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Cyberpop is an analysis of cyberculture and its popular cultural productions, looking at film, art, advertising campaigns and video games. Matrix addresses the representation of cyberculture and the consequences of the digitalization of everyday life.
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Cyberpop is an analysis of cyberculture and its popular cultural productions, looking at film, art, advertising campaigns and video games. Matrix addresses the representation of cyberculture and the consequences of the digitalization of everyday life.
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Produktdetails
- Produktdetails
- Verlag: Taylor & Francis
- Seitenzahl: 200
- Erscheinungstermin: 13. Mai 2013
- Englisch
- ISBN-13: 9781135506711
- Artikelnr.: 39266059
- Verlag: Taylor & Francis
- Seitenzahl: 200
- Erscheinungstermin: 13. Mai 2013
- Englisch
- ISBN-13: 9781135506711
- Artikelnr.: 39266059
- Herstellerkennzeichnung Die Herstellerinformationen sind derzeit nicht verfügbar.
Sidney Eve Matrix (Ph.D. University of Minnesota, 2003) is Assistant Professor of Women's Studies at the University of Winnipeg.
Introduction Chapter 1 Cyberfigurations, Cyberpop and Cyberpoetics
Cyberculture as Discursive Formation Cyberfigurations Cyberfigurations and
Paradox Analyzing Paradox in Cyberculture From Repurposing Critique to a
Digital Analytic From Digital Analytic to Cyberpoetics Chapter 2
Cyber-Commerce & Computerized Subjectivity: ICT Marketing as Cyberpop The
BLUR Manifesto: Your Job is to Master the BLUR The BLURred Individual:
Computerized Subjectivity Rules of Formation: The Trinity The Trinity Part
1: Intangibility-Screen Culture, Simulation and Terminal Identity The
Trinity Part 2: Connectivity-Virtual Freedom, E-Powerment and the Palm
Phenomenon The Trinity Part 3: Speed-Technology that Follows You Chapter 3
Cyberpop & the Technomasculine: GenderBLUR in The Matrix Blurring
Masculinity The Hacker Ethic Geek Chic In Virtual Reality There is No
Spoon: Digital Embodiment and the Mythos of Technomasculinity in The Matrix
Commodifying Geek Chic, Appropriating the Hacker Ethic, Technomasculinity
in ICT Advertising Chapter 4 Technomasculinity: GATTACA , Gender and
Genoism Bioengineering and the Genomic Order of Things Extreme Measures:
The Corporeal Contract Genomic Femininity Genomic Masculinity A New
Underclass The Bodies that Matter Chapter 5 Cyberfemininity: Pixel Vixens
Mya Ananova Webbie Tookay Syndi Chapter 6 Technoeroticism, Cyberfeminity &
Interactivity: The Lara Croft Phenomenon Cybercelebrity, Digital Siren
Elusive Dreamgirl Avatar and Body Double Postfeminist Role Model and
Caricature Conclusion Dangerous Mixtures and Uncanny Flexibility: The
Shapeshifter in Contemporary Cyberfiction Illustrating Technoscience and
Cyberculture Portraying the Genomic Subject The Shapeshifter Polymorph
Cyberculture as Discursive Formation Cyberfigurations Cyberfigurations and
Paradox Analyzing Paradox in Cyberculture From Repurposing Critique to a
Digital Analytic From Digital Analytic to Cyberpoetics Chapter 2
Cyber-Commerce & Computerized Subjectivity: ICT Marketing as Cyberpop The
BLUR Manifesto: Your Job is to Master the BLUR The BLURred Individual:
Computerized Subjectivity Rules of Formation: The Trinity The Trinity Part
1: Intangibility-Screen Culture, Simulation and Terminal Identity The
Trinity Part 2: Connectivity-Virtual Freedom, E-Powerment and the Palm
Phenomenon The Trinity Part 3: Speed-Technology that Follows You Chapter 3
Cyberpop & the Technomasculine: GenderBLUR in The Matrix Blurring
Masculinity The Hacker Ethic Geek Chic In Virtual Reality There is No
Spoon: Digital Embodiment and the Mythos of Technomasculinity in The Matrix
Commodifying Geek Chic, Appropriating the Hacker Ethic, Technomasculinity
in ICT Advertising Chapter 4 Technomasculinity: GATTACA , Gender and
Genoism Bioengineering and the Genomic Order of Things Extreme Measures:
