A beginner's guide, this book presents basic theories and lays out a series of steps for constructing a human character rig from the ground up, just like in a professional studio. It gives hands-on experience with taking a completed character model, setting it up with a skeleton with kinematics and soft-skin deformation, and using data management to animate the character. All this is done while keeping technical and mathematical jargon to a minimum. The book also includes video tutorials corresponding to specific modules.
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