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Designing Inclusive Interactions contains the proceedings of the fifth Cambridge Workshop on Universal Access and Assistive Technology (CWUAAT), incorporating the 8th Cambridge Workshop on Rehabilitation Robotics, held in Cambridge, England, in March 2010. It contains contributions from an international group of leading researchers in the fields of Universal Access and Assistive Technology. This conference will mainly focus on the following principal topics: 1. Designing assistive and rehabilitation technology for working and daily living environments 2. Measuring inclusion for the design of…mehr
Designing Inclusive Interactions contains the proceedings of the fifth Cambridge Workshop on Universal Access and Assistive Technology (CWUAAT), incorporating the 8th Cambridge Workshop on Rehabilitation Robotics, held in Cambridge, England, in March 2010. It contains contributions from an international group of leading researchers in the fields of Universal Access and Assistive Technology. This conference will mainly focus on the following principal topics: 1. Designing assistive and rehabilitation technology for working and daily living environments 2. Measuring inclusion for the design of products for work and daily living 3. Inclusive interaction design and new technologies for inclusive design 4. Assembling new user data for inclusive design 5. The design of accessible and inclusive contexts: work and daily living environments 6. Business advantages and applications of inclusive design 7. Legislation, standards and government awareness of inclusive design
P. Langdon is Senior Research Associate at the University of Cambridge, UK, and is also External Examiner for the Kings College London and Guy's Hospital Intercollegiate MSc in Assistive Technology. Dr Langdon holds a PhD in Experimental Psychology from the University of Sheffield, UK. His research interests include the properties and design of Haptic interfaces; the representation and formulation of statistical data on disability; and the integration of software development and empirical methodology. P. John Clarkson is Professor of Engineering Design and Director of the Cambridge Engineering Design Centre at the University of Cambridge, UK. After receiving a PhD in Engineering (Electrical Machines) from the university, he spent seven years as Manager of the Advanced Process Group for PA Consulting Group's Technology Division. His current research interests are in engineering design, particularly the development of design methodologies to address specific design issues. P. Robinson is Professor of Computer Technology and Deputy Head of Department at the University of Cambridge Computer Laboratory in the UK. He is also a Fellow, Praelector and Director of Studies in Computer Science at Gonville & Caius College within the university, where he previously obtained his PhD in Computer Science. His research interests include human-computer interaction and electronic design automation.
Inhaltsangabe
Understanding Users for Inclusive Design.- The Effects of Hand Strength on Pointing Performance.- Harnessing Different Dimensions of Space: The Built Environment in Auti-biographies.- Have I Just Pressed Something? The Effects of Everyday Cold Temperatures on exterity.- Understanding the Co-occurrence of Ability Loss.- Accessibility is in the Palm of Your Hand.- Measuring Inclusion.- Quantifying Exclusion for Tasks Related to Product Interaction.- Investigating the Accessibility of State Government Web Sites in Maryland.- Developing User Data Tools: Challenges and Opportunities.- User-pack interaction: Insights for Designing Inclusive Child-resistant Packaging.- A Colour Contrast Assessment System: Design for People with Visual Impairment.- Inclusive Interaction.- Evaluating the Cluster Scanning System.- Facets of Prior Experience and Their Impact on Product Usability for Older Users.- Investigating Designers’ Cognitive Representations for Inclusive Interaction Between Products and Users.- Prior Experience and Learning: Generational Effects upon Interaction.- Assistive Technology.- Expressing Through Digital Photographs: An Assistive Tool for Persons with Aphasia.- An Investigation into Stroke Patients’ Utilisation of Feedback from Computer-based Technology.- How to Make a Telephone Call When You Cannot Operate a Telephone.- Husband, Daughter, Son and Postman, Hot-water, Knife and Towel: Assistive Strategies for Jar Opening.- Email Usability for Blind Users.- Inclusion and Healthcare.- The Involvement of Primary Schools in the Design of Healthcare Technology for Children.- Gaming and Social Interactions in the Rehabilitation of Brain Injuries: A Pilot Study with the Nintendo Wii Console.- Promoting Behaviour Change in Long Term Conditions Using a Self-managementPlatform.