The Corporeal Contract Genomic Femininity Genomic Masculinity A New
Underclass The Bodies that Matter Chapter 5 Cyberfemininity: Pixel Vixens
Mya Ananova Webbie Tookay Syndi Chapter 6 Technoeroticism, Cyberfeminity &
Interactivity: The Lara Croft Phenomenon Cybercelebrity, Digital Siren
Elusive Dreamgirl Avatar and Body Double Postfeminist Role Model and
Caricature Conclusion Dangerous Mixtures and Uncanny Flexibility: The
Shapeshifter in Contemporary Cyberfiction Illustrating Technoscience and
Cyberculture Portraying the Genomic Subject The Shapeshifter Polymorph
Introduction Chapter 1 Cyberfigurations, Cyberpop and Cyberpoetics
Cyberculture as Discursive Formation Cyberfigurations Cyberfigurations and
Paradox Analyzing Paradox in Cyberculture From Repurposing Critique to a
Digital Analytic From Digital Analytic to Cyberpoetics Chapter 2
Cyber-Commerce & Computerized Subjectivity: ICT Marketing as Cyberpop The
BLUR Manifesto: Your Job is to Master the BLUR The BLURred Individual:
Computerized Subjectivity Rules of Formation: The Trinity The Trinity Part
1: Intangibility-Screen Culture, Simulation and Terminal Identity The
Trinity Part 2: Connectivity-Virtual Freedom, E-Powerment and the Palm
Phenomenon The Trinity Part 3: Speed-Technology that Follows You Chapter 3
Cyberpop & the Technomasculine: GenderBLUR in The Matrix Blurring
Masculinity The Hacker Ethic Geek Chic In Virtual Reality There is No
Spoon: Digital Embodiment and the Mythos of Technomasculinity in The Matrix
Commodifying Geek Chic, Appropriating the Hacker Ethic, Technomasculinity
in ICT Advertising Chapter 4 Technomasculinity: GATTACA , Gender and
Genoism Bioengineering and the Genomic Order of Things Extreme Measures:
The Corporeal Contract Genomic Femininity Genomic Masculinity A New
Underclass The Bodies that Matter Chapter 5 Cyberfemininity: Pixel Vixens
Mya Ananova Webbie Tookay Syndi Chapter 6 Technoeroticism, Cyberfeminity &
Interactivity: The Lara Croft Phenomenon Cybercelebrity, Digital Siren
Elusive Dreamgirl Avatar and Body Double Postfeminist Role Model and
Caricature Conclusion Dangerous Mixtures and Uncanny Flexibility: The
Shapeshifter in Contemporary Cyberfiction Illustrating Technoscience and
Cyberculture Portraying the Genomic Subject The Shapeshifter Polymorph
Cyberculture as Discursive Formation Cyberfigurations Cyberfigurations and
Paradox Analyzing Paradox in Cyberculture From Repurposing Critique to a
Digital Analytic From Digital Analytic to Cyberpoetics Chapter 2
Cyber-Commerce & Computerized Subjectivity: ICT Marketing as Cyberpop The
BLUR Manifesto: Your Job is to Master the BLUR The BLURred Individual:
Computerized Subjectivity Rules of Formation: The Trinity The Trinity Part
1: Intangibility-Screen Culture, Simulation and Terminal Identity The
Trinity Part 2: Connectivity-Virtual Freedom, E-Powerment and the Palm
Phenomenon The Trinity Part 3: Speed-Technology that Follows You Chapter 3
Cyberpop & the Technomasculine: GenderBLUR in The Matrix Blurring
Masculinity The Hacker Ethic Geek Chic In Virtual Reality There is No
Spoon: Digital Embodiment and the Mythos of Technomasculinity in The Matrix
Commodifying Geek Chic, Appropriating the Hacker Ethic, Technomasculinity
in ICT Advertising Chapter 4 Technomasculinity: GATTACA , Gender and
Genoism Bioengineering and the Genomic Order of Things Extreme Measures:
The Corporeal Contract Genomic Femininity Genomic Masculinity A New
Underclass The Bodies that Matter Chapter 5 Cyberfemininity: Pixel Vixens
Mya Ananova Webbie Tookay Syndi Chapter 6 Technoeroticism, Cyberfeminity &
Interactivity: The Lara Croft Phenomenon Cybercelebrity, Digital Siren
Elusive Dreamgirl Avatar and Body Double Postfeminist Role Model and
Caricature Conclusion Dangerous Mixtures and Uncanny Flexibility: The
Shapeshifter in Contemporary Cyberfiction Illustrating Technoscience and
Cyberculture Portraying the Genomic Subject The Shapeshifter Polymorph