The instructional book DRAW AND INVENT is based on a series of games-exercises with which children of 5-8 years can learn while having fun, gaining new and more complex painting and manipulation knowledge and skills. The structure of the play-activities offered to children is based on a detailed educational tour, which respects and to develop specific needs and abilities typical of childhood. What for an adult may be perceived as an easy and banal exercise, for a child can appear a difficult task to achieve since the ability to concentrate and function capabilities of children are still little developed for both intensity, duration, and complexity of mental strategies adopted.
This educational book is part of the Education to Art Creativity Project, which is organized in a series of books-exercises.
The game-exercises of DRAW AND INVENT develop the following concepts and topics:
1. DEVELOPMENT OF GRAPHIC-PICTORIAL SKILLS
2. DEVELOPMENT OF LOGICAL-IDEATIONAL CAPABILITIES AND VISUAL PATTERNS
3. TOPOLOGY AND VISUAL CONCEPTION
4. VISUAL REALITY, IMAGINATION AND CLASSIFICATION
5. VISUAL-IDEATIONAL COORDINATION FROM FIGURE TO GLOBAL CONTEXT
6. VISUAL-IDEATIONAL COORDINATION FROM GLOBAL CONTEXT TO FIGURE
7. VISUAL DYNAMIC PATTERN AND IMAGINATION
This educational book is part of the Education to Art Creativity Project, which is organized in a series of books-exercises.
The game-exercises of DRAW AND INVENT develop the following concepts and topics:
1. DEVELOPMENT OF GRAPHIC-PICTORIAL SKILLS
2. DEVELOPMENT OF LOGICAL-IDEATIONAL CAPABILITIES AND VISUAL PATTERNS
3. TOPOLOGY AND VISUAL CONCEPTION
4. VISUAL REALITY, IMAGINATION AND CLASSIFICATION
5. VISUAL-IDEATIONAL COORDINATION FROM FIGURE TO GLOBAL CONTEXT
6. VISUAL-IDEATIONAL COORDINATION FROM GLOBAL CONTEXT TO FIGURE
7. VISUAL DYNAMIC PATTERN AND IMAGINATION