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This book offers a series of innovative, practice-oriented and critical perspectives on the application of digital technology in physical education. Organised around four key themes - theory development, models-based practice, assessment, and skill acquisition - the book asks how digital technology can be incorporated into classroom practice.

Produktbeschreibung
This book offers a series of innovative, practice-oriented and critical perspectives on the application of digital technology in physical education. Organised around four key themes - theory development, models-based practice, assessment, and skill acquisition - the book asks how digital technology can be incorporated into classroom practice.


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Autorenporträt
Jeroen Koekoek is Senior Lecturer in Physical Education and Sport Pedagogy at Windesheim University of Applied Sciences, the Netherlands. His research interests are in the areas of game-based approaches and teacher education related to game pedagogy. In particular, he advocates for TGfU principles in the context of physical education and sport. Ivo van Hilvoorde is Assistant Professor of Sport Philosophy at Vrije Universiteit and Professor of Human Movement at Windesheim University of Applied Sciences, the Netherlands. In his research he integrates philosophical, sociological and pedagogical perspectives on sport and physical education, with special interest in new technologies.