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  • Format: ePub

Take three adventures in the world of Ambergrove, following events in Ranger's Odyssey by H. T. Martineau. But first, learn the playable races and classes of Ambergrove and how 5e translates to this world! Excerpts from the book, character information, and details about Ambergrove are included along with battle maps and stats. All three adventures are fully playable without reading the book. . The Caves of Chittering Darkness-follows Mara as she leaves her home, faces her first battle, and completes her first trial to earn her gnomish companion. . The Serpent's Gauntlet-continues the main…mehr

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Produktbeschreibung
Take three adventures in the world of Ambergrove, following events in Ranger's Odyssey by H. T. Martineau. But first, learn the playable races and classes of Ambergrove and how 5e translates to this world! Excerpts from the book, character information, and details about Ambergrove are included along with battle maps and stats. All three adventures are fully playable without reading the book. . The Caves of Chittering Darkness-follows Mara as she leaves her home, faces her first battle, and completes her first trial to earn her gnomish companion. . The Serpent's Gauntlet-continues the main story as Mara and company sail through the Ice Mountains and undergo a trial for the sea elves. . The Trickster and the Badger-a shorter game that follows a standard dungeon crawler structure, based on the story Mara's uncle tells her about her father's trial in Paeor's Game. Play one adventure or all three! Use your knowledge of tabletop role-playing games to level the adventures for your players, use premade characters from the book, or just create an Ambergrovian player character for your own adventure. Purchase includes digital downloads of all six battle maps and the world map. AMBERGROVE AWAITS! ARE YOU READY? Check out the books at your local library or your favorite bookstore! For more about the vast world of Ambergrove, visit www.talesofambergrove.com.

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Autorenporträt
H. T. Martineau grew up reading fantasy and adventures, playing various role-playing games, and going to festivals with her family. When she was sixteen, she created the world of Ambergrove on a park bench in Scotland. She now adventures with her husband, who encourages her to share the tales of Ambergrove.