Sie sind bereits eingeloggt. Klicken Sie auf 2. tolino select Abo, um fortzufahren.
Bitte loggen Sie sich zunächst in Ihr Kundenkonto ein oder registrieren Sie sich bei bücher.de, um das eBook-Abo tolino select nutzen zu können.
The text discusses the core concepts and principles of deep learning in gaming and animation with applications in a single volume. It will be a useful reference text for graduate students, and professionals in diverse areas such as electrical engineering, electronics and communication engineering, computer science, gaming and animation.
The text discusses the core concepts and principles of deep learning in gaming and animation with applications in a single volume. It will be a useful reference text for graduate students, and professionals in diverse areas such as electrical engineering, electronics and communication engineering, computer science, gaming and animation.
Dieser Download kann aus rechtlichen Gründen nur mit Rechnungsadresse in A, B, BG, CY, CZ, D, DK, EW, E, FIN, F, GR, HR, H, IRL, I, LT, L, LR, M, NL, PL, P, R, S, SLO, SK ausgeliefert werden.
Die Herstellerinformationen sind derzeit nicht verfügbar.
Autorenporträt
Vikas Chaudhary, Deevyankar Agarwal
Inhaltsangabe
Chapter 1 Checkers-AI Priyanshi Gupta , Vividha and Preeti Nagrath Chapter 2 The Future of Automatically Generated Animation with AI Preety Khatri Chapter 3 Artificial Intelligence as Futuristic Approach for Narrative Gaming Toka Haroun, Vikas Rao Naidu, and Aparna Agarwal Chapter 4 Review on Using Artificial Intelligence Related Deep Learning Techniques in Gaming and Recent Networks Mujahid Tabassum, Sundresan Perumal, Hadi Nabipour Afrouzi, Saad Bin Abdul Kashem, and Waqar Hassan Chapter 5 A Review on Deep Learning Algorithms for Image Processing in Gaming and Animations Sugandha Chakraverti, Ashish Kumar Chakraverti, Piyush Bhushan Singh, and Rakesh Ranjan Chapter 6 Artificial Intelligence in Games Abhisht Joshi, Moolchand Sharma, and Jafar Al Zubi Chapter 7 A Framework for Estimation of Generative Models Through an Adversarial Process for Production of Animated Gaming Characters Saad Bin Khalid and Bramah Hazela Chapter 8 Generative Adversarial Networks Based PCG for Games Nimisha Mittal, Priyanjali Pratap Singh, and Prerna Sharma
Chapter 1 Checkers-AI Priyanshi Gupta , Vividha and Preeti Nagrath Chapter 2 The Future of Automatically Generated Animation with AI Preety Khatri Chapter 3 Artificial Intelligence as Futuristic Approach for Narrative Gaming Toka Haroun, Vikas Rao Naidu, and Aparna Agarwal Chapter 4 Review on Using Artificial Intelligence Related Deep Learning Techniques in Gaming and Recent Networks Mujahid Tabassum, Sundresan Perumal, Hadi Nabipour Afrouzi, Saad Bin Abdul Kashem, and Waqar Hassan Chapter 5 A Review on Deep Learning Algorithms for Image Processing in Gaming and Animations Sugandha Chakraverti, Ashish Kumar Chakraverti, Piyush Bhushan Singh, and Rakesh Ranjan Chapter 6 Artificial Intelligence in Games Abhisht Joshi, Moolchand Sharma, and Jafar Al Zubi Chapter 7 A Framework for Estimation of Generative Models Through an Adversarial Process for Production of Animated Gaming Characters Saad Bin Khalid and Bramah Hazela Chapter 8 Generative Adversarial Networks Based PCG for Games Nimisha Mittal, Priyanjali Pratap Singh, and Prerna Sharma
Es gelten unsere Allgemeinen Geschäftsbedingungen: www.buecher.de/agb
Impressum
www.buecher.de ist ein Internetauftritt der buecher.de internetstores GmbH
Geschäftsführung: Monica Sawhney | Roland Kölbl | Günter Hilger
Sitz der Gesellschaft: Batheyer Straße 115 - 117, 58099 Hagen
Postanschrift: Bürgermeister-Wegele-Str. 12, 86167 Augsburg
Amtsgericht Hagen HRB 13257
Steuernummer: 321/5800/1497
USt-IdNr: DE450055826