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  • Format: ePub

Unity has fast become the #1 game engine on the market today but there is very little good documentation on it. Creating Games with Unity and Maya is an end-to-end solution to game creation. The book uses a series of tutorials that build from one to the to the next. Through the course of the book, the reader will create a playable game- with both first and third person control options - that touches on all the major aspects of 3D asset creation and Unity construction.

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  • Größe: 203.36MB
Produktbeschreibung
Unity has fast become the #1 game engine on the market today but there is very little good documentation on it. Creating Games with Unity and Maya is an end-to-end solution to game creation. The book uses a series of tutorials that build from one to the to the next. Through the course of the book, the reader will create a playable game- with both first and third person control options - that touches on all the major aspects of 3D asset creation and Unity construction.

Dieser Download kann aus rechtlichen Gründen nur mit Rechnungsadresse in A, B, BG, CY, CZ, D, DK, EW, E, FIN, F, GR, HR, H, IRL, I, LT, L, LR, M, NL, PL, P, R, S, SLO, SK ausgeliefert werden.

Autorenporträt
Adam Watkins is Associate Professor, 3D Animation, School of Interactive Media & Design at the University of the Incarnate Word. He is currently on a research sabbatical at the Los Alamos National Laboratory in New Mexico, where he is part of the VISIBLE effort creating virtual simulation games for use in non-proliferation exercises. Watkins has headed the 3D Animation program for over ten years and is the author of several books and over 100 articles on 3D Animation. His students are the winners of multiple national and international animation awards and festivals.