Extended Reality (eBook, PDF)
International Conference, XR Salento 2024, Lecce, Italy, September 4-7, 2024, Proceedings, Part I
Redaktion: De Paolis, Lucio Tommaso; Sacco, Marco; Arpaia, Pasquale
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Extended Reality (eBook, PDF)
International Conference, XR Salento 2024, Lecce, Italy, September 4-7, 2024, Proceedings, Part I
Redaktion: De Paolis, Lucio Tommaso; Sacco, Marco; Arpaia, Pasquale
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The four-volume proceedings set LNCS 15027, 15028, 15029 and 15030 constitutes the refereed proceedings of the International Conference on Extended Reality, XR Salento 2024, held in Lecce, Italy during September 4-7, 2024.
The 63 full papers and 50 short papers included in these proceedings were carefully reviewed and selected from 147 submissions. They were organized in the following topical sections: Extended Reality; Artificial Intelligence & Extended Reality; Extended Reality and Serious Games in Medicine; Extended Reality in Medicine and Rehabilitation; Extended Reality in Industry;…mehr
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- Extended Reality (eBook, PDF)53,95 €
- Extended Reality (eBook, PDF)47,95 €
- Extended Reality (eBook, PDF)105,95 €
- Walter R. BootExtended Reality Solutions to Support Older Adults (eBook, PDF)32,95 €
- Extended Reality (eBook, PDF)40,95 €
- Extended Reality (eBook, PDF)61,95 €
- Roadmapping Extended Reality (eBook, PDF)173,99 €
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The 63 full papers and 50 short papers included in these proceedings were carefully reviewed and selected from 147 submissions. They were organized in the following topical sections: Extended Reality; Artificial Intelligence & Extended Reality; Extended Reality and Serious Games in Medicine; Extended Reality in Medicine and Rehabilitation; Extended Reality in Industry; Extended Reality in Cultural Heritage; Extended Reality Tools for Virtual Restauration; Extended Reality and Artificial Intelligence in Digital Humanities; Extended Reality in Learning; and Extended Reality, Sense of Presence and Education of Behaviour.
Dieser Download kann aus rechtlichen Gründen nur mit Rechnungsadresse in A, B, BG, CY, CZ, D, DK, EW, E, FIN, F, GR, HR, H, IRL, I, LT, L, LR, M, NL, PL, P, R, S, SLO, SK ausgeliefert werden.
- Produktdetails
- Verlag: Springer International Publishing
- Seitenzahl: 436
- Erscheinungstermin: 10. September 2024
- Englisch
- ISBN-13: 9783031717079
- Artikelnr.: 72241511
- Verlag: Springer International Publishing
- Seitenzahl: 436
- Erscheinungstermin: 10. September 2024
- Englisch
- ISBN-13: 9783031717079
- Artikelnr.: 72241511
- Herstellerkennzeichnung Die Herstellerinformationen sind derzeit nicht verfügbar.
.- Developing a User-Centered VR Platform for Applying Robotic Furniture.
.- DigiWeather: Synthetic Rain, Snow and Fog Dataset.
.- Large-area Spatially Aligned Anchors.
.- Pratices to MoCap real-time streaming to VR.
.- X-SITE CAVE: Evolution of High-Resolution Immersive Display Towards a Cost-Efficient and Open-Source Design.
.- A Flexible Framework For Using NLP In XR.
.- Proof-of-Work Explained In VR: A Case Study.
.- 6DOF Mobile AR for 3D Content Prototyping: Desktop Software Comparison with a Generation Z Focus.
.- Style transfer of computer-generated orthophoto landscape images into a realistic look.
.- A cross-platform-multi-user virtual training environment for waterproofing.
.- Phygital Paper Crafting: A Physical Interactive System to Support Paper Crafting in a Virtual Environment.
.- Temporal Augmented Reality Based on Gesture Interaction for history and science education.
.- Measuring the limit of perception of bond stiffness of interactive molecules in VR via a gamified psychophysics experiment.
.- Quality Attributes in Virtual Reality System Design: A User Perspective.
.- Does It Break the Presence? Using Procedurally Generated Virtual Environments for Controlled Variation in VR Experiments to Foster Generalizability.
.- Integrating Terrain Data into Virtual Reality Systems for Outer Space Exploration.
.- Enhancing Quran Comprehension: A VR Approach.
.- Engineering a BIM-based Mixed Reality application for the life-cycle management of buildings.
.- Indicators Specification for Maturity Evaluation of BIM-based VR/AR Systems Using ISO/IEC 15939 Standard.
.- Designing Complex Gesture-Based Scenarios for Semantic VR Training System.
.- Development of an object management system in virtual reality.
.- TRACENET - a VR framework to support online collaborative training activities.
.- Virtual Cockroaches? Envisioning Dimensions of VToys and Related Play Experiences.
.- Factors Influencing Higher Education Academics' Acceptance of Augmented Reality Applications in Post-Pandemic Era: Pilot Study.
.- Artificial Intelligence & Extended Reality.
.- X-NR: Towards an Extended Reality-driven Human Evaluation Framework for Neural-Rendering.
.- A task-interaction framework to monitor mobile learning activities based on Artificial Intelligence and Augmented Reality.
.- Collaborative Intelligence and Hyperscanning: Exploring AI application to Human-Robot Collaboration through a Neuroscientific Approach.
.- Integrating Virtual Reality and Artificial Intelligence in Agricultural Planning: Insights from the V.A.I.F.A.R.M. Application.
.- ARFood: Pioneering Nutrition Education for Generation Alpha through Augmented Reality and AI-Driven Serious Gaming.
.- Enhancing Presentation Skills: A Virtual Reality-Based Simulator with Integrated Generative AI for Dynamic Pitch Presentations and Interviews.
.- Genetic algorithm and VR for assessing the level of expertise of maintenance operator.
.- Personalising the training process with adaptive virtual reality: a proposed framework, challenges and opportunities.
.- Digital Twin.
.- XR-Based Digital Twin for Industry 5.0: a Usability and User Experience Evaluation.
.- Digital Twins: Innovation in Automated Systems Control Education.
.- Towards Concepts for Digital Twins in Higher Education.
.- An Evaluation Method for Digital Twin Development Platforms.
.- Developing a User-Centered VR Platform for Applying Robotic Furniture.
.- DigiWeather: Synthetic Rain, Snow and Fog Dataset.
.- Large-area Spatially Aligned Anchors.
.- Pratices to MoCap real-time streaming to VR.
.- X-SITE CAVE: Evolution of High-Resolution Immersive Display Towards a Cost-Efficient and Open-Source Design.
.- A Flexible Framework For Using NLP In XR.
.- Proof-of-Work Explained In VR: A Case Study.
.- 6DOF Mobile AR for 3D Content Prototyping: Desktop Software Comparison with a Generation Z Focus.
.- Style transfer of computer-generated orthophoto landscape images into a realistic look.
.- A cross-platform-multi-user virtual training environment for waterproofing.
.- Phygital Paper Crafting: A Physical Interactive System to Support Paper Crafting in a Virtual Environment.
.- Temporal Augmented Reality Based on Gesture Interaction for history and science education.
.- Measuring the limit of perception of bond stiffness of interactive molecules in VR via a gamified psychophysics experiment.
.- Quality Attributes in Virtual Reality System Design: A User Perspective.
.- Does It Break the Presence? Using Procedurally Generated Virtual Environments for Controlled Variation in VR Experiments to Foster Generalizability.
.- Integrating Terrain Data into Virtual Reality Systems for Outer Space Exploration.
.- Enhancing Quran Comprehension: A VR Approach.
.- Engineering a BIM-based Mixed Reality application for the life-cycle management of buildings.
.- Indicators Specification for Maturity Evaluation of BIM-based VR/AR Systems Using ISO/IEC 15939 Standard.
.- Designing Complex Gesture-Based Scenarios for Semantic VR Training System.
.- Development of an object management system in virtual reality.
.- TRACENET - a VR framework to support online collaborative training activities.
.- Virtual Cockroaches? Envisioning Dimensions of VToys and Related Play Experiences.
.- Factors Influencing Higher Education Academics' Acceptance of Augmented Reality Applications in Post-Pandemic Era: Pilot Study.
.- Artificial Intelligence & Extended Reality.
.- X-NR: Towards an Extended Reality-driven Human Evaluation Framework for Neural-Rendering.
.- A task-interaction framework to monitor mobile learning activities based on Artificial Intelligence and Augmented Reality.
.- Collaborative Intelligence and Hyperscanning: Exploring AI application to Human-Robot Collaboration through a Neuroscientific Approach.
.- Integrating Virtual Reality and Artificial Intelligence in Agricultural Planning: Insights from the V.A.I.F.A.R.M. Application.
.- ARFood: Pioneering Nutrition Education for Generation Alpha through Augmented Reality and AI-Driven Serious Gaming.
.- Enhancing Presentation Skills: A Virtual Reality-Based Simulator with Integrated Generative AI for Dynamic Pitch Presentations and Interviews.
.- Genetic algorithm and VR for assessing the level of expertise of maintenance operator.
.- Personalising the training process with adaptive virtual reality: a proposed framework, challenges and opportunities.
.- Digital Twin.
.- XR-Based Digital Twin for Industry 5.0: a Usability and User Experience Evaluation.
.- Digital Twins: Innovation in Automated Systems Control Education.
.- Towards Concepts for Digital Twins in Higher Education.
.- An Evaluation Method for Digital Twin Development Platforms.