Designing Effective Digital Learning Environments (eBook, PDF)
Redaktion: Gegenfurtner, Andreas; Kollar, Ingo
36,95 €
36,95 €
inkl. MwSt.
Sofort per Download lieferbar
18 °P sammeln
36,95 €
Als Download kaufen
36,95 €
inkl. MwSt.
Sofort per Download lieferbar
18 °P sammeln
Jetzt verschenken
Alle Infos zum eBook verschenken
36,95 €
inkl. MwSt.
Sofort per Download lieferbar
Alle Infos zum eBook verschenken
18 °P sammeln
Designing Effective Digital Learning Environments (eBook, PDF)
Redaktion: Gegenfurtner, Andreas; Kollar, Ingo
- Format: PDF
- Merkliste
- Auf die Merkliste
- Bewerten Bewerten
- Teilen
- Produkt teilen
- Produkterinnerung
- Produkterinnerung
Bitte loggen Sie sich zunächst in Ihr Kundenkonto ein oder registrieren Sie sich bei
bücher.de, um das eBook-Abo tolino select nutzen zu können.
Hier können Sie sich einloggen
Hier können Sie sich einloggen
Sie sind bereits eingeloggt. Klicken Sie auf 2. tolino select Abo, um fortzufahren.
Bitte loggen Sie sich zunächst in Ihr Kundenkonto ein oder registrieren Sie sich bei bücher.de, um das eBook-Abo tolino select nutzen zu können.
Bringing together the research of leading international scholars in the field of digital learning, Designing Effective Digital Learning Environments discusses cutting edge advancements in digital technology and presents an evidence-informed summary of best practice for effective design principles and implementation within education.
- Geräte: PC
- mit Kopierschutz
- eBook Hilfe
Andere Kunden interessierten sich auch für
- Designing Effective Digital Learning Environments (eBook, ePUB)36,95 €
- Teacher Professional Vision: Theoretical and Methodological Advances (eBook, PDF)41,95 €
- Teacher Professional Vision: Empirical Perspectives (eBook, PDF)41,95 €
- Measuring and Visualizing Learning in the Information-Rich Classroom (eBook, PDF)55,95 €
- Pedro De BruyckereMore Urban Myths About Learning and Education (eBook, PDF)31,95 €
- International Handbook of the Learning Sciences (eBook, PDF)120,95 €
- Handbook of Learning from Multiple Representations and Perspectives (eBook, PDF)105,95 €
-
-
-
Bringing together the research of leading international scholars in the field of digital learning, Designing Effective Digital Learning Environments discusses cutting edge advancements in digital technology and presents an evidence-informed summary of best practice for effective design principles and implementation within education.
Dieser Download kann aus rechtlichen Gründen nur mit Rechnungsadresse in A, B, BG, CY, CZ, D, DK, EW, E, FIN, F, GR, HR, H, IRL, I, LT, L, LR, M, NL, PL, P, R, S, SLO, SK ausgeliefert werden.
Produktdetails
- Produktdetails
- Verlag: Taylor & Francis
- Seitenzahl: 326
- Erscheinungstermin: 30. Dezember 2024
- Englisch
- ISBN-13: 9781040264348
- Artikelnr.: 72482012
- Verlag: Taylor & Francis
- Seitenzahl: 326
- Erscheinungstermin: 30. Dezember 2024
- Englisch
- ISBN-13: 9781040264348
- Artikelnr.: 72482012
- Herstellerkennzeichnung Die Herstellerinformationen sind derzeit nicht verfügbar.
Andreas Gegenfurtner is a Professor of Methods in Learning Research at the University of Augsburg. He currently serves as editor of Frontline Learning Research and is on the editorial boards of the EARLI journals Educational Research Review and Learning and Instruction. Ingo Kollar is a Professor of Psychology with a special emphasis on Educational Psychology at the University of Augsburg. He also serves on the editorial boards of Instructional Science, International Journal of Computer-Supported Collaborative Learning, and Psychology Learning and Teaching.
