Gamer kids take on big tech, deep state agencies, and perhaps an even more sinister force in the sci-fi thriller Entanglement - it's a race against time to figure out a vast conspiracy and put their memories - and reality - back together. Collectible card game expert Zander Branch looks out at the start of his adult life and sees mostly delivering pizzas and taking community college classes. The only thing he's looking forward to is the launch of Mirror, an augmented reality video game offering real prize money. But that all changes when the mysterious Tokyo Kim walks into The High Castle, the local gamer haven, bearing a mysterious card emblazoned with a mythical creature from a game that no one, not even Zander, as ever heard of. It all seems like a minor mystery until Zander's friend, Davies, disappears. And it's not an ordinary disappearance - no one seems to remember Davies except Zander and Tokyo Kim. But Davies is just the beginning; other bits of Zander's reality also start to change. Is he going crazy? Is Tokyo Kim the cause or the cure? Is Mirror affecting the minds of its players? With his friends Waylin Strong and Tonya Book, Zander has to figure out what's going on, dodging tech giants and government intelligence agencies along the way. Entanglement is a story of friendship and coming of age, in which a group of gamer buddies explore the relationship between games and real life. Along the way they take a humorous and affectionate dive into gamer/geek culture, the history of video games and computers, and quantum physics. *Note on the text: the lack of chapter divisions is intentional and reflects the original artistic wishes of the author.
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