Jason van Gumster, Stefan Maurus
Farming Simulator Modding with Blender (eBook, PDF)
A Step-by-step Guide to Creating, Optimizing and Publishing Mods
38,95 €
38,95 €
inkl. MwSt.
Sofort per Download lieferbar
19 °P sammeln
38,95 €
Als Download kaufen
38,95 €
inkl. MwSt.
Sofort per Download lieferbar
19 °P sammeln
Jetzt verschenken
Alle Infos zum eBook verschenken
38,95 €
inkl. MwSt.
Sofort per Download lieferbar
Alle Infos zum eBook verschenken
19 °P sammeln
Jason van Gumster, Stefan Maurus
Farming Simulator Modding with Blender (eBook, PDF)
A Step-by-step Guide to Creating, Optimizing and Publishing Mods
- Format: PDF
- Merkliste
- Auf die Merkliste
- Bewerten Bewerten
- Teilen
- Produkt teilen
- Produkterinnerung
- Produkterinnerung
Bitte loggen Sie sich zunächst in Ihr Kundenkonto ein oder registrieren Sie sich bei
bücher.de, um das eBook-Abo tolino select nutzen zu können.
Hier können Sie sich einloggen
Hier können Sie sich einloggen
Sie sind bereits eingeloggt. Klicken Sie auf 2. tolino select Abo, um fortzufahren.
Bitte loggen Sie sich zunächst in Ihr Kundenkonto ein oder registrieren Sie sich bei bücher.de, um das eBook-Abo tolino select nutzen zu können.
This is a comprehensive guide to creating and customizing mods for the popular video game Farming Simulator within Blender. This book covers all aspects needed to create your own vehicle mods from start to finish.
- Geräte: PC
- mit Kopierschutz
- eBook Hilfe
Andere Kunden interessierten sich auch für
- Jason van GumsterFarming Simulator Modding with Blender (eBook, ePUB)38,95 €
- Game Art Complete (eBook, PDF)55,95 €
- Jonathan CooperGame Anim (eBook, PDF)46,95 €
- Sergei VasiukRunning a Successful Live Service Game (eBook, PDF)46,95 €
- Chris SolarskiInteractive Stories and Video Game Art (eBook, PDF)48,95 €
- Franz Lanzinger3D Game Development with Unity (eBook, PDF)58,95 €
- Keith BurgunClockwork Game Design (eBook, PDF)46,95 €
-
-
-
This is a comprehensive guide to creating and customizing mods for the popular video game Farming Simulator within Blender. This book covers all aspects needed to create your own vehicle mods from start to finish.
Dieser Download kann aus rechtlichen Gründen nur mit Rechnungsadresse in A, B, BG, CY, CZ, D, DK, EW, E, FIN, F, GR, HR, H, IRL, I, LT, L, LR, M, NL, PL, P, R, S, SLO, SK ausgeliefert werden.
Produktdetails
- Produktdetails
- Verlag: Taylor & Francis
- Seitenzahl: 300
- Erscheinungstermin: 29. Oktober 2024
- Englisch
- ISBN-13: 9781040145050
- Artikelnr.: 72273531
- Verlag: Taylor & Francis
- Seitenzahl: 300
- Erscheinungstermin: 29. Oktober 2024
- Englisch
- ISBN-13: 9781040145050
- Artikelnr.: 72273531
- Herstellerkennzeichnung Die Herstellerinformationen sind derzeit nicht verfügbar.
Jason van Gumster does a lot of things. Mostly he makes stuff up. He writes, animates, and occasionally teaches. He has heavy entrepreneurial tendencies that run nearly as deep as his creative ones, so he has a constant fascination with producing creative content with as much control and independence as possible. Naturally, he's a big proponent of open source software; very nearly everything that he produces is made using free and open source tools.
Stefan Maurus serves as the Lead Integrator at GIANTS Software, overseeing the integration of vehicles and assets into the Farming Simulator game series. Prior to entering the gaming industry, Stefan initiated his career as a modder, gaining recognition for the detailed mods he crafted. At GIANTS FarmCon and other industry events, he conducts workshops and presentations to assist modders in enhancing their mod creation skills.
Stefan Maurus serves as the Lead Integrator at GIANTS Software, overseeing the integration of vehicles and assets into the Farming Simulator game series. Prior to entering the gaming industry, Stefan initiated his career as a modder, gaining recognition for the detailed mods he crafted. At GIANTS FarmCon and other industry events, he conducts workshops and presentations to assist modders in enhancing their mod creation skills.
Foreword. 1. Introduction to Farming Simulator Modding. 2. Working with
Blender. 3. Defining Surface Materials. 4. Preparing Your Hierarchy and
Setting Up Pivots. 5. Creating Physics Components and Function Nodes. 6.
Setting Up ModDesc-XML and Vehicle-XML. 7. Implementing Vehicle Functions.
8. Animating Your Vehicle. 9. Adding Extra Vehicle Features. 10. Creating
Merge Groups. 11. Building Level of Detail (LOD) Meshes. 12. Constructing
Hydraulic Hoses. 13. Generating Icons. 14. Tips and Tricks for Testing Your
Vehicle In-Game. 15. Publishing Your Mod. 16. Appendix Code/File Examples
Blender. 3. Defining Surface Materials. 4. Preparing Your Hierarchy and
Setting Up Pivots. 5. Creating Physics Components and Function Nodes. 6.
Setting Up ModDesc-XML and Vehicle-XML. 7. Implementing Vehicle Functions.
8. Animating Your Vehicle. 9. Adding Extra Vehicle Features. 10. Creating
Merge Groups. 11. Building Level of Detail (LOD) Meshes. 12. Constructing
Hydraulic Hoses. 13. Generating Icons. 14. Tips and Tricks for Testing Your
Vehicle In-Game. 15. Publishing Your Mod. 16. Appendix Code/File Examples
Foreword. 1. Introduction to Farming Simulator Modding. 2. Working with Blender. 3. Defining Surface Materials. 4. Preparing Your Hierarchy and Setting Up Pivots. 5. Creating Physics Components and Function Nodes. 6. Setting Up ModDesc-XML and Vehicle-XML. 7. Implementing Vehicle Functions. 8. Animating Your Vehicle. 9. Adding Extra Vehicle Features. 10. Creating Merge Groups. 11. Building Level of Detail (LOD) Meshes. 12. Constructing Hydraulic Hoses. 13. Generating Icons. 14. Tips and Tricks for Testing Your Vehicle In-Game. 15. Publishing Your Mod. 16. Appendix Code/File Examples
Foreword. 1. Introduction to Farming Simulator Modding. 2. Working with
Blender. 3. Defining Surface Materials. 4. Preparing Your Hierarchy and
Setting Up Pivots. 5. Creating Physics Components and Function Nodes. 6.
Setting Up ModDesc-XML and Vehicle-XML. 7. Implementing Vehicle Functions.
8. Animating Your Vehicle. 9. Adding Extra Vehicle Features. 10. Creating
Merge Groups. 11. Building Level of Detail (LOD) Meshes. 12. Constructing
Hydraulic Hoses. 13. Generating Icons. 14. Tips and Tricks for Testing Your
Vehicle In-Game. 15. Publishing Your Mod. 16. Appendix Code/File Examples
Blender. 3. Defining Surface Materials. 4. Preparing Your Hierarchy and
Setting Up Pivots. 5. Creating Physics Components and Function Nodes. 6.
Setting Up ModDesc-XML and Vehicle-XML. 7. Implementing Vehicle Functions.
8. Animating Your Vehicle. 9. Adding Extra Vehicle Features. 10. Creating
Merge Groups. 11. Building Level of Detail (LOD) Meshes. 12. Constructing
Hydraulic Hoses. 13. Generating Icons. 14. Tips and Tricks for Testing Your
Vehicle In-Game. 15. Publishing Your Mod. 16. Appendix Code/File Examples
Foreword. 1. Introduction to Farming Simulator Modding. 2. Working with Blender. 3. Defining Surface Materials. 4. Preparing Your Hierarchy and Setting Up Pivots. 5. Creating Physics Components and Function Nodes. 6. Setting Up ModDesc-XML and Vehicle-XML. 7. Implementing Vehicle Functions. 8. Animating Your Vehicle. 9. Adding Extra Vehicle Features. 10. Creating Merge Groups. 11. Building Level of Detail (LOD) Meshes. 12. Constructing Hydraulic Hoses. 13. Generating Icons. 14. Tips and Tricks for Testing Your Vehicle In-Game. 15. Publishing Your Mod. 16. Appendix Code/File Examples