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  • Format: PDF

Ethical Considerations of Virtual Reality in the College Classroom collects case studies that address both pedagogical and ethical foundations of extended reality tools in postsecondary learning environments across disciplines.

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Produktbeschreibung
Ethical Considerations of Virtual Reality in the College Classroom collects case studies that address both pedagogical and ethical foundations of extended reality tools in postsecondary learning environments across disciplines.


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Autorenporträt
Melody Bowdon is Professor and Director of Graduate Programs in the Department of Writing and Rhetoric at the University of Central Florida, USA. Kevin Yee is Director of the Faculty Center for Teaching & Learning at the University of Central Florida, USA. William Dorner is XML Developer/Analyst and former Instructional Specialist at the University of Central Florida, USA.
Rezensionen
"Ethical Virtual Reality in the College Classroom represents an impressive global cohort of scholar-teachers who share detailed case studies of the ethical implementation of extended reality in diverse pedagogical contexts. Melody A. Bowdon, Kevin Yee, and William Dorner skillfully assemble a range of disciplinary perspectives, from biology, psychology, and medical education to humanities and social work, all designed to powerfully document the relative affordances of virtual, augmented, and mixed reality. Each contributor foregrounds numerous ethical dimensions, specifically accessibility and neuroinclusiveness, privacy, representation, and scalability, all while stressing an important balance between student and instructor needs. In aggregate, the chapters deploy an engaging set of heuristics for interdisciplinary audiences that address learning outcomes, expectations for student achievement, instructor learning curve, and practical strategies for curricular feasibility and sustainability. Regardless of approach, the takeaway from this innovative collection is to promote an ethic of care in implementing extended reality experiences that privilege both student learning and student well-being, along with hyper-awareness of the intended and unintended consequences of immersive technology in the classroom. In this way, the collection is an ambitious yet responsible and socially just introduction to the brave new world of virtual reality for college-level educators."
-Kristine L. Blair, Dean of Liberal Arts in the McAnulty College and Graduate School of Liberal Arts at Duquesne University, USA

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