Walt Stanchfield
Drawn to Life: 20 Golden Years of Disney Master Classes (eBook, ePUB)
Volume 1: The Walt Stanchfield Lectures
Redaktion: Hahn, Don
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Walt Stanchfield
Drawn to Life: 20 Golden Years of Disney Master Classes (eBook, ePUB)
Volume 1: The Walt Stanchfield Lectures
Redaktion: Hahn, Don
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Drawn to Life is a two volume collection of the legendary lectures from long-time Disney animator Walt Stanchfield. For over twenty years, Walt helped breathe life into the new golden age of animation with these teachings at the Walt Disney Animation Studios and influenced such talented artists as Tim Burton, Glen Keane, and John Lasseter.
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Drawn to Life is a two volume collection of the legendary lectures from long-time Disney animator Walt Stanchfield. For over twenty years, Walt helped breathe life into the new golden age of animation with these teachings at the Walt Disney Animation Studios and influenced such talented artists as Tim Burton, Glen Keane, and John Lasseter.
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Produktdetails
- Produktdetails
- Verlag: Taylor & Francis
- Seitenzahl: 434
- Erscheinungstermin: 27. Juli 2023
- Englisch
- ISBN-13: 9781000880229
- Artikelnr.: 68079675
- Verlag: Taylor & Francis
- Seitenzahl: 434
- Erscheinungstermin: 27. Juli 2023
- Englisch
- ISBN-13: 9781000880229
- Artikelnr.: 68079675
- Herstellerkennzeichnung Die Herstellerinformationen sind derzeit nicht verfügbar.
Don Hahn produced some of the most successful animated films of all time, including Disney's Beauty and the Beast, the first animated film to be nominated for a Best Picture Oscar®. Three of his films, Who Framed Roger Rabbit, Beauty and the Beast, and The Lion King. are now on the Library of Congress collection as culturally, historically and esthetically significant.
Don's films include Disney's Maleficent, Frankenweenie, Hunchback of Notre Dame, Atlantis, and Emperor's New Groove. He was a founder and executive producer of the acclaimed Disneynature Films, executive produced the PBS American Masters documentary Tyrus about Disney Legend Tyrus Wong, and has directed the acclaimed documentaries Waking Sleeping Beauty, and Howard featured on Disney+.
He has authored many books on animation, guest lectures at Microsoft, Deloitte, Apple, and is on the advisory board of the Walt Disney Family Museum and a former trustee of PBS SoCal. He holds two Academy Award nominations, two Emmy nominations, two Golden Globes for Best Picture, two Honorary Doctorate degrees, and in 2022 he was named a Disney Legend for his extraordinary contributions to The Walt Disney Company.
Don's films include Disney's Maleficent, Frankenweenie, Hunchback of Notre Dame, Atlantis, and Emperor's New Groove. He was a founder and executive producer of the acclaimed Disneynature Films, executive produced the PBS American Masters documentary Tyrus about Disney Legend Tyrus Wong, and has directed the acclaimed documentaries Waking Sleeping Beauty, and Howard featured on Disney+.
He has authored many books on animation, guest lectures at Microsoft, Deloitte, Apple, and is on the advisory board of the Walt Disney Family Museum and a former trustee of PBS SoCal. He holds two Academy Award nominations, two Emmy nominations, two Golden Globes for Best Picture, two Honorary Doctorate degrees, and in 2022 he was named a Disney Legend for his extraordinary contributions to The Walt Disney Company.
