Educating Learning Technology Designers (eBook, PDF)
Guiding and Inspiring Creators of Innovative Educational Tools
Redaktion: Digiano, Chris; Chorost, Michael; Goldman, Shelley
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Educating Learning Technology Designers (eBook, PDF)
Guiding and Inspiring Creators of Innovative Educational Tools
Redaktion: Digiano, Chris; Chorost, Michael; Goldman, Shelley
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What is the best way to train designers to create high-quality educational technologies? Distilling the wisdom of expert instructors and designers, this cutting-edge guide offers a clear, accessible balance of theory and practical examples.
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- Größe: 2.51MB
What is the best way to train designers to create high-quality educational technologies? Distilling the wisdom of expert instructors and designers, this cutting-edge guide offers a clear, accessible balance of theory and practical examples.
Dieser Download kann aus rechtlichen Gründen nur mit Rechnungsadresse in A, B, BG, CY, CZ, D, DK, EW, E, FIN, F, GR, HR, H, IRL, I, LT, L, LR, M, NL, PL, P, R, S, SLO, SK ausgeliefert werden.
Produktdetails
- Produktdetails
- Verlag: Taylor & Francis
- Seitenzahl: 376
- Erscheinungstermin: 19. November 2008
- Englisch
- ISBN-13: 9781135590826
- Artikelnr.: 38248443
- Verlag: Taylor & Francis
- Seitenzahl: 376
- Erscheinungstermin: 19. November 2008
- Englisch
- ISBN-13: 9781135590826
- Artikelnr.: 38248443
- Herstellerkennzeichnung Die Herstellerinformationen sind derzeit nicht verfügbar.
Chris DiGiano is a software engineer at Google, Inc. and holds an adjoint appointment in the Computer Science Department at the University of Colorado at Boulder. Shelley Goldman is Professor (Teaching) at Stanford University. Michael Chorost is a freelance technology writer and educational consultant.
