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  • Format: ePub

A rules-light, skirmish wargame set in a bombastic, post-apocalyptