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This book provides programmers with all the information they need to learn the latest release of Java 2 fast. Readers will learn how to create substantial Java programs, as well as how to use Java 2's new Abstract Windowing Toolkit, JavaBeans, Java Database Connectivity, and other significant enhancements in the programming environment. The book's quick no-nonsense approach will appeal to software developers, programmers, and web administrators who need to produce platform independent applications.
- Geräte: PC
- ohne Kopierschutz
- eBook Hilfe
- Größe: 29.24MB
This book provides programmers with all the information they need to learn the latest release of Java 2 fast. Readers will learn how to create substantial Java programs, as well as how to use Java 2's new Abstract Windowing Toolkit, JavaBeans, Java Database Connectivity, and other significant enhancements in the programming environment. The book's quick no-nonsense approach will appeal to software developers, programmers, and web administrators who need to produce platform independent applications.
Dieser Download kann aus rechtlichen Gründen nur mit Rechnungsadresse in A, B, BG, CY, CZ, D, DK, EW, E, FIN, F, GR, HR, H, IRL, I, LT, L, LR, M, NL, PL, P, R, S, SLO, SK ausgeliefert werden.
Produktdetails
- Produktdetails
- Verlag: Springer London
- Seitenzahl: 246
- Erscheinungstermin: 6. Dezember 2012
- Englisch
- ISBN-13: 9781447105732
- Artikelnr.: 44178704
- Verlag: Springer London
- Seitenzahl: 246
- Erscheinungstermin: 6. Dezember 2012
- Englisch
- ISBN-13: 9781447105732
- Artikelnr.: 44178704
- Herstellerkennzeichnung Die Herstellerinformationen sind derzeit nicht verfügbar.
1 Why Java 2 is Special.- Is this book for you?.- What you need to run Java 2.- How to use this book.- An object-oriented approach.- Conventions.- 2 An Object-Oriented Application.- A first application.- What can go wrong?.- How does the application work?.- Classes and objects.- The main method.- What's new.- Running the application.- Using classes and objects.- Naming conventions.- 3 The Java Language.- Applications and applets.- Comments.- Terminating Java statements.- Data types.- The integer data types.- The floating point data types.- The boolean data type.- The char data type.- The String data type.- Names in Java.- Declaring data.- Arithmetic in Java.- Mixing data types.- Casting.- Assignment operators.- Using strings in Java.- Operator precedence.- Displaying information on your screen.- 4 Branching and Looping.- The If...else statement.- Logical operators.- The switch statement.- Block statements.- Looping.- The for loop.- The while loop.- The do...while loop.- The break statement.- Arrays.- 5 Creating and Using Classes and Objects.- The Account class.- The displayDetails method.- The inCredit method.- The credit and debit methods.- The main method.- Using constructors.- Encapsulating data.- Calling methods.- Command line arguments for applications.- 6 Using Applets.- Writing applets.- The APPLET tag.- Key methods of the Applet class.- The init method.- The start method.- The stop method.- The destroy method.- The paint method.- Command line arguments for applets.- 7 The Graphics, Color and Font Classes.- The co-ordinate frame.- Importing classes.- The Graphics class.- Drawing lines.- Drawing rectangles.- Drawing circles and ovals.- Drawing arcs.- Drawing polygons.- The Color class.- Creating colours.- Displaying text and changing fonts.- Displaying images.-8 Inheritance and Polymorphism.- A hierarchy of computer components.- Defining the Memory subclass.- Polymorphism.- The MBoard class.- Extending a subclass.- Class and instance variables.- Static methods.- Overloading methods.- Access control.- Interfaces.- 9 Mouse and Keyboard Events.- The MouseEvent class.- The MouseListener interface.- Which button was pressed?.- The MouseAdapter class.- The MouseMotionListener interface.- The KeyEvent class.- The KeyAdapter class.- The KeyListener interface.- 10 The AWT Components.- Event-driven programming.- The AWT classes.- The Button class.- Handling events.- The Label class.- The Scrollbar class.- Handling Scrollbar events.- The Checkbox class.- The List class.- Multiple selection in List objects.- The TextComponent class.- The TextArea class.- Using the TextListener interface.- The TextField class.- The Canvas class.- 11 The Layout Managers.- The FlowLayout class.- The BorderLayout class.- The CardLayout class.- The GridLayout class.- The GridBagLayout class.- 12 Windows, Dialogs and Menus.- The Container class.- The Frame class.- Creating an application which uses a frame.- The WindowListener interface.- Creating an applet which uses a frame.- The MenuBar class.- The Dialog class.- The FileDialog class.- The Panel class.- 13 The Swing Components.- Differences between Swing and AWT components.- The Swing components.- The Swing container classes.- The AbstractButton class.- The Swing and AWT buttons.- Changing the look and feel.- The JButton class.- The JToggleButton, JRadioButton and JCheckBox classes.- Displaying text.- The JLabel class.- The JTextField class.- The JTextArea class.- The JList class.- The JColorChooser class.- The JFileChooser class.- 14 Java Exceptions.- The Exception class.- The try and catch clauses.- Throwing an exception.- Creating new exceptions.- Throwing without catching.- 15 Writing Threaded Applications.- Pre-emptive scheduling.- The Runnable interface.- The Thread class.- Synchronizing threads.- The Thread class.- Creating animation.- The bouncing ball applet.- 16 Files and Streams.- The File class.- The InputStream and OutputStream classes.- The DatalnputStream and DataOutputStream classes.- Using the DataOutputStream class.- Using the DatalnputStream class.- Reading text files.- Reading from the keyboard.- Converting strings to other data types.
