Digital Leisure Cultures (eBook, PDF)
Critical perspectives
Redaktion: Carnicelli, Sandro; McPherson, Gayle; Mcgillivray, David
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Digital Leisure Cultures (eBook, PDF)
Critical perspectives
Redaktion: Carnicelli, Sandro; McPherson, Gayle; Mcgillivray, David
- Format: PDF
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The digital turn in leisure has opened up a vast array of new opportunities to play, learn, participate and be entertained. This book provides a significant contribution to our changing understanding of digital leisure cultures, reflecting on the socio-historical context within which the digital age emerged, while engaging with new debates about the evolving and controversial role of digital platforms.
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- Größe: 2.98MB
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- Produktdetails
- Verlag: Taylor & Francis
- Seitenzahl: 238
- Erscheinungstermin: 12. August 2016
- Englisch
- ISBN-13: 9781317355618
- Artikelnr.: 45681799
- Verlag: Taylor & Francis
- Seitenzahl: 238
- Erscheinungstermin: 12. August 2016
- Englisch
- ISBN-13: 9781317355618
- Artikelnr.: 45681799
- Herstellerkennzeichnung Die Herstellerinformationen sind derzeit nicht verfügbar.
Dgital Leisure Studies 3. 3D Printed Self-Replicas: Personal Digital Data
Made Solid 4. "I'm selling the dream really aren't I?": Sharing Fit Male
Bodies on Social Networking Sites 5. Experiencing Outdoor Recreation in the
Digital Technology Age: A Case Study from the Port Hills of Christchurch,
New Zealand 6. GoPro Panopticon: Performing in the Surveyed Leisure
Experience 7. Serious Leisure, Prosumption, and the Digital Sport Media
Economy: A Case Study of Ice Hockey Blogging 8. The (in)visibility of Older
Adults in Digital Leisure Cultures 9. Demystifying Digital Divide and
Digital Leisure 10. Understanding Cyber-Enabled Abuse in Sport 11.
Consuming Authentic Leisure in the Virtual World of Gaming: Young Gamers'
Experience of Imaginary Play in Second Modernity 12. E'gao as a Networked
Digital Leisure Practice in China 13. Teju Cole's Small Fates: Producing
Leisure Space and Leisure Time on Twitter 14. Street Hauntings: Digital
Storytelling in Twenty-First Century Leisure Cultures 15. Literary Work as
a Leisure Activity: Amateur Literary Forums on the Czech Internet 16.
Sexual Desire in the Digital Leisure Sphere: Women's Consumption of
Sexually Explicit Material 17. Concluding Remarks
Dgital Leisure Studies 3. 3D Printed Self-Replicas: Personal Digital Data
Made Solid 4. "I'm selling the dream really aren't I?": Sharing Fit Male
Bodies on Social Networking Sites 5. Experiencing Outdoor Recreation in the
Digital Technology Age: A Case Study from the Port Hills of Christchurch,
New Zealand 6. GoPro Panopticon: Performing in the Surveyed Leisure
Experience 7. Serious Leisure, Prosumption, and the Digital Sport Media
Economy: A Case Study of Ice Hockey Blogging 8. The (in)visibility of Older
Adults in Digital Leisure Cultures 9. Demystifying Digital Divide and
Digital Leisure 10. Understanding Cyber-Enabled Abuse in Sport 11.
Consuming Authentic Leisure in the Virtual World of Gaming: Young Gamers'
Experience of Imaginary Play in Second Modernity 12. E'gao as a Networked
Digital Leisure Practice in China 13. Teju Cole's Small Fates: Producing
Leisure Space and Leisure Time on Twitter 14. Street Hauntings: Digital
Storytelling in Twenty-First Century Leisure Cultures 15. Literary Work as
a Leisure Activity: Amateur Literary Forums on the Czech Internet 16.
Sexual Desire in the Digital Leisure Sphere: Women's Consumption of
Sexually Explicit Material 17. Concluding Remarks