Digital Gaming Re-imagines the Middle Ages (eBook, ePUB)
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Redaktion: Kline, Daniel T.
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The volume examines the impact of gaming on the study of the Middle Ages and the influence of medieval tropes, stories, and characteristics on contemporary gaming, all of which enriches our understanding of digital culture, social complexity, and historical reality and problematizes traditional understandings of subjectivity, temporality, and textuality.
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The volume examines the impact of gaming on the study of the Middle Ages and the influence of medieval tropes, stories, and characteristics on contemporary gaming, all of which enriches our understanding of digital culture, social complexity, and historical reality and problematizes traditional understandings of subjectivity, temporality, and textuality.
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Produktdetails
- Produktdetails
- Verlag: Taylor & Francis
- Seitenzahl: 312
- Erscheinungstermin: 11. September 2013
- Englisch
- ISBN-13: 9781136221828
- Artikelnr.: 39910517
- Verlag: Taylor & Francis
- Seitenzahl: 312
- Erscheinungstermin: 11. September 2013
- Englisch
- ISBN-13: 9781136221828
- Artikelnr.: 39910517
- Herstellerkennzeichnung Die Herstellerinformationen sind derzeit nicht verfügbar.
Daniel T. Kline is Professor of English at the University of Alaska, Anchorage, USA.
Introduction: "All Your History Are Belong to Us": Digital Gaming
Re-imagines the Middle Ages Daniel T. Kline Part 1: Prehistory of Medieval
Gaming 1. The Right to Dream of the Middle Ages: Simulating the Medieval in
Tabletop RPGs William J. White Part 2: Gaming Re-imagines Medieval
Traditions 2. "Best and Only Bulwark": How Epic Narrative Redeems Beowulf
the Game Candace Barrington and Timothy English 3. Systematizing Culture in
Medievalism: Geography, Dynasty, Culture, and Imperialism in Crusader
Kings: Deus Vult Jason Pitruzzello 4. The Portrayal of Medieval Warfare in
Medieval: Total War and Medieval 2: Total War Greg Fedorenko 5. Gabriel
Knight: A Twentieth-Century Chivalric Romance Hero Angela Tenga Part 3:
Case Study 1 - World of Warcraft 6. Coloring Tension: Medieval and
Contemporary Concepts in Classifying and Using Digital Objects in World of
Warcraft Elysse T. Meredith 7. Sir Thomas Malory and the Death Knights of
New Avalon: Imagining Medieval Identities in World of Warcraft Kristen
Noone and Jennifer Kavetsky 8. Accumulating Histories: A Social Practice
Approach to Medievalism in High Fantasy MMORPGs Jennifer C. Stone, Peter
Kudenov, and Teresa Combs 9. "Awesome Cleavage": The Genred Body in World
of Warcraft Kim Wilkins Part 4: Case Study 2 - Dante's Inferno, The Game
10. The Game's Two Bodies, or the Fate of Figura in Dante's Inferno Bruno
Lessard 11. Courtly e-Violence, Digital Play: Adapting Medieval Courtly
Masculinities in Dante's Inferno Oliver Chadwick 12. Shades of Dante:
Virtual Bodies in Dante's Inferno Timothy J. Welsh and John T. Sebastian
13. The Middle Ages in the Depths of Hell: Pedagogical Possibility and the
Past in Dante's Inferno Angela Jane Weisl and Kevin J. Stevens Part 5:
Theoretical and Representational Issues in Medieval Gaming 14. We Will
Travel by Map: Maps as Narrative Spaces in Videogames and Medieval Texts
Thomas Rowland 15. Author, Text, and Medievalism in The Elder Scrolls
Michelle DiPietro 16. Technophilia and Technophobia in Online Medieval
Fantasy Games Nick Webber 17. The Consolation of Paranoia: Conspiracy,
Epistemology, and the Templars in Assassin's Creed, Deus Ex, and Dragon Age
Harry J. Brown Part 6: Sociality and Social Media in Medieval Gaming 18.
