45,95 €
45,95 €
inkl. MwSt.
Sofort per Download lieferbar
23 °P sammeln
45,95 €
Als Download kaufen
45,95 €
inkl. MwSt.
Sofort per Download lieferbar
23 °P sammeln
Jetzt verschenken
Alle Infos zum eBook verschenken
45,95 €
inkl. MwSt.
Sofort per Download lieferbar
Alle Infos zum eBook verschenken
23 °P sammeln
- Format: PDF
- Merkliste
- Auf die Merkliste
- Bewerten Bewerten
- Teilen
- Produkt teilen
- Produkterinnerung
- Produkterinnerung
Bitte loggen Sie sich zunächst in Ihr Kundenkonto ein oder registrieren Sie sich bei
bücher.de, um das eBook-Abo tolino select nutzen zu können.
Hier können Sie sich einloggen
Hier können Sie sich einloggen
Sie sind bereits eingeloggt. Klicken Sie auf 2. tolino select Abo, um fortzufahren.
Bitte loggen Sie sich zunächst in Ihr Kundenkonto ein oder registrieren Sie sich bei bücher.de, um das eBook-Abo tolino select nutzen zu können.
Essential Effects will help you plan, draw, design, and animate traditional 2D effects, taking your ideas all the way from rough sketch to finished product. Using a series of full-color visual breakdowns and diagrams, this book gives you a clear, concise understanding of what it takes to create credible, compelling effects in your own projects.
- Geräte: PC
- mit Kopierschutz
- eBook Hilfe
- Größe: 234.48MB
Andere Kunden interessierten sich auch für
- Mauro MaressaEssential Effects (eBook, ePUB)45,95 €
- Walt StanchfieldDrawn to Life: 20 Golden Years of Disney Master Classes (eBook, PDF)40,95 €
- Harold WhitakerTiming for Animation, 40th Anniversary Edition (eBook, PDF)47,95 €
- Joseph GillandElemental Magic , Volume 2 (eBook, PDF)49,95 €
- Hans BacherDream Worlds: Production Design for Animation (eBook, PDF)51,95 €
- Tony WhiteTony White's Animator's Notebook (eBook, PDF)45,95 €
- Joseph GillandElemental Magic (eBook, PDF)40,95 €
-
-
-
Essential Effects will help you plan, draw, design, and animate traditional 2D effects, taking your ideas all the way from rough sketch to finished product. Using a series of full-color visual breakdowns and diagrams, this book gives you a clear, concise understanding of what it takes to create credible, compelling effects in your own projects.
Dieser Download kann aus rechtlichen Gründen nur mit Rechnungsadresse in A, B, BG, CY, CZ, D, DK, EW, E, FIN, F, GR, HR, H, IRL, I, LT, L, LR, M, NL, PL, P, R, S, SLO, SK ausgeliefert werden.
Produktdetails
- Produktdetails
- Verlag: Taylor & Francis
- Seitenzahl: 304
- Erscheinungstermin: 17. April 2018
- Englisch
- ISBN-13: 9781317327479
- Artikelnr.: 54134154
- Verlag: Taylor & Francis
- Seitenzahl: 304
- Erscheinungstermin: 17. April 2018
- Englisch
- ISBN-13: 9781317327479
- Artikelnr.: 54134154
- Herstellerkennzeichnung Die Herstellerinformationen sind derzeit nicht verfügbar.
Mauro was born in Italy in 1951. His family immigrated to the United States in 1959 and settled in Milford, MA, where he grew up and went to school. In 1970 he attended the New England School of Art in Boston and later attended the University of Massachusetts at Amherst and graduated with a BFA, majoring in Sculpture and with minors in Printmaking and Education in 1975.
He worked as an Art Teacher in his hometown of Milford MA. School System. After 3 years as a teacher he and his wife, Cynthia, decided to move out to California in 1978 where he hoped to enter the animation industry.
He got started out as a trainee character animator in the Disney Animation Training Program run by legendary Disney animator Eric Larson and next moved on to Hanna Barbera where he worked as a character animator on Saturday morning TV cartoons such as Godzilla, Superfriends, Scooby Doo and The Smurfs and the Hanna Barbera feature film, Heidi's Song.
In 1981 the opportunity to work with Frank Frazetta on the Ralph Bakshi production of "Fire and Ice" presented itself and he jumped at it, doing character and effects animation on that film.
Once production on "Fire and Ice" ended he returned to Disney to work on "The Black Cauldron".
In 1985 he decided to leave Disney and go into Live action special effects. Working at Richard Edlund's Boss Films Corp., as well as Perpetual Motion Pictures Studio and Dreamquest Studio, working on films such as, Poltergeist II, Big Trouble in Little China, Bill and Ted's Excellent Adventure, and Alien III, and many others.
Baer Animation was next, working on TV commercials. Eventually returning once again to Disney in 1993 and worked there as an Effects Animator, Sequence Supervisor and Effects Supervisor/Head of Effects, on the films, Lion King, Hunchback, Hercules and many others until his last, Princess and the Frog in 2009.