Understanding Users for Inclusive Design.- The Effects of Hand Strength on Pointing Performance.- Harnessing Different Dimensions of Space: The Built Environment in Auti-biographies.- Have I Just Pressed Something? The Effects of Everyday Cold Temperatures on exterity.- Understanding the Co-occurrence of Ability Loss.- Accessibility is in the Palm of Your Hand.- Measuring Inclusion.- Quantifying Exclusion for Tasks Related to Product Interaction.- Investigating the Accessibility of State Government Web Sites in Maryland.- Developing User Data Tools: Challenges and Opportunities.- User-pack interaction: Insights for Designing Inclusive Child-resistant Packaging.- A Colour Contrast Assessment System: Design for People with Visual Impairment.- Inclusive Interaction.- Evaluating the Cluster Scanning System.- Facets of Prior Experience and Their Impact on Product Usability for Older Users.- Investigating Designers' Cognitive Representations for Inclusive Interaction Between Products and Users.- Prior Experience and Learning: Generational Effects upon Interaction.- Assistive Technology.- Expressing Through Digital Photographs: An Assistive Tool for Persons with Aphasia.- An Investigation into Stroke Patients' Utilisation of Feedback from Computer-based Technology.- How to Make a Telephone Call When You Cannot Operate a Telephone.- Husband, Daughter, Son and Postman, Hot-water, Knife and Towel: Assistive Strategies for Jar Opening.- Email Usability for Blind Users.- Inclusion and Healthcare.- The Involvement of Primary Schools in the Design of Healthcare Technology for Children.- Gaming and Social Interactions in the Rehabilitation of Brain Injuries: A Pilot Study with the Nintendo Wii Console.- Promoting Behaviour Change in Long Term Conditions Using a Self-managementPlatform.
Understanding Users for Inclusive Design.- The Effects of Hand Strength on Pointing Performance.- Harnessing Different Dimensions of Space: The Built Environment in Auti-biographies.- Have I Just Pressed Something? The Effects of Everyday Cold Temperatures on exterity.- Understanding the Co-occurrence of Ability Loss.- Accessibility is in the Palm of Your Hand.- Measuring Inclusion.- Quantifying Exclusion for Tasks Related to Product Interaction.- Investigating the Accessibility of State Government Web Sites in Maryland.- Developing User Data Tools: Challenges and Opportunities.- User-pack interaction: Insights for Designing Inclusive Child-resistant Packaging.- A Colour Contrast Assessment System: Design for People with Visual Impairment.- Inclusive Interaction.- Evaluating the Cluster Scanning System.- Facets of Prior Experience and Their Impact on Product Usability for Older Users.- Investigating Designers’ Cognitive Representations for Inclusive Interaction Between Products and Users.- Prior Experience and Learning: Generational Effects upon Interaction.- Assistive Technology.- Expressing Through Digital Photographs: An Assistive Tool for Persons with Aphasia.- An Investigation into Stroke Patients’ Utilisation of Feedback from Computer-based Technology.- How to Make a Telephone Call When You Cannot Operate a Telephone.- Husband, Daughter, Son and Postman, Hot-water, Knife and Towel: Assistive Strategies for Jar Opening.- Email Usability for Blind Users.- Inclusion and Healthcare.- The Involvement of Primary Schools in the Design of Healthcare Technology for Children.- Gaming and Social Interactions in the Rehabilitation of Brain Injuries: A Pilot Study with the Nintendo Wii Console.- Promoting Behaviour Change in Long Term Conditions Using a Self-managementPlatform.
Understanding Users for Inclusive Design.- The Effects of Hand Strength on Pointing Performance.- Harnessing Different Dimensions of Space: The Built Environment in Auti-biographies.- Have I Just Pressed Something? The Effects of Everyday Cold Temperatures on exterity.- Understanding the Co-occurrence of Ability Loss.- Accessibility is in the Palm of Your Hand.- Measuring Inclusion.- Quantifying Exclusion for Tasks Related to Product Interaction.- Investigating the Accessibility of State Government Web Sites in Maryland.- Developing User Data Tools: Challenges and Opportunities.- User-pack interaction: Insights for Designing Inclusive Child-resistant Packaging.- A Colour Contrast Assessment System: Design for People with Visual Impairment.- Inclusive Interaction.- Evaluating the Cluster Scanning System.- Facets of Prior Experience and Their Impact on Product Usability for Older Users.- Investigating Designers' Cognitive Representations for Inclusive Interaction Between Products and Users.- Prior Experience and Learning: Generational Effects upon Interaction.- Assistive Technology.- Expressing Through Digital Photographs: An Assistive Tool for Persons with Aphasia.- An Investigation into Stroke Patients' Utilisation of Feedback from Computer-based Technology.- How to Make a Telephone Call When You Cannot Operate a Telephone.- Husband, Daughter, Son and Postman, Hot-water, Knife and Towel: Assistive Strategies for Jar Opening.- Email Usability for Blind Users.- Inclusion and Healthcare.- The Involvement of Primary Schools in the Design of Healthcare Technology for Children.- Gaming and Social Interactions in the Rehabilitation of Brain Injuries: A Pilot Study with the Nintendo Wii Console.- Promoting Behaviour Change in Long Term Conditions Using a Self-managementPlatform.
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