Casual Medieval Games, Interactivity, and Social Play in Social Network and
Mobile Applications Serina Patterson
Re-imagines the Middle Ages Daniel T. Kline Part 1: Prehistory of Medieval
Gaming 1. The Right to Dream of the Middle Ages: Simulating the Medieval in
Tabletop RPGs William J. White Part 2: Gaming Re-imagines Medieval
Traditions 2. "Best and Only Bulwark": How Epic Narrative Redeems Beowulf
the Game Candace Barrington and Timothy English 3. Systematizing Culture in
Medievalism: Geography, Dynasty, Culture, and Imperialism in Crusader
Kings: Deus Vult Jason Pitruzzello 4. The Portrayal of Medieval Warfare in
Medieval: Total War and Medieval 2: Total War Greg Fedorenko 5. Gabriel
Knight: A Twentieth-Century Chivalric Romance Hero Angela Tenga Part 3:
Case Study 1 - World of Warcraft 6. Coloring Tension: Medieval and
Contemporary Concepts in Classifying and Using Digital Objects in World of
Warcraft Elysse T. Meredith 7. Sir Thomas Malory and the Death Knights of
New Avalon: Imagining Medieval Identities in World of Warcraft Kristen
Noone and Jennifer Kavetsky 8. Accumulating Histories: A Social Practice
Approach to Medievalism in High Fantasy MMORPGs Jennifer C. Stone, Peter
Kudenov, and Teresa Combs 9. "Awesome Cleavage": The Genred Body in World
of Warcraft Kim Wilkins Part 4: Case Study 2 - Dante's Inferno, The Game
10. The Game's Two Bodies, or the Fate of Figura in Dante's Inferno Bruno
Lessard 11. Courtly e-Violence, Digital Play: Adapting Medieval Courtly
Masculinities in Dante's Inferno Oliver Chadwick 12. Shades of Dante:
Virtual Bodies in Dante's Inferno Timothy J. Welsh and John T. Sebastian
13. The Middle Ages in the Depths of Hell: Pedagogical Possibility and the
Past in Dante's Inferno Angela Jane Weisl and Kevin J. Stevens Part 5:
Theoretical and Representational Issues in Medieval Gaming 14. We Will
Travel by Map: Maps as Narrative Spaces in Videogames and Medieval Texts
Thomas Rowland 15. Author, Text, and Medievalism in The Elder Scrolls
Michelle DiPietro 16. Technophilia and Technophobia in Online Medieval
Fantasy Games Nick Webber 17. The Consolation of Paranoia: Conspiracy,
Epistemology, and the Templars in Assassin's Creed, Deus Ex, and Dragon Age
Harry J. Brown Part 6: Sociality and Social Media in Medieval Gaming 18.
Casual Medieval Games, Interactivity, and Social Play in Social Network and
Mobile Applications Serina Patterson
Introduction: "All Your History Are Belong to Us": Digital Gaming
Re-imagines the Middle Ages Daniel T. Kline Part 1: Prehistory of Medieval
Gaming 1. The Right to Dream of the Middle Ages: Simulating the Medieval in
Tabletop RPGs William J. White Part 2: Gaming Re-imagines Medieval
Traditions 2. "Best and Only Bulwark": How Epic Narrative Redeems Beowulf
the Game Candace Barrington and Timothy English 3. Systematizing Culture in
Medievalism: Geography, Dynasty, Culture, and Imperialism in Crusader
Kings: Deus Vult Jason Pitruzzello 4. The Portrayal of Medieval Warfare in
Medieval: Total War and Medieval 2: Total War Greg Fedorenko 5. Gabriel
Knight: A Twentieth-Century Chivalric Romance Hero Angela Tenga Part 3:
Case Study 1 - World of Warcraft 6. Coloring Tension: Medieval and
Contemporary Concepts in Classifying and Using Digital Objects in World of
Warcraft Elysse T. Meredith 7. Sir Thomas Malory and the Death Knights of
New Avalon: Imagining Medieval Identities in World of Warcraft Kristen
Noone and Jennifer Kavetsky 8. Accumulating Histories: A Social Practice
Approach to Medievalism in High Fantasy MMORPGs Jennifer C. Stone, Peter
Kudenov, and Teresa Combs 9. "Awesome Cleavage": The Genred Body in World
of Warcraft Kim Wilkins Part 4: Case Study 2 - Dante's Inferno, The Game
10. The Game's Two Bodies, or the Fate of Figura in Dante's Inferno Bruno
Lessard 11. Courtly e-Violence, Digital Play: Adapting Medieval Courtly
Masculinities in Dante's Inferno Oliver Chadwick 12. Shades of Dante:
Virtual Bodies in Dante's Inferno Timothy J. Welsh and John T. Sebastian
13. The Middle Ages in the Depths of Hell: Pedagogical Possibility and the
Past in Dante's Inferno Angela Jane Weisl and Kevin J. Stevens Part 5:
Theoretical and Representational Issues in Medieval Gaming 14. We Will
Travel by Map: Maps as Narrative Spaces in Videogames and Medieval Texts
Thomas Rowland 15. Author, Text, and Medievalism in The Elder Scrolls
Michelle DiPietro 16. Technophilia and Technophobia in Online Medieval
Fantasy Games Nick Webber 17. The Consolation of Paranoia: Conspiracy,
Epistemology, and the Templars in Assassin's Creed, Deus Ex, and Dragon Age
Harry J. Brown Part 6: Sociality and Social Media in Medieval Gaming 18.
Casual Medieval Games, Interactivity, and Social Play in Social Network and
Mobile Applications Serina Patterson
Re-imagines the Middle Ages Daniel T. Kline Part 1: Prehistory of Medieval
Gaming 1. The Right to Dream of the Middle Ages: Simulating the Medieval in
Tabletop RPGs William J. White Part 2: Gaming Re-imagines Medieval
Traditions 2. "Best and Only Bulwark": How Epic Narrative Redeems Beowulf
the Game Candace Barrington and Timothy English 3. Systematizing Culture in
Medievalism: Geography, Dynasty, Culture, and Imperialism in Crusader
Kings: Deus Vult Jason Pitruzzello 4. The Portrayal of Medieval Warfare in
Medieval: Total War and Medieval 2: Total War Greg Fedorenko 5. Gabriel
Knight: A Twentieth-Century Chivalric Romance Hero Angela Tenga Part 3:
Case Study 1 - World of Warcraft 6. Coloring Tension: Medieval and
Contemporary Concepts in Classifying and Using Digital Objects in World of
Warcraft Elysse T. Meredith 7. Sir Thomas Malory and the Death Knights of
New Avalon: Imagining Medieval Identities in World of Warcraft Kristen
Noone and Jennifer Kavetsky 8. Accumulating Histories: A Social Practice
Approach to Medievalism in High Fantasy MMORPGs Jennifer C. Stone, Peter
Kudenov, and Teresa Combs 9. "Awesome Cleavage": The Genred Body in World
of Warcraft Kim Wilkins Part 4: Case Study 2 - Dante's Inferno, The Game
10. The Game's Two Bodies, or the Fate of Figura in Dante's Inferno Bruno
Lessard 11. Courtly e-Violence, Digital Play: Adapting Medieval Courtly
Masculinities in Dante's Inferno Oliver Chadwick 12. Shades of Dante:
Virtual Bodies in Dante's Inferno Timothy J. Welsh and John T. Sebastian
13. The Middle Ages in the Depths of Hell: Pedagogical Possibility and the
Past in Dante's Inferno Angela Jane Weisl and Kevin J. Stevens Part 5:
Theoretical and Representational Issues in Medieval Gaming 14. We Will
Travel by Map: Maps as Narrative Spaces in Videogames and Medieval Texts
Thomas Rowland 15. Author, Text, and Medievalism in The Elder Scrolls
Michelle DiPietro 16. Technophilia and Technophobia in Online Medieval
Fantasy Games Nick Webber 17. The Consolation of Paranoia: Conspiracy,
Epistemology, and the Templars in Assassin's Creed, Deus Ex, and Dragon Age
Harry J. Brown Part 6: Sociality and Social Media in Medieval Gaming 18.
Casual Medieval Games, Interactivity, and Social Play in Social Network and
Mobile Applications Serina Patterson