Since leaving Disney, he has been freelancing on TV commercials and sculpting as a Studio Associate for Sculptor, Ron Pekar on a monumental sculpture for USC of their Mascot "Traveler" Football Legends Monument for the Rose Bowl stadium in Pasadena. Presently Mauro teaches Traditional Animation courses at Otis School of Art and Design in L. A. and The Laguna School of Art and Design in Laguna, Ca.
He may be retired from the animation business but he still draws and sculpts each and every day.
He just can't stop!
He worked as an Art Teacher in his hometown of Milford MA. School System. After 3 years as a teacher he and his wife, Cynthia, decided to move out to California in 1978 where he hoped to enter the animation industry.
He got started out as a trainee character animator in the Disney Animation Training Program run by legendary Disney animator Eric Larson and next moved on to Hanna Barbera where he worked as a character animator on Saturday morning TV cartoons such as Godzilla, Superfriends, Scooby Doo and The Smurfs and the Hanna Barbera feature film, Heidi's Song.
In 1981 the opportunity to work with Frank Frazetta on the Ralph Bakshi production of "Fire and Ice" presented itself and he jumped at it, doing character and effects animation on that film.
Once production on "Fire and Ice" ended he returned to Disney to work on "The Black Cauldron".
In 1985 he decided to leave Disney and go into Live action special effects. Working at Richard Edlund's Boss Films Corp., as well as Perpetual Motion Pictures Studio and Dreamquest Studio, working on films such as, Poltergeist II, Big Trouble in Little China, Bill and Ted's Excellent Adventure, and Alien III, and many others.
Baer Animation was next, working on TV commercials. Eventually returning once again to Disney in 1993 and worked there as an Effects Animator, Sequence Supervisor and Effects Supervisor/Head of Effects, on the films, Lion King, Hunchback, Hercules and many others until his last, Princess and the Frog in 2009.
Since leaving Disney, he has been freelancing on TV commercials and sculpting as a Studio Associate for Sculptor, Ron Pekar on a monumental sculpture for USC of their Mascot "Traveler" Football Legends Monument for the Rose Bowl stadium in Pasadena. Presently Mauro teaches Traditional Animation courses at Otis School of Art and Design in L. A. and The Laguna School of Art and Design in Laguna, Ca.
He may be retired from the animation business but he still draws and sculpts each and every day.
He just can't stop!
Chapter 1 A history of Effects in Animation
Chapter 2 What Exactly is an Animated Effect
Chapter 3 What Does it Take to become an Effects Animator
Chapter 4 Thumbnails
Chapter 5 Caricaturing of an Effect
Chapter 6 Perspective
Chapter 7 Water
Chapter 8 Fire
Chapter 9 Smoke
Chapter 10 Dust
Chapter 11 Tones, Shadows and High Lights
Chapter 12 Rocks, Props and Things
Chapter 13 Trees, Leaves and Grass
Chapter 14 Pixie Dust, Mattes and Slot Gags
Chapter 15 Fantasy Effects, Ectoplasm
Chapter 16 Lava and Mud
Chapter 17 Lightning and Electricity
Chapter 18 Explosions
Chapter 19 Fire Hose and Faucets
Chapter 20 Straight Ahead and Pose to Pose
Chapter 21 Bouncing Ball
Chapter 22 Exposure Sheets
Chapter 2 What Exactly is an Animated Effect
Chapter 3 What Does it Take to become an Effects Animator
Chapter 4 Thumbnails
Chapter 5 Caricaturing of an Effect
Chapter 6 Perspective
Chapter 7 Water
Chapter 8 Fire
Chapter 9 Smoke
Chapter 10 Dust
Chapter 11 Tones, Shadows and High Lights
Chapter 12 Rocks, Props and Things
Chapter 13 Trees, Leaves and Grass
Chapter 14 Pixie Dust, Mattes and Slot Gags
Chapter 15 Fantasy Effects, Ectoplasm
Chapter 16 Lava and Mud
Chapter 17 Lightning and Electricity
Chapter 18 Explosions
Chapter 19 Fire Hose and Faucets
Chapter 20 Straight Ahead and Pose to Pose
Chapter 21 Bouncing Ball
Chapter 22 Exposure Sheets
Chapter 1 A history of Effects in Animation
Chapter 2 What Exactly is an Animated Effect