Part I Introduction
1 Design of digital learning environments: Evidence from meta-analyses
Part II Learning with multimedia
2 The effectiveness of learning with multimedia
3 Design of effective digital reading comprehension environments
4 GeoGebra, a comprehensive tool for learning mathematics
Part III Learning with digital videos
5 Dynamic visualizations: How to overcome challenges and seize opportunities
6 Six evidence-informed tips on how to optimize learning from instructional videos
7 Eye movement modeling examples
Part IV Learning from simulated realities
8 Learning with pedagogical agents in digital environments
9 Designing effective immersive virtual reality learning environments
Part V Game-based and sensor-based learning in digital environments
10 Effectiveness of gamification in education
11 Sensors and wearables
Part VI Digital learning in social contexts
12 Computer-supported collaborative learning
13 Social media in class: Problem or panacea?
14 Clickers for effective learning and instruction: An examination of the effects of audience response systems in the classroom
Part VII Designing digital classrooms
15 Effectiveness of flipped classrooms
16 Designing effective synchronous online learning
17 Impacts of web-based inquiry learning environments aligned with knowledge integration pedagogy
Part VIII Discussion
18 Increasing the effectiveness of digital learning
19 Design of digital learning environments: Balancing theoretical, methodological, empirical, and technological approaches
1 Design of digital learning environments: Evidence from meta-analyses
Part II Learning with multimedia
2 The effectiveness of learning with multimedia
3 Design of effective digital reading comprehension environments
4 GeoGebra, a comprehensive tool for learning mathematics
Part III Learning with digital videos
5 Dynamic visualizations: How to overcome challenges and seize opportunities
6 Six evidence-informed tips on how to optimize learning from instructional videos
7 Eye movement modeling examples
Part IV Learning from simulated realities
8 Learning with pedagogical agents in digital environments
9 Designing effective immersive virtual reality learning environments
Part V Game-based and sensor-based learning in digital environments
10 Effectiveness of gamification in education
11 Sensors and wearables
Part VI Digital learning in social contexts
12 Computer-supported collaborative learning
13 Social media in class: Problem or panacea?
14 Clickers for effective learning and instruction: An examination of the effects of audience response systems in the classroom
Part VII Designing digital classrooms
15 Effectiveness of flipped classrooms
16 Designing effective synchronous online learning
17 Impacts of web-based inquiry learning environments aligned with knowledge integration pedagogy
Part VIII Discussion
18 Increasing the effectiveness of digital learning
19 Design of digital learning environments: Balancing theoretical, methodological, empirical, and technological approaches
Part I Introduction
1 Design of digital learning environments: Evidence from meta-analyses
Part II Learning with multimedia
2 The effectiveness of learning with multimedia
3 Design of effective digital reading comprehension environments
4 GeoGebra, a comprehensive tool for learning mathematics
Part III Learning with digital videos
5 Dynamic visualizations: How to overcome challenges and seize opportunities
6 Six evidence-informed tips on how to optimize learning from instructional videos
7 Eye movement modeling examples
Part IV Learning from simulated realities
8 Learning with pedagogical agents in digital environments
9 Designing effective immersive virtual reality learning environments
Part V Game-based and sensor-based learning in digital environments
10 Effectiveness of gamification in education
11 Sensors and wearables
Part VI Digital learning in social contexts
12 Computer-supported collaborative learning
13 Social media in class: Problem or panacea?
14 Clickers for effective learning and instruction: An examination of the effects of audience response systems in the classroom
Part VII Designing digital classrooms
15 Effectiveness of flipped classrooms
16 Designing effective synchronous online learning
17 Impacts of web-based inquiry learning environments aligned with knowledge integration pedagogy
Part VIII Discussion
18 Increasing the effectiveness of digital learning
19 Design of digital learning environments: Balancing theoretical, methodological, empirical, and technological approaches
1 Design of digital learning environments: Evidence from meta-analyses
Part II Learning with multimedia
2 The effectiveness of learning with multimedia
3 Design of effective digital reading comprehension environments
4 GeoGebra, a comprehensive tool for learning mathematics
Part III Learning with digital videos
5 Dynamic visualizations: How to overcome challenges and seize opportunities
6 Six evidence-informed tips on how to optimize learning from instructional videos
7 Eye movement modeling examples
Part IV Learning from simulated realities
8 Learning with pedagogical agents in digital environments
9 Designing effective immersive virtual reality learning environments
Part V Game-based and sensor-based learning in digital environments
10 Effectiveness of gamification in education
11 Sensors and wearables
Part VI Digital learning in social contexts
12 Computer-supported collaborative learning
13 Social media in class: Problem or panacea?
14 Clickers for effective learning and instruction: An examination of the effects of audience response systems in the classroom
Part VII Designing digital classrooms
15 Effectiveness of flipped classrooms
16 Designing effective synchronous online learning
17 Impacts of web-based inquiry learning environments aligned with knowledge integration pedagogy
Part VIII Discussion
18 Increasing the effectiveness of digital learning
19 Design of digital learning environments: Balancing theoretical, methodological, empirical, and technological approaches