1 Why Java 2 is Special.- Is this book for you?.- What you need to run Java 2.- How to use this book.- An object-oriented approach.- Conventions.- 2 An Object-Oriented Application.- A first application.- What can go wrong?.- How does the application work?.- Classes and objects.- The main method.- What's new.- Running the application.- Using classes and objects.- Naming conventions.- 3 The Java Language.- Applications and applets.- Comments.- Terminating Java statements.- Data types.- The integer data types.- The floating point data types.- The boolean data type.- The char data type.- The String data type.- Names in Java.- Declaring data.- Arithmetic in Java.- Mixing data types.- Casting.- Assignment operators.- Using strings in Java.- Operator precedence.- Displaying information on your screen.- 4 Branching and Looping.- The If...else statement.- Logical operators.- The switch statement.- Block statements.- Looping.- The for loop.- The while loop.- The do...while loop.- The break statement.- Arrays.- 5 Creating and Using Classes and Objects.- The Account class.- The displayDetails method.- The inCredit method.- The credit and debit methods.- The main method.- Using constructors.- Encapsulating data.- Calling methods.- Command line arguments for applications.- 6 Using Applets.- Writing applets.- The APPLET tag.- Key methods of the Applet class.- The init method.- The start method.- The stop method.- The destroy method.- The paint method.- Command line arguments for applets.- 7 The Graphics, Color and Font Classes.- The co-ordinate frame.- Importing classes.- The Graphics class.- Drawing lines.- Drawing rectangles.- Drawing circles and ovals.- Drawing arcs.- Drawing polygons.- The Color class.- Creating colours.- Displaying text and changing fonts.- Displaying images.-8 Inheritance and Polymorphism.- A hierarchy of computer components.- Defining the Memory subclass.- Polymorphism.- The MBoard class.- Extending a subclass.- Class and instance variables.- Static methods.- Overloading methods.- Access control.- Interfaces.- 9 Mouse and Keyboard Events.- The MouseEvent class.- The MouseListener interface.- Which button was pressed?.- The MouseAdapter class.- The MouseMotionListener interface.- The KeyEvent class.- The KeyAdapter class.- The KeyListener interface.- 10 The AWT Components.- Event-driven programming.- The AWT classes.- The Button class.- Handling events.- The Label class.- The Scrollbar class.- Handling Scrollbar events.- The Checkbox class.- The List class.- Multiple selection in List objects.- The TextComponent class.- The TextArea class.- Using the TextListener interface.- The TextField class.- The Canvas class.- 11 The Layout Managers.- The FlowLayout class.- The BorderLayout class.- The CardLayout class.- The GridLayout class.- The GridBagLayout class.- 12 Windows, Dialogs and Menus.- The Container class.- The Frame class.- Creating an application which uses a frame.- The WindowListener interface.- Creating an applet which uses a frame.- The MenuBar class.- The Dialog class.- The FileDialog class.- The Panel class.- 13 The Swing Components.- Differences between Swing and AWT components.- The Swing components.- The Swing container classes.- The AbstractButton class.- The Swing and AWT buttons.- Changing the look and feel.- The JButton class.- The JToggleButton, JRadioButton and JCheckBox classes.- Displaying text.- The JLabel class.- The JTextField class.- The JTextArea class.- The JList class.- The JColorChooser class.- The JFileChooser class.- 14 Java Exceptions.- The Exception class.- The try and catch clauses.- Throwing an exception.- Creating new exceptions.- Throwing without catching.- 15 Writing Threaded Applications.- Pre-emptive scheduling.- The Runnable interface.- The Thread class.- Synchronizing threads.- The Thread class.- Creating animation.- The bouncing ball applet.- 16 Files and Streams.- The File class.- The InputStream and OutputStream classes.- The DatalnputStream and DataOutputStream classes.- Using the DataOutputStream class.- Using the DatalnputStream class.- Reading text files.- Reading from the keyboard.- Converting strings to other data types.