This book explains how to portray visual worlds with a high degree of realism using the latest video acquisition technology, computer graphics methods, and computer vision algorithms. It explores the integration of new capture modalities, reconstruction approaches, and visual perception into the computer graphics pipeline. The book covers sensors for capturing 3D scenes, fundamental algorithms for processing the imagery, 3D modeling techniques, and image- and video-based rendering. Readers will understand the emerging research of real-world visual computing and learn how to implement frequently encountered methods.
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