of technology and art. Readers will enjoy the many examples from the field. I recommend it to any library." (Manish Gupta, Computing Reviews, June 7, 2024)