Culture, Learning, and Technology (eBook, PDF)
Research and Practice
Redaktion: Benson, Angela D.; Moore, Joi L.; Joseph, Roberto
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Culture, Learning, and Technology (eBook, PDF)
Research and Practice
Redaktion: Benson, Angela D.; Moore, Joi L.; Joseph, Roberto
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Culture, Learning and Technology: Research and Practice provides readers with an overview of the research on culture, learning and technology (CLT) and introduces the concept of culture-related theoretical frameworks.
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Culture, Learning and Technology: Research and Practice provides readers with an overview of the research on culture, learning and technology (CLT) and introduces the concept of culture-related theoretical frameworks.
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Produktdetails
- Produktdetails
- Verlag: Taylor & Francis
- Seitenzahl: 246
- Erscheinungstermin: 17. Februar 2017
- Englisch
- ISBN-13: 9781317400912
- Artikelnr.: 47904074
- Herstellerkennzeichnung Die Herstellerinformationen sind derzeit nicht verfügbar.
- Verlag: Taylor & Francis
- Seitenzahl: 246
- Erscheinungstermin: 17. Februar 2017
- Englisch
- ISBN-13: 9781317400912
- Artikelnr.: 47904074
- Herstellerkennzeichnung Die Herstellerinformationen sind derzeit nicht verfügbar.
Angela D. Benson is Associate Professor of Instructional Technology at The University of Alabama, USA. Roberto Joseph is Associate Professor of Educational Technology and Graduate Director of Educational Technology programs at Hofstra University, USA. Joi L. Moore is Professor in the School of Information Science & Learning Technologies at the University of Missouri, USA.
Table of Contents
1. Introduction to Culture, Learning and Technology: Research and
Practice
Angela Benson, Joi Moore, and Roberto Joseph
2. Critical Pedagogy and Instructional Technology
Amy C. Bradshaw
3. Revisiting Instructional Technologists' Inattention to Issues of
Cultural Diversity among Stakeholders
Deepak Prem Subramony
4. Globalization, Ironic Binaries, and Instructional Technology: Toward
the Emergence of a Robust Critical Theory of Technology
Michael K. Thomas
5. Hip-Hop Music as a Pedagogical tool: Teaching with Hip-hop in Global
Contexts
Akesha Horton, Erik Byker, and Keith Heggert
6. Examining the Use of an Online Cultural Module to Increase Learners'
Intercultural Sensitivity
Joe Terantino
7. How cultural factors influence the use of social constructivist-based
pedagogical models of distance learning: Examining Japanese online
collaborative behaviors.
Bodi Anderson
8. Culture & Computational Thinking: A Pilot Study of Operationalizing
Culturally Responsive Teaching (CRT) in Computer Science Education
Leshell Hatley, Cynthia E. Winston-Proctor, Gina M. Paige, and Kevin
Clark
9. Foundational Theories of Social Media Tools and Cultural Competency:
A Systematic Literature Review
Sandra G. Nunn, Lequisha Brown-Joseph, Michelle Susberry Hill
10. iDESIGN: Designing & Implementing a Culturally Relevant Game-Based
Curriculum
Roberto Joseph and James Diamond
11. Boys and Video Game Play: Re-engaging Boys in the Classroom
Shulong Yan, Yelim Mun, Jason Engerman, and Alison Carr-Chellman
12. Exploring Chinese international students' acceptance of mobile
learning
Zhetao Guo and Angela D. Benson
13. Students Making Science Games: The Design Process of Students
Incorporating Science Content into Video Games
Neda Khalili Blackburn and Kevin Clark
14. How the Cultural Clash of Essentialism and Progressivism Shaped
Technology Adoption: A Case Study of Culture, Learning and
Technology.
Steven Watkins and Mansureh Kebritchi
1. Introduction to Culture, Learning and Technology: Research and
Practice
Angela Benson, Joi Moore, and Roberto Joseph
2. Critical Pedagogy and Instructional Technology
Amy C. Bradshaw
3. Revisiting Instructional Technologists' Inattention to Issues of
Cultural Diversity among Stakeholders
Deepak Prem Subramony
4. Globalization, Ironic Binaries, and Instructional Technology: Toward
the Emergence of a Robust Critical Theory of Technology
Michael K. Thomas
5. Hip-Hop Music as a Pedagogical tool: Teaching with Hip-hop in Global
Contexts
Akesha Horton, Erik Byker, and Keith Heggert
6. Examining the Use of an Online Cultural Module to Increase Learners'
Intercultural Sensitivity
Joe Terantino
7. How cultural factors influence the use of social constructivist-based
pedagogical models of distance learning: Examining Japanese online
collaborative behaviors.
Bodi Anderson
8. Culture & Computational Thinking: A Pilot Study of Operationalizing
Culturally Responsive Teaching (CRT) in Computer Science Education
Leshell Hatley, Cynthia E. Winston-Proctor, Gina M. Paige, and Kevin
Clark
9. Foundational Theories of Social Media Tools and Cultural Competency:
A Systematic Literature Review
Sandra G. Nunn, Lequisha Brown-Joseph, Michelle Susberry Hill
10. iDESIGN: Designing & Implementing a Culturally Relevant Game-Based
Curriculum
Roberto Joseph and James Diamond
11. Boys and Video Game Play: Re-engaging Boys in the Classroom
Shulong Yan, Yelim Mun, Jason Engerman, and Alison Carr-Chellman
12. Exploring Chinese international students' acceptance of mobile
learning
Zhetao Guo and Angela D. Benson
13. Students Making Science Games: The Design Process of Students
Incorporating Science Content into Video Games
Neda Khalili Blackburn and Kevin Clark
14. How the Cultural Clash of Essentialism and Progressivism Shaped
Technology Adoption: A Case Study of Culture, Learning and
Technology.
Steven Watkins and Mansureh Kebritchi
Table of Contents
1. Introduction to Culture, Learning and Technology: Research and
Practice
Angela Benson, Joi Moore, and Roberto Joseph
2. Critical Pedagogy and Instructional Technology
Amy C. Bradshaw
3. Revisiting Instructional Technologists' Inattention to Issues of
Cultural Diversity among Stakeholders
Deepak Prem Subramony
4. Globalization, Ironic Binaries, and Instructional Technology: Toward
the Emergence of a Robust Critical Theory of Technology
Michael K. Thomas
5. Hip-Hop Music as a Pedagogical tool: Teaching with Hip-hop in Global
Contexts
Akesha Horton, Erik Byker, and Keith Heggert
6. Examining the Use of an Online Cultural Module to Increase Learners'
Intercultural Sensitivity
Joe Terantino
7. How cultural factors influence the use of social constructivist-based
pedagogical models of distance learning: Examining Japanese online
collaborative behaviors.
Bodi Anderson
8. Culture & Computational Thinking: A Pilot Study of Operationalizing
Culturally Responsive Teaching (CRT) in Computer Science Education
Leshell Hatley, Cynthia E. Winston-Proctor, Gina M. Paige, and Kevin
Clark
9. Foundational Theories of Social Media Tools and Cultural Competency:
A Systematic Literature Review
Sandra G. Nunn, Lequisha Brown-Joseph, Michelle Susberry Hill
10. iDESIGN: Designing & Implementing a Culturally Relevant Game-Based
Curriculum
Roberto Joseph and James Diamond
11. Boys and Video Game Play: Re-engaging Boys in the Classroom
Shulong Yan, Yelim Mun, Jason Engerman, and Alison Carr-Chellman
12. Exploring Chinese international students' acceptance of mobile
learning
Zhetao Guo and Angela D. Benson
13. Students Making Science Games: The Design Process of Students
Incorporating Science Content into Video Games
Neda Khalili Blackburn and Kevin Clark
14. How the Cultural Clash of Essentialism and Progressivism Shaped
Technology Adoption: A Case Study of Culture, Learning and
Technology.
Steven Watkins and Mansureh Kebritchi
1. Introduction to Culture, Learning and Technology: Research and
Practice
Angela Benson, Joi Moore, and Roberto Joseph
2. Critical Pedagogy and Instructional Technology
Amy C. Bradshaw
3. Revisiting Instructional Technologists' Inattention to Issues of
Cultural Diversity among Stakeholders
Deepak Prem Subramony
4. Globalization, Ironic Binaries, and Instructional Technology: Toward
the Emergence of a Robust Critical Theory of Technology
Michael K. Thomas
5. Hip-Hop Music as a Pedagogical tool: Teaching with Hip-hop in Global
Contexts
Akesha Horton, Erik Byker, and Keith Heggert
6. Examining the Use of an Online Cultural Module to Increase Learners'
Intercultural Sensitivity
Joe Terantino
7. How cultural factors influence the use of social constructivist-based
pedagogical models of distance learning: Examining Japanese online
collaborative behaviors.
Bodi Anderson
8. Culture & Computational Thinking: A Pilot Study of Operationalizing
Culturally Responsive Teaching (CRT) in Computer Science Education
Leshell Hatley, Cynthia E. Winston-Proctor, Gina M. Paige, and Kevin
Clark
9. Foundational Theories of Social Media Tools and Cultural Competency:
A Systematic Literature Review
Sandra G. Nunn, Lequisha Brown-Joseph, Michelle Susberry Hill
10. iDESIGN: Designing & Implementing a Culturally Relevant Game-Based
Curriculum
Roberto Joseph and James Diamond
11. Boys and Video Game Play: Re-engaging Boys in the Classroom
Shulong Yan, Yelim Mun, Jason Engerman, and Alison Carr-Chellman
12. Exploring Chinese international students' acceptance of mobile
learning
Zhetao Guo and Angela D. Benson
13. Students Making Science Games: The Design Process of Students
Incorporating Science Content into Video Games
Neda Khalili Blackburn and Kevin Clark
14. How the Cultural Clash of Essentialism and Progressivism Shaped
Technology Adoption: A Case Study of Culture, Learning and
Technology.
Steven Watkins and Mansureh Kebritchi