Foreword
Acknowledgements
Innovation
1. Review and New Approach
2. Artist/Actor
3. Don't Be Ordinary
4. Sketcher
5. Plus or Minus
6. Mood Symbols
7. Breaking the Constraint Barrier
8. The Agony and the Ecstasy
9. Making All Parts Work Together to Shape a Gesture
10. Forces (Energy, Animation, Power, Vim, Vigor, and Vitality)
11. Pure Performance
12. Different Concepts
13. A Time for This and a Time for That
14. Look to This Day
15. Entertainment
16. Follow-Up Department
17. Entertainment II
18. Playing to the Balcony
Drawing
19. A Sack of Flour
20. Pantomime (Drawing) Preparation
21. That Darned Neck
22. Crayolas?
23. Hands (Those Darned?)
24. Plight of a Gesture
25. Concepts for Drawing
26. Drawing Appropriate Gestures for Your Characters
27. Drawings Ain't Just Drawing
28. The Importance of Sketching
29. Getting Emotionally Involved
30. Gesture Further Pursued
31. Caricature
32. Perspective
33. Have Something to Say and Keep It Simple
34. Keeping Flexibility in Your Drawing
35. Seeing and Drawing the Figure in Space
36. Don't Let the Facts Get in the Way of a Good Drawing
37. Hey, Look at Me ... Look at Me!
38. Learn From the Mistakes of Others
39. Quest and Fulfillment
40. Getting Adjusted to New Production
41. More Animal Talk
42. In Further Praise of Quick Sketching
43. Impression - Expression = Depression
Expression
44. Drawing a Clear Portrayal of Your Idea
45. Think Caricature
46. Going Into That World!
47. Understanding What You See
48. An Inspirational Journey
49. Comic Relief
50. If It Needs to Lean, Then Lean It
51. Don't Tell, But Show!
52. Mainly Mental
53. The Shape of a Gesture
54. Dreams Impossible to Resist
55. Short Book on Drawing
56. Encompassing Reality with All Your Senses
57. Gestures, Moons, and Tangents
58. Include Your Audience
59. The Wonders of the Right and Left Hemispheres
60. Making the Rules of Perspective Come to Life
61. In Further Praise of the Rules of Perspective
62. There Is No End to Thinking Overlap
63. Space is Created
64. Words and Experience
65. Look, This Is What I Saw
66. Breaking Away
67. The Shape of the Gesture II
68. A Tribute
Afterword/Bonus Material
Credits
Acknowledgements
Innovation
1. Review and New Approach
2. Artist/Actor
3. Don't Be Ordinary
4. Sketcher
5. Plus or Minus
6. Mood Symbols
7. Breaking the Constraint Barrier
8. The Agony and the Ecstasy
9. Making All Parts Work Together to Shape a Gesture
10. Forces (Energy, Animation, Power, Vim, Vigor, and Vitality)
11. Pure Performance
12. Different Concepts
13. A Time for This and a Time for That
14. Look to This Day
15. Entertainment
16. Follow-Up Department
17. Entertainment II
18. Playing to the Balcony
Drawing
19. A Sack of Flour
20. Pantomime (Drawing) Preparation
21. That Darned Neck
22. Crayolas?
23. Hands (Those Darned?)
24. Plight of a Gesture
25. Concepts for Drawing
26. Drawing Appropriate Gestures for Your Characters
27. Drawings Ain't Just Drawing
28. The Importance of Sketching
29. Getting Emotionally Involved
30. Gesture Further Pursued
31. Caricature
32. Perspective
33. Have Something to Say and Keep It Simple
34. Keeping Flexibility in Your Drawing
35. Seeing and Drawing the Figure in Space
36. Don't Let the Facts Get in the Way of a Good Drawing
37. Hey, Look at Me ... Look at Me!
38. Learn From the Mistakes of Others
39. Quest and Fulfillment
40. Getting Adjusted to New Production
41. More Animal Talk
42. In Further Praise of Quick Sketching
43. Impression - Expression = Depression
Expression
44. Drawing a Clear Portrayal of Your Idea
45. Think Caricature
46. Going Into That World!
47. Understanding What You See
48. An Inspirational Journey
49. Comic Relief
50. If It Needs to Lean, Then Lean It
51. Don't Tell, But Show!
52. Mainly Mental
53. The Shape of a Gesture
54. Dreams Impossible to Resist
55. Short Book on Drawing
56. Encompassing Reality with All Your Senses
57. Gestures, Moons, and Tangents
58. Include Your Audience
59. The Wonders of the Right and Left Hemispheres
60. Making the Rules of Perspective Come to Life
61. In Further Praise of the Rules of Perspective
62. There Is No End to Thinking Overlap
63. Space is Created
64. Words and Experience
65. Look, This Is What I Saw
66. Breaking Away
67. The Shape of the Gesture II
68. A Tribute
Afterword/Bonus Material
Credits
Foreword
Acknowledgements
Innovation
1. Review and New Approach
2. Artist/Actor
3. Don't Be Ordinary
4. Sketcher
5. Plus or Minus
6. Mood Symbols
7. Breaking the Constraint Barrier
8. The Agony and the Ecstasy
9. Making All Parts Work Together to Shape a Gesture
10. Forces (Energy, Animation, Power, Vim, Vigor, and Vitality)
11. Pure Performance
12. Different Concepts
13. A Time for This and a Time for That
14. Look to This Day
15. Entertainment
16. Follow-Up Department
17. Entertainment II
18. Playing to the Balcony
Drawing
19. A Sack of Flour
20. Pantomime (Drawing) Preparation
21. That Darned Neck
22. Crayolas?
23. Hands (Those Darned?)
24. Plight of a Gesture
25. Concepts for Drawing
26. Drawing Appropriate Gestures for Your Characters
27. Drawings Ain't Just Drawing
28. The Importance of Sketching
29. Getting Emotionally Involved
30. Gesture Further Pursued
31. Caricature
32. Perspective
33. Have Something to Say and Keep It Simple
34. Keeping Flexibility in Your Drawing
35. Seeing and Drawing the Figure in Space
36. Don't Let the Facts Get in the Way of a Good Drawing
37. Hey, Look at Me ... Look at Me!
38. Learn From the Mistakes of Others
39. Quest and Fulfillment
40. Getting Adjusted to New Production
41. More Animal Talk
42. In Further Praise of Quick Sketching
43. Impression - Expression = Depression
Expression
44. Drawing a Clear Portrayal of Your Idea
45. Think Caricature
46. Going Into That World!
47. Understanding What You See
48. An Inspirational Journey
49. Comic Relief
50. If It Needs to Lean, Then Lean It
51. Don't Tell, But Show!
52. Mainly Mental
53. The Shape of a Gesture
54. Dreams Impossible to Resist
55. Short Book on Drawing
56. Encompassing Reality with All Your Senses
57. Gestures, Moons, and Tangents
58. Include Your Audience
59. The Wonders of the Right and Left Hemispheres
60. Making the Rules of Perspective Come to Life
61. In Further Praise of the Rules of Perspective
62. There Is No End to Thinking Overlap
63. Space is Created
64. Words and Experience
65. Look, This Is What I Saw
66. Breaking Away
67. The Shape of the Gesture II
68. A Tribute
Afterword/Bonus Material
Credits
Acknowledgements
Innovation
1. Review and New Approach
2. Artist/Actor
3. Don't Be Ordinary
4. Sketcher
5. Plus or Minus
6. Mood Symbols
7. Breaking the Constraint Barrier
8. The Agony and the Ecstasy
9. Making All Parts Work Together to Shape a Gesture
10. Forces (Energy, Animation, Power, Vim, Vigor, and Vitality)
11. Pure Performance
12. Different Concepts
13. A Time for This and a Time for That
14. Look to This Day
15. Entertainment
16. Follow-Up Department
17. Entertainment II
18. Playing to the Balcony
Drawing
19. A Sack of Flour
20. Pantomime (Drawing) Preparation
21. That Darned Neck
22. Crayolas?
23. Hands (Those Darned?)
24. Plight of a Gesture
25. Concepts for Drawing
26. Drawing Appropriate Gestures for Your Characters
27. Drawings Ain't Just Drawing
28. The Importance of Sketching
29. Getting Emotionally Involved
30. Gesture Further Pursued
31. Caricature
32. Perspective
33. Have Something to Say and Keep It Simple
34. Keeping Flexibility in Your Drawing
35. Seeing and Drawing the Figure in Space
36. Don't Let the Facts Get in the Way of a Good Drawing
37. Hey, Look at Me ... Look at Me!
38. Learn From the Mistakes of Others
39. Quest and Fulfillment
40. Getting Adjusted to New Production
41. More Animal Talk
42. In Further Praise of Quick Sketching
43. Impression - Expression = Depression
Expression
44. Drawing a Clear Portrayal of Your Idea
45. Think Caricature
46. Going Into That World!
47. Understanding What You See
48. An Inspirational Journey
49. Comic Relief
50. If It Needs to Lean, Then Lean It
51. Don't Tell, But Show!
52. Mainly Mental
53. The Shape of a Gesture
54. Dreams Impossible to Resist
55. Short Book on Drawing
56. Encompassing Reality with All Your Senses
57. Gestures, Moons, and Tangents
58. Include Your Audience
59. The Wonders of the Right and Left Hemispheres
60. Making the Rules of Perspective Come to Life
61. In Further Praise of the Rules of Perspective
62. There Is No End to Thinking Overlap
63. Space is Created
64. Words and Experience
65. Look, This Is What I Saw
66. Breaking Away
67. The Shape of the Gesture II
68. A Tribute
Afterword/Bonus Material
Credits