In an alternate 90s where Scrabble (not poker) is a global sensation broadcast live on ESPN, former world champs Florence Satine and Buenaventura Escobar meet deep in Argentina's Tigre Delta for one final game. The words they play spell out how they ended up here, and why they are probably going to die.
By 1996, Scrabble is big business. The once innocent game has gone pro, becoming the third-most televised "sport" in the world, and earning its major players fame, fortune and corporate sponsorships. The league, however, is tightly controlled by a Scrabble mafia (e.g., The Scrafia) and is suffering from a scourge of corruption, match-fixing, and most disturbingly, the mysterious disappearances of problematic players. When Florence and Buenaventura defy the sinister Scrafia, they recall the unlikely obsession that dominated their lives: a tumultuous romance...with a game.
This is the story of a Scrabble reality that never was, but should have been. A bilingual, lexicographical romp across the world, Escapes raises the stakes with each new letter placed upon the rack.
By 1996, Scrabble is big business. The once innocent game has gone pro, becoming the third-most televised "sport" in the world, and earning its major players fame, fortune and corporate sponsorships. The league, however, is tightly controlled by a Scrabble mafia (e.g., The Scrafia) and is suffering from a scourge of corruption, match-fixing, and most disturbingly, the mysterious disappearances of problematic players. When Florence and Buenaventura defy the sinister Scrafia, they recall the unlikely obsession that dominated their lives: a tumultuous romance...with a game.
This is the story of a Scrabble reality that never was, but should have been. A bilingual, lexicographical romp across the world, Escapes raises the stakes with each new letter placed upon the rack.
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