63,95 €
63,95 €
inkl. MwSt.
Sofort per Download lieferbar
payback
32 °P sammeln
63,95 €
63,95 €
inkl. MwSt.
Sofort per Download lieferbar

Alle Infos zum eBook verschenken
payback
32 °P sammeln
Als Download kaufen
63,95 €
inkl. MwSt.
Sofort per Download lieferbar
payback
32 °P sammeln
Jetzt verschenken
63,95 €
inkl. MwSt.
Sofort per Download lieferbar

Alle Infos zum eBook verschenken
payback
32 °P sammeln
  • Format: PDF

This book is based on a successful curriculum designed to elevate technical artists, with no programming experience, up to essential programming competency as quickly as possible. Instead of abstract, theoretical problems, the curriculum employs familiar applications encountered in real production environments to demonstrate each lesson.

  • Geräte: PC
  • ohne Kopierschutz
  • eBook Hilfe
  • Größe: 91.65MB
Produktbeschreibung
This book is based on a successful curriculum designed to elevate technical artists, with no programming experience, up to essential programming competency as quickly as possible. Instead of abstract, theoretical problems, the curriculum employs familiar applications encountered in real production environments to demonstrate each lesson.


Dieser Download kann aus rechtlichen Gründen nur mit Rechnungsadresse in A, B, BG, CY, CZ, D, DK, EW, E, FIN, F, GR, HR, H, IRL, I, LT, L, LR, M, NL, PL, P, R, S, SLO, SK ausgeliefert werden.

Autorenporträt
Chris Roda is a Technical Art instructor at the Florida Interactive Entertainment Academy (FIEA), a graduate degree program in interactive, real-time application development at the University of Central Florida. Early in his career, Chris was a visual effects artist in the film and television industries where he contributed visual effects for films such as Spiderman, Titanic and Fifth Element. Before coming to FIEA, Chris was a CG Supervisor at Electronic Arts, where he worked on video game titles such as NCAA Football and Madden NFL Football. In addition to teaching, Chris works on generating tools and pipelines for the creation of digital immersive experiences; the amalgamation of the narrative of films, the interactivity of video games and the immersion of theme parks.