By 1996, Scrabble is big business. The once innocent game has gone pro, becoming the third-most televised "sport" in the world, and earning its major players fame, fortune and corporate sponsorships. The league, however, is tightly controlled by a Scrabble mafia (e.g., The Scrafia) and is suffering from a scourge of corruption, match-fixing, and most disturbingly, the mysterious disappearances of problematic players. When Florence and Buenaventura defy the sinister Scrafia, they recall the unlikely obsession that dominated their lives: a tumultuous romance...with a game.
This is the story of a Scrabble reality that never was, but should have been. A bilingual, lexicographical romp across the world, Escapes raises the stakes with each new letter placed upon the rack.
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