Chapter 3 What Does it Take to become an Effects Animator
Chapter 4 Thumbnails
Chapter 5 Caricaturing of an Effect
Chapter 6 Perspective
Chapter 7 Water
Chapter 8 Fire
Chapter 9 Smoke
Chapter 10 Dust
Chapter 11 Tones, Shadows and High Lights
Chapter 12 Rocks, Props and Things
Chapter 13 Trees, Leaves and Grass
Chapter 14 Pixie Dust, Mattes and Slot Gags
Chapter 15 Fantasy Effects, Ectoplasm
Chapter 16 Lava and Mud
Chapter 17 Lightning and Electricity
Chapter 18 Explosions
Chapter 19 Fire Hose and Faucets
Chapter 20 Straight Ahead and Pose to Pose
Chapter 21 Bouncing Ball
Chapter 22 Exposure Sheets
Chapter 2 What Exactly is an Animated Effect
Chapter 3 What Does it Take to become an Effects Animator
Chapter 4 Thumbnails
Chapter 5 Caricaturing of an Effect
Chapter 6 Perspective
Chapter 7 Water
Chapter 8 Fire
Chapter 9 Smoke
Chapter 10 Dust
Chapter 11 Tones, Shadows and High Lights
Chapter 12 Rocks, Props and Things
Chapter 13 Trees, Leaves and Grass
Chapter 14 Pixie Dust, Mattes and Slot Gags
Chapter 15 Fantasy Effects, Ectoplasm
Chapter 16 Lava and Mud
Chapter 17 Lightning and Electricity
Chapter 18 Explosions
Chapter 19 Fire Hose and Faucets
Chapter 20 Straight Ahead and Pose to Pose
Chapter 21 Bouncing Ball
Chapter 22 Exposure Sheets
Chapter 1 A history of Effects in Animation
Chapter 2 What Exactly is an Animated Effect
Chapter 3 What Does it Take to become an Effects Animator
Chapter 4 Thumbnails
Chapter 5 Caricaturing of an Effect
Chapter 6 Perspective
Chapter 7 Water
Chapter 8 Fire
Chapter 9 Smoke
Chapter 10 Dust
Chapter 11 Tones, Shadows and High Lights
Chapter 12 Rocks, Props and Things
Chapter 13 Trees, Leaves and Grass
Chapter 14 Pixie Dust, Mattes and Slot Gags
Chapter 15 Fantasy Effects, Ectoplasm
Chapter 16 Lava and Mud
Chapter 17 Lightning and Electricity
Chapter 18 Explosions
Chapter 19 Fire Hose and Faucets
Chapter 20 Straight Ahead and Pose to Pose
Chapter 21 Bouncing Ball
Chapter 22 Exposure Sheets
Chapter 2 What Exactly is an Animated Effect
Chapter 3 What Does it Take to become an Effects Animator
Chapter 4 Thumbnails
Chapter 5 Caricaturing of an Effect
Chapter 6 Perspective
Chapter 7 Water
Chapter 8 Fire
Chapter 9 Smoke
Chapter 10 Dust
Chapter 11 Tones, Shadows and High Lights
Chapter 12 Rocks, Props and Things
Chapter 13 Trees, Leaves and Grass
Chapter 14 Pixie Dust, Mattes and Slot Gags
Chapter 15 Fantasy Effects, Ectoplasm
Chapter 16 Lava and Mud
Chapter 17 Lightning and Electricity
Chapter 18 Explosions
Chapter 19 Fire Hose and Faucets
Chapter 20 Straight Ahead and Pose to Pose
Chapter 21 Bouncing Ball
Chapter 22 Exposure Sheets
Chapter 1 A history of Effects in Animation
Chapter 2 What Exactly is an Animated Effect
Chapter 3 What Does it Take to become an Effects Animator
Chapter 4 Thumbnails
Chapter 5 Caricaturing of an Effect
Chapter 6 Perspective
Chapter 7 Water
Chapter 8 Fire
Chapter 9 Smoke
Chapter 10 Dust
Chapter 11 Tones, Shadows and High Lights
Chapter 12 Rocks, Props and Things
Chapter 13 Trees, Leaves and Grass
Chapter 14 Pixie Dust, Mattes and Slot Gags
Chapter 15 Fantasy Effects, Ectoplasm
Chapter 16 Lava and Mud
Chapter 17 Lightning and Electricity
Chapter 18 Explosions
Chapter 19 Fire Hose and Faucets
Chapter 20 Straight Ahead and Pose to Pose
Chapter 21 Bouncing Ball
Chapter 22 Exposure Sheets
Chapter 2 What Exactly is an Animated Effect
Chapter 3 What Does it Take to become an Effects Animator
Chapter 4 Thumbnails
Chapter 5 Caricaturing of an Effect
Chapter 6 Perspective
Chapter 7 Water
Chapter 8 Fire
Chapter 9 Smoke
Chapter 10 Dust
Chapter 11 Tones, Shadows and High Lights
Chapter 12 Rocks, Props and Things
Chapter 13 Trees, Leaves and Grass
Chapter 14 Pixie Dust, Mattes and Slot Gags
Chapter 15 Fantasy Effects, Ectoplasm
Chapter 16 Lava and Mud
Chapter 17 Lightning and Electricity
Chapter 18 Explosions
Chapter 19 Fire Hose and Faucets
Chapter 20 Straight Ahead and Pose to Pose
Chapter 21 Bouncing Ball
Chapter 22 Exposure Sheets