Selected Contents
Contributor Biographies
Preface
1. Introduction
Shelley Goldman, Chris DiGiano and Michael Chorost
2. What Is Design Knowledge and How Do We Teach It?
Christopher Hoadley and Charlie Cox
3. Focusing on Process: Evidence and Ideas to Promote Learning through the
Collaborative Design Process
Emma Mercier, Shelley Goldman, and Angela Booker
4. Partnering with K-12 Educators in Collaborative Design of Learning
Technology
Shelley Goldman, Emma Mercier and Angela Booker
5. Authentic Design and Collaboration: Involving University Faculty as
Clients in Project-Based Learning Technology Design Courses
Jennifer Meta Robinson, Alyssa Wise, and Thomas Duffy
6. Moving from Feedback to Scaffolding - Improving the LTD Student's
Experience
Suzanne Alejandre and K. Ann Renninger
7. Interdisciplinarity in Learning Technology Design Courses
Angela Booker, Shelley Goldman, and Emma Mercier
8. Applying the "Studio Model" to Learning Technology Design
Charlie Cox, Steve Harrison, and Christopher Hoadley
9. A Learning Technology Design Course, Deconstructed
Chris Quintana
10. Teaching educational design around computer games: Balancing
expectations, abilities and outcomes
11. Creating Educational Gamelets
Clayton Lewis and Alexander Repenning
12. Playground Games and the Dissemination of Control in Computing and
Learning
Deborah Tatar, Sirong Lin, and Joon Suk Lee
13. Reflecting on Reflection: Guiding and Capturing Student Projects Online
Chris DiGiano, Mike Chorost, and Mark Chung
14. To The Student
Michael Chorost and Chris DiGiano
15. Featured Student Projects
Gucci Estrella and Chris DiGiano
Contributor Biographies
Preface
1. Introduction
Shelley Goldman, Chris DiGiano and Michael Chorost
2. What Is Design Knowledge and How Do We Teach It?
Christopher Hoadley and Charlie Cox
3. Focusing on Process: Evidence and Ideas to Promote Learning through the
Collaborative Design Process
Emma Mercier, Shelley Goldman, and Angela Booker
4. Partnering with K-12 Educators in Collaborative Design of Learning
Technology
Shelley Goldman, Emma Mercier and Angela Booker
5. Authentic Design and Collaboration: Involving University Faculty as
Clients in Project-Based Learning Technology Design Courses
Jennifer Meta Robinson, Alyssa Wise, and Thomas Duffy
6. Moving from Feedback to Scaffolding - Improving the LTD Student's
Experience
Suzanne Alejandre and K. Ann Renninger
7. Interdisciplinarity in Learning Technology Design Courses
Angela Booker, Shelley Goldman, and Emma Mercier
8. Applying the "Studio Model" to Learning Technology Design
Charlie Cox, Steve Harrison, and Christopher Hoadley
9. A Learning Technology Design Course, Deconstructed
Chris Quintana
10. Teaching educational design around computer games: Balancing
expectations, abilities and outcomes
11. Creating Educational Gamelets
Clayton Lewis and Alexander Repenning
12. Playground Games and the Dissemination of Control in Computing and
Learning
Deborah Tatar, Sirong Lin, and Joon Suk Lee
13. Reflecting on Reflection: Guiding and Capturing Student Projects Online
Chris DiGiano, Mike Chorost, and Mark Chung
14. To The Student
Michael Chorost and Chris DiGiano
15. Featured Student Projects
Gucci Estrella and Chris DiGiano
Selected Contents
Contributor Biographies
Preface
1. Introduction
Shelley Goldman, Chris DiGiano and Michael Chorost
2. What Is Design Knowledge and How Do We Teach It?
Christopher Hoadley and Charlie Cox
3. Focusing on Process: Evidence and Ideas to Promote Learning through the
Collaborative Design Process
Emma Mercier, Shelley Goldman, and Angela Booker
4. Partnering with K-12 Educators in Collaborative Design of Learning
Technology
Shelley Goldman, Emma Mercier and Angela Booker
5. Authentic Design and Collaboration: Involving University Faculty as
Clients in Project-Based Learning Technology Design Courses
Jennifer Meta Robinson, Alyssa Wise, and Thomas Duffy
6. Moving from Feedback to Scaffolding - Improving the LTD Student's
Experience
Suzanne Alejandre and K. Ann Renninger
7. Interdisciplinarity in Learning Technology Design Courses
Angela Booker, Shelley Goldman, and Emma Mercier
8. Applying the "Studio Model" to Learning Technology Design
Charlie Cox, Steve Harrison, and Christopher Hoadley
9. A Learning Technology Design Course, Deconstructed
Chris Quintana
10. Teaching educational design around computer games: Balancing
expectations, abilities and outcomes
11. Creating Educational Gamelets
Clayton Lewis and Alexander Repenning
12. Playground Games and the Dissemination of Control in Computing and
Learning
Deborah Tatar, Sirong Lin, and Joon Suk Lee
13. Reflecting on Reflection: Guiding and Capturing Student Projects Online
Chris DiGiano, Mike Chorost, and Mark Chung
14. To The Student
Michael Chorost and Chris DiGiano
15. Featured Student Projects
Gucci Estrella and Chris DiGiano
Contributor Biographies
Preface
1. Introduction
Shelley Goldman, Chris DiGiano and Michael Chorost
2. What Is Design Knowledge and How Do We Teach It?
Christopher Hoadley and Charlie Cox
3. Focusing on Process: Evidence and Ideas to Promote Learning through the
Collaborative Design Process
Emma Mercier, Shelley Goldman, and Angela Booker
4. Partnering with K-12 Educators in Collaborative Design of Learning
Technology
Shelley Goldman, Emma Mercier and Angela Booker
5. Authentic Design and Collaboration: Involving University Faculty as
Clients in Project-Based Learning Technology Design Courses
Jennifer Meta Robinson, Alyssa Wise, and Thomas Duffy
6. Moving from Feedback to Scaffolding - Improving the LTD Student's
Experience
Suzanne Alejandre and K. Ann Renninger
7. Interdisciplinarity in Learning Technology Design Courses
Angela Booker, Shelley Goldman, and Emma Mercier
8. Applying the "Studio Model" to Learning Technology Design
Charlie Cox, Steve Harrison, and Christopher Hoadley
9. A Learning Technology Design Course, Deconstructed
Chris Quintana
10. Teaching educational design around computer games: Balancing
expectations, abilities and outcomes
11. Creating Educational Gamelets
Clayton Lewis and Alexander Repenning
12. Playground Games and the Dissemination of Control in Computing and
Learning
Deborah Tatar, Sirong Lin, and Joon Suk Lee
13. Reflecting on Reflection: Guiding and Capturing Student Projects Online
Chris DiGiano, Mike Chorost, and Mark Chung
14. To The Student
Michael Chorost and Chris DiGiano
15. Featured Student Projects
Gucci Estrella and Chris DiGiano