John Vince
Essential Computer Animation fast (eBook, PDF)
How to Understand the Techniques and Potential of Computer Animation
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John Vince
Essential Computer Animation fast (eBook, PDF)
How to Understand the Techniques and Potential of Computer Animation
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For those who want to learn more about computer animation without being swamped with complex mathematics, this is the book to read! Beginning with the relationship between animation, the human visual system, and computers, Essential Computer Animation fast takes readers through a broad exploration of the subject. Readers will learn all about computer animation techniques; computer animation hardware; animation software, such as Softimage, Maya, 3D-Studio, MAX, and Lightwave; post-production techniques; and animation applications.
- Geräte: PC
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- Größe: 15.29MB
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For those who want to learn more about computer animation without being swamped with complex mathematics, this is the book to read! Beginning with the relationship between animation, the human visual system, and computers, Essential Computer Animation fast takes readers through a broad exploration of the subject. Readers will learn all about computer animation techniques; computer animation hardware; animation software, such as Softimage, Maya, 3D-Studio, MAX, and Lightwave; post-production techniques; and animation applications.
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Produktdetails
- Produktdetails
- Verlag: Springer London
- Seitenzahl: 162
- Erscheinungstermin: 6. Dezember 2012
- Englisch
- ISBN-13: 9781447104896
- Artikelnr.: 44041745
- Verlag: Springer London
- Seitenzahl: 162
- Erscheinungstermin: 6. Dezember 2012
- Englisch
- ISBN-13: 9781447104896
- Artikelnr.: 44041745
- Herstellerkennzeichnung Die Herstellerinformationen sind derzeit nicht verfügbar.
1 What is Computer Animation?.- What is computer animation?.- Who should read this book?.- The aims and objectives of this book.- Assumptions made in this book.- How to use the book.- 2 Computer Animation.- Animation and computers.- The history of animation.- Animation and the human visual system.- Computer animation.- 3 3D Computer Graphics.- From computer graphics to computer animation.- Principles of computer graphics.- Cartesian coordinates.- Modeling simple objects.- Modeling curves.- Surface patches.- Procedural modeling.- Laser scanners.- Perspective view.- 3D clipping.- Coordinate systems.- Transformations.- Rendering the image.- Color.- Colored objects.- Light sources.- Illumination models.- Shading models.- Rendering algorithms.- Texture mapping.- Bump mapping.- Environment mapping.- Displacement mapping.- Shadows.- Transparency.- Radiosity.- Ray tracing.- Volumetric lighting.- Shaders.- The RenderMan Shading Language.- Aliasing.- Anti-aliasing.- Conclusion.- 4 Computer Animation Techniques.- Interpolation.- Function curves.- Parameters.- Channels.- Keyframes.- Inbetweening.- Motion paths.- Transformations.- Hierarchical animation.- Hierarchical geometry.- Metamorphosis.- Procedural animation.- Forward kinematics.- Inverse kinematics.- Particle systems.- Physical simulation.- Rotoscoping.- Constraints.- Free-form deformation.- Skeletons.- Conclusion.- 5 Computer Animation Hardware.- Computers.- Motion capture.- Conclusion.- 6 Computer Animation Software.- A generic computer animation system.- Conclusion.- 7 Post-Production Techniques.- Digital images.- Image compositing.- Rendering and compositing.- Interactive and batch processing.- Conclusion.- 8 Computer Animation Applications.- Television graphics.- Computer games.- Commercials.- Multimedia.- Legal.- Computer-aided design.- Virtual environments.- The Internet.- Simulation.- Digital special effects.- Computer-generated films.- Conclusion.- 9 Computer Animation Jobs.- Modeler.- Artist.- Compositor.- Character animator.- Enveloper.- Technical director.- Conclusion.- 10 Animating.- Weight, mass and inertia.- Center of gravity.- Kinetic energy and momentum.- Bouncing and restitution.- Character animation.- Facial animation.- Conclusion.- 11 Conclusion.- Appendix A Useful Web Sites.- Animation software.- Compositing.- Conferences.- Conversion tools.- Digitizing hardware.- Facial animation.- Magazines.- Motion capture.- Plug-ins.- Programming.- Useful companies.- Time-Slice Web sites.- Other Useful Sites.- Appendix B A Renderman Shader.- Appendix C Motion Capture Hardware.- References.
1 What is Computer Animation?.- What is computer animation?.- Who should read this book?.- The aims and objectives of this book.- Assumptions made in this book.- How to use the book.- 2 Computer Animation.- Animation and computers.- The history of animation.- Animation and the human visual system.- Computer animation.- 3 3D Computer Graphics.- From computer graphics to computer animation.- Principles of computer graphics.- Cartesian coordinates.- Modeling simple objects.- Modeling curves.- Surface patches.- Procedural modeling.- Laser scanners.- Perspective view.- 3D clipping.- Coordinate systems.- Transformations.- Rendering the image.- Color.- Colored objects.- Light sources.- Illumination models.- Shading models.- Rendering algorithms.- Texture mapping.- Bump mapping.- Environment mapping.- Displacement mapping.- Shadows.- Transparency.- Radiosity.- Ray tracing.- Volumetric lighting.- Shaders.- The RenderMan Shading Language.- Aliasing.- Anti-aliasing.- Conclusion.- 4 Computer Animation Techniques.- Interpolation.- Function curves.- Parameters.- Channels.- Keyframes.- Inbetweening.- Motion paths.- Transformations.- Hierarchical animation.- Hierarchical geometry.- Metamorphosis.- Procedural animation.- Forward kinematics.- Inverse kinematics.- Particle systems.- Physical simulation.- Rotoscoping.- Constraints.- Free-form deformation.- Skeletons.- Conclusion.- 5 Computer Animation Hardware.- Computers.- Motion capture.- Conclusion.- 6 Computer Animation Software.- A generic computer animation system.- Conclusion.- 7 Post-Production Techniques.- Digital images.- Image compositing.- Rendering and compositing.- Interactive and batch processing.- Conclusion.- 8 Computer Animation Applications.- Television graphics.- Computer games.- Commercials.- Multimedia.- Legal.- Computer-aided design.- Virtual environments.- The Internet.- Simulation.- Digital special effects.- Computer-generated films.- Conclusion.- 9 Computer Animation Jobs.- Modeler.- Artist.- Compositor.- Character animator.- Enveloper.- Technical director.- Conclusion.- 10 Animating.- Weight, mass and inertia.- Center of gravity.- Kinetic energy and momentum.- Bouncing and restitution.- Character animation.- Facial animation.- Conclusion.- 11 Conclusion.- Appendix A Useful Web Sites.- Animation software.- Compositing.- Conferences.- Conversion tools.- Digitizing hardware.- Facial animation.- Magazines.- Motion capture.- Plug-ins.- Programming.- Useful companies.- Time-Slice Web sites.- Other Useful Sites.- Appendix B A Renderman Shader.- Appendix C Motion Capture Hardware.- References.