Expanding the Frontiers of Design (eBook, ePUB)
Critical Perspectives
Redaktion: Goldschmidt, Gabriela; Tarazi, Ezri
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Expanding the Frontiers of Design (eBook, ePUB)
Critical Perspectives
Redaktion: Goldschmidt, Gabriela; Tarazi, Ezri
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Expanding the Frontiers of Design: Critical perspectives is an edited collection of selected papers from the 13th Design Thinking Research Symposium (DTRS13) which offers an exploration of Design Thinking from theoretical, practical and pedagogical perspectives as well as critical analysis of the design process.
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Expanding the Frontiers of Design: Critical perspectives is an edited collection of selected papers from the 13th Design Thinking Research Symposium (DTRS13) which offers an exploration of Design Thinking from theoretical, practical and pedagogical perspectives as well as critical analysis of the design process.
Dieser Download kann aus rechtlichen Gründen nur mit Rechnungsadresse in A, B, BG, CY, CZ, D, DK, EW, E, FIN, F, GR, HR, H, IRL, I, LT, L, LR, M, NL, PL, P, R, S, SLO, SK ausgeliefert werden.
Produktdetails
- Produktdetails
- Verlag: Taylor & Francis
- Seitenzahl: 520
- Erscheinungstermin: 31. Oktober 2023
- Englisch
- ISBN-13: 9781000935486
- Artikelnr.: 68975558
- Verlag: Taylor & Francis
- Seitenzahl: 520
- Erscheinungstermin: 31. Oktober 2023
- Englisch
- ISBN-13: 9781000935486
- Artikelnr.: 68975558
Gabriela Goldschmidt is a graduate of the Yale School of Architecture. She joined the Technion after years of architectural practice and taught dozens of design studios at the Technion, and as a visitor elsewhere (including the University of Montreal, MIT, Delft University of Technology). Her research interests include design cognition, reasoning, representation and education, visual thinking, sketching, visual analogy, and related topics. She consolidated separate conferences on design thinking into the series DTRS - Design Thinking Research Symposia. Gabriela has published extensively, including on design thinking, and is the author of one book ( Linkography: Unfolding the Design Process, MIT Press 2014), and co-editor of another (Design Representation, Springer 2004, with William L. Porter). Ezri Tarazi is an industrial designer who was affiliated with the Bezalel Department of Industrial Design for many years, including as head of the department, until he joined the Technion. Most of his work is in R&D, particularly for life-support systems of various kinds. He was a partner in a few start-ups and was a co-founder of IDEO Israel until its closure. He participated in many exhibitions including at prestigious museums and galleries and has led many Design Thinking workshops. Currently, he heads Technion's Design Tech initiative. He has written two books (Hebrew) including one on Design Thinking.
Preface
Introduction
Part 1 Thinking about design
1. Designed to write
2. What counts as design? No one right answer
3. What is design? A semantic analysis of definitions of design
4. What design is not
5. Analysing storytelling in design talk using LIWC (Linguistic Inquiry
and Word Count)
6. Designing as self-enactment: Care and responsibility in design
practice
Part 2 Design thinking in the studio
2.1 Contributions towards design as a methodology for material-reflective
reconfiguration
2.2 Machine learning and ethics to expand 21st century design boundaries
2.3 Factors, strategies, and criteria in design convergence
2.4 Innovative teaching methodology: A learning process on how to translate
DT knowledge and tools to non-designers
2.5 Empathy goggles - The advantages of a physical empathy exercise when
teaching design process and group work
2.6 Are we that different? Empathy, design pedagogy and cultural objects
Part 3 Design thinking in practice and professional training
3.1 Designing for change in complex socio-technical systems
3.2 Design Thinking meets innovation management - A case study examining
how Diplomatic Rebels manage design in organizations
3.3 Design thinking and innovation in SMEs: A systematic literature review
of barriers and best practices
3.4 The impact of outsourcing and collaboration on the use of intuition and
deliberation: A study of site analysis in the context of architectural
design
3.5 Considering architects and clients' interactions through the Design
Thinking framework
3.6 Design Thinking workshops for social workers
3.7 Design process of live-action video instructions
3.8 How do older adults engage as robot co-designers?
Rapid prototyping supported by lived experiences with technology
Part 4 Design teams of diverse backgrounds, interdisciplinary projects
4.1 What is happening when designers from different disciplines work
together: Characterization of the design behaviors and design spaces of
mechanical and electrical engineers working in teams
4.2 Teamwork quality in multi-disciplinary design: extending the frontiers
of design in education
4.3 Changing roles in interdisciplinary Research-through-Design
Part 5 Design and nature; visual representation
5.1 Empathic multispecies design - Using empathy to design with animal
perspectives in mind
5.2 7D - Ecosystem centered design
5.3 Design communicating space tech innovation
5.4 Distributed Design Thinking: The role of design representation
Introduction
Part 1 Thinking about design
1. Designed to write
2. What counts as design? No one right answer
3. What is design? A semantic analysis of definitions of design
4. What design is not
5. Analysing storytelling in design talk using LIWC (Linguistic Inquiry
and Word Count)
6. Designing as self-enactment: Care and responsibility in design
practice
Part 2 Design thinking in the studio
2.1 Contributions towards design as a methodology for material-reflective
reconfiguration
2.2 Machine learning and ethics to expand 21st century design boundaries
2.3 Factors, strategies, and criteria in design convergence
2.4 Innovative teaching methodology: A learning process on how to translate
DT knowledge and tools to non-designers
2.5 Empathy goggles - The advantages of a physical empathy exercise when
teaching design process and group work
2.6 Are we that different? Empathy, design pedagogy and cultural objects
Part 3 Design thinking in practice and professional training
3.1 Designing for change in complex socio-technical systems
3.2 Design Thinking meets innovation management - A case study examining
how Diplomatic Rebels manage design in organizations
3.3 Design thinking and innovation in SMEs: A systematic literature review
of barriers and best practices
3.4 The impact of outsourcing and collaboration on the use of intuition and
deliberation: A study of site analysis in the context of architectural
design
3.5 Considering architects and clients' interactions through the Design
Thinking framework
3.6 Design Thinking workshops for social workers
3.7 Design process of live-action video instructions
3.8 How do older adults engage as robot co-designers?
Rapid prototyping supported by lived experiences with technology
Part 4 Design teams of diverse backgrounds, interdisciplinary projects
4.1 What is happening when designers from different disciplines work
together: Characterization of the design behaviors and design spaces of
mechanical and electrical engineers working in teams
4.2 Teamwork quality in multi-disciplinary design: extending the frontiers
of design in education
4.3 Changing roles in interdisciplinary Research-through-Design
Part 5 Design and nature; visual representation
5.1 Empathic multispecies design - Using empathy to design with animal
perspectives in mind
5.2 7D - Ecosystem centered design
5.3 Design communicating space tech innovation
5.4 Distributed Design Thinking: The role of design representation
Preface
Introduction
Part 1 Thinking about design
1. Designed to write
2. What counts as design? No one right answer
3. What is design? A semantic analysis of definitions of design
4. What design is not
5. Analysing storytelling in design talk using LIWC (Linguistic Inquiry
and Word Count)
6. Designing as self-enactment: Care and responsibility in design
practice
Part 2 Design thinking in the studio
2.1 Contributions towards design as a methodology for material-reflective
reconfiguration
2.2 Machine learning and ethics to expand 21st century design boundaries
2.3 Factors, strategies, and criteria in design convergence
2.4 Innovative teaching methodology: A learning process on how to translate
DT knowledge and tools to non-designers
2.5 Empathy goggles - The advantages of a physical empathy exercise when
teaching design process and group work
2.6 Are we that different? Empathy, design pedagogy and cultural objects
Part 3 Design thinking in practice and professional training
3.1 Designing for change in complex socio-technical systems
3.2 Design Thinking meets innovation management - A case study examining
how Diplomatic Rebels manage design in organizations
3.3 Design thinking and innovation in SMEs: A systematic literature review
of barriers and best practices
3.4 The impact of outsourcing and collaboration on the use of intuition and
deliberation: A study of site analysis in the context of architectural
design
3.5 Considering architects and clients' interactions through the Design
Thinking framework
3.6 Design Thinking workshops for social workers
3.7 Design process of live-action video instructions
3.8 How do older adults engage as robot co-designers?
Rapid prototyping supported by lived experiences with technology
Part 4 Design teams of diverse backgrounds, interdisciplinary projects
4.1 What is happening when designers from different disciplines work
together: Characterization of the design behaviors and design spaces of
mechanical and electrical engineers working in teams
4.2 Teamwork quality in multi-disciplinary design: extending the frontiers
of design in education
4.3 Changing roles in interdisciplinary Research-through-Design
Part 5 Design and nature; visual representation
5.1 Empathic multispecies design - Using empathy to design with animal
perspectives in mind
5.2 7D - Ecosystem centered design
5.3 Design communicating space tech innovation
5.4 Distributed Design Thinking: The role of design representation
Introduction
Part 1 Thinking about design
1. Designed to write
2. What counts as design? No one right answer
3. What is design? A semantic analysis of definitions of design
4. What design is not
5. Analysing storytelling in design talk using LIWC (Linguistic Inquiry
and Word Count)
6. Designing as self-enactment: Care and responsibility in design
practice
Part 2 Design thinking in the studio
2.1 Contributions towards design as a methodology for material-reflective
reconfiguration
2.2 Machine learning and ethics to expand 21st century design boundaries
2.3 Factors, strategies, and criteria in design convergence
2.4 Innovative teaching methodology: A learning process on how to translate
DT knowledge and tools to non-designers
2.5 Empathy goggles - The advantages of a physical empathy exercise when
teaching design process and group work
2.6 Are we that different? Empathy, design pedagogy and cultural objects
Part 3 Design thinking in practice and professional training
3.1 Designing for change in complex socio-technical systems
3.2 Design Thinking meets innovation management - A case study examining
how Diplomatic Rebels manage design in organizations
3.3 Design thinking and innovation in SMEs: A systematic literature review
of barriers and best practices
3.4 The impact of outsourcing and collaboration on the use of intuition and
deliberation: A study of site analysis in the context of architectural
design
3.5 Considering architects and clients' interactions through the Design
Thinking framework
3.6 Design Thinking workshops for social workers
3.7 Design process of live-action video instructions
3.8 How do older adults engage as robot co-designers?
Rapid prototyping supported by lived experiences with technology
Part 4 Design teams of diverse backgrounds, interdisciplinary projects
4.1 What is happening when designers from different disciplines work
together: Characterization of the design behaviors and design spaces of
mechanical and electrical engineers working in teams
4.2 Teamwork quality in multi-disciplinary design: extending the frontiers
of design in education
4.3 Changing roles in interdisciplinary Research-through-Design
Part 5 Design and nature; visual representation
5.1 Empathic multispecies design - Using empathy to design with animal
perspectives in mind
5.2 7D - Ecosystem centered design
5.3 Design communicating space tech innovation
5.4 Distributed Design Thinking: The role of design representation