This edition revises the original core chapters and adds 15 contributions from artists who shed new light on the progress made in the early decades of the 21st Century.
Explorations in Art and Technology is about the creative process in action, seen through the eyes of practitioners and researchers. It brings together artists, technologists and researchers who have written about emerging correspondences between virtual and physical worlds, between human and machine processes, between abstract concepts and their physical realizations, between music and visualization and between film and painting. It is a story of new visions and new forms.
First published in 2002, this revised edition updates much of the original material and adds contributions from fifteen artists who shed new light on the progress that has been made in the early decades of the 21st Century. The book describes how artists have conceived and made novel digitalworks from a historical perspective and how inter-disciplinary research has had a profound effect on the take up of digital technology in the wider community. It shows that a practice-based action research approach to case studies of artist residencies enabled art and technology practitioners to take a significant role in the research and explores the nature of collaboration in this context. What emerges is a compelling story of inspirational creative work in a field that is transforming traditional norms in both art and technology.
Explorations in Art and Technology is about the creative process in action, seen through the eyes of practitioners and researchers. It brings together artists, technologists and researchers who have written about emerging correspondences between virtual and physical worlds, between human and machine processes, between abstract concepts and their physical realizations, between music and visualization and between film and painting. It is a story of new visions and new forms.
First published in 2002, this revised edition updates much of the original material and adds contributions from fifteen artists who shed new light on the progress that has been made in the early decades of the 21st Century. The book describes how artists have conceived and made novel digitalworks from a historical perspective and how inter-disciplinary research has had a profound effect on the take up of digital technology in the wider community. It shows that a practice-based action research approach to case studies of artist residencies enabled art and technology practitioners to take a significant role in the research and explores the nature of collaboration in this context. What emerges is a compelling story of inspirational creative work in a field that is transforming traditional norms in both art and technology.
It makes a useful and important contribution. This is the best update on the continuing dance between artists and technologists. It should inspire and motivate more collaborative experiences. Bravo!! Ben Shneiderman, University of Maryland, author of Leonardo's Laptop "A thought-provoking overview of art-and-technology. You don't have to be a techno-freak to be intrigued. You just have to be interested in human beings: how we interact with our environment, how we see ourselves in relation to it, and how we tell the difference in the first place." Margaret Boden, OBE, University of Sussex, author of The Creative Mind: Myths and Mechanisms "Interactions between art, design and technology have been topics that surfaced frequently throughout the twentieth century. For many artists and designers new technology whether in photography, printing, video or computing has posed new challenges and created new opportunities. Others have simply tried to reject technology as alien and intrusive. At the beginning of the twenty-first century, this book offers both a review and a fresh start. Its most important contribution is that it provides not only examples of art works created with (or sometimes by) computers, but also the reflections and insights of the artists who have engaged in these interactions with technology. These case studies provide a new basis for exploring the creative process." Professor Nigel Cross, Open University Design Faculty, and Editor of Design Studios.
"It makes a useful and important contribution. This is the best update on the continuing dance between artists and technologists. It should inspire and motivate more collaborative experiences. Bravo!!"
Ben Shneiderman, University of Maryland, author of Leonardo's Laptop
"A thought-provoking overview of art-and-technology. You don't have to be a techno-freak to be intrigued. You just have to be interested in human beings: how we interact with our environment, how we see ourselves in relation to it, and how we tell the difference in the first place."
Margaret Boden, OBE, University of Sussex, author of The Creative Mind: Myths and Mechanisms
"Interactions between art, design and technology have been topics that surfaced frequently throughout the twentieth century. For many artists and designers new technology whether in photography, printing, video or computing has posed new challenges and created new opportunities. Others have simply tried to reject technology as alien and intrusive. At the beginning of the twenty-first century, this book offers both a review and a fresh start. Its most important contribution is that it provides not only examples of art works created with (or sometimes by) computers, but also the reflections and insights of the artists who have engaged in these interactions with technology. These case studies provide a new basis for exploring the creative process."
Professor Nigel Cross, Open University Design Faculty, and Editor of Design Studios
Ben Shneiderman, University of Maryland, author of Leonardo's Laptop
"A thought-provoking overview of art-and-technology. You don't have to be a techno-freak to be intrigued. You just have to be interested in human beings: how we interact with our environment, how we see ourselves in relation to it, and how we tell the difference in the first place."
Margaret Boden, OBE, University of Sussex, author of The Creative Mind: Myths and Mechanisms
"Interactions between art, design and technology have been topics that surfaced frequently throughout the twentieth century. For many artists and designers new technology whether in photography, printing, video or computing has posed new challenges and created new opportunities. Others have simply tried to reject technology as alien and intrusive. At the beginning of the twenty-first century, this book offers both a review and a fresh start. Its most important contribution is that it provides not only examples of art works created with (or sometimes by) computers, but also the reflections and insights of the artists who have engaged in these interactions with technology. These case studies provide a new basis for exploring the creative process."
Professor Nigel Cross, Open University Design Faculty, and Editor of Design Studios