A comprehensive introduction to foundational topics in sound design for interactive media, such as gaming and virtual reality; compositional techniques; new interfaces; sound spatialization; sonic cues and semiotics; performance and installations; music on the web; augmented reality applications; and sound producing software design.
Dieser Download kann aus rechtlichen Gründen nur mit Rechnungsadresse in A, B, BG, CY, CZ, D, DK, EW, E, FIN, F, GR, HR, H, IRL, I, LT, L, LR, M, NL, PL, P, R, S, SLO, SK ausgeliefert werden.
"A vital and vibrant contribution to the emerging area of sound studies! Held together with the thread of how we play with sound in art, web, games and other interactive media, Sound Design for Interactive Media combines theory and practice to explore the state of the art in interactive sound and music. With authors drawing on areas of psychology, philosophy, film studies, media theories, computer science and sound studies, the book invites the reader to explore sound as an increasingly important element in our interactive media. As we become increasingly immersed in our new interactive technological world, this book will serve as a guide for future researchers and practitioners interested in the contribution sound makes to our everyday experiences. Thought provoking and informative!" - Karen Collins, Associate Professor and Canada Research Chair in Interactive Audio, University of Waterloo
"A volume full of state-of-the-art information on sound design in the interactive media era. Excellently balanced between engineering and creative thinking it is a must-read reference for the modern sound designer and artist." - Dr. Andreas Floros, Professor - Audio Engineering and Technology, Ionian University, Greece
"A fundamental volume that covers all relevant production techniques, exemplified by specific works - ranging from cinematic aesthetics to game sound design, from spatialized sound, online sound, sound effects, to earcons, from soundscape design to sound installations. A truly indispensable manual to teach and to learn the design of interactive sound." - Holger Schulze, Author of The Sonic Persona (2018) and Sound Works (2019)
"This is an important collection for anyone thinking about or engaging with the field of interactive media, from sound and music in video games to installations and locative media. Each chapter provides a useful summary of current thought and goes beyond this to raise intriguing new questions. It's going straight onto my 'essential' reading list." - Richard Stevens, Course Director, Leeds Beckett University and Co-Author of Game Audio Implementation (Routledge)
"A volume full of state-of-the-art information on sound design in the interactive media era. Excellently balanced between engineering and creative thinking it is a must-read reference for the modern sound designer and artist." - Dr. Andreas Floros, Professor - Audio Engineering and Technology, Ionian University, Greece
"A fundamental volume that covers all relevant production techniques, exemplified by specific works - ranging from cinematic aesthetics to game sound design, from spatialized sound, online sound, sound effects, to earcons, from soundscape design to sound installations. A truly indispensable manual to teach and to learn the design of interactive sound." - Holger Schulze, Author of The Sonic Persona (2018) and Sound Works (2019)
"This is an important collection for anyone thinking about or engaging with the field of interactive media, from sound and music in video games to installations and locative media. Each chapter provides a useful summary of current thought and goes beyond this to raise intriguing new questions. It's going straight onto my 'essential' reading list." - Richard Stevens, Course Director, Leeds Beckett University and Co-Author of Game Audio Implementation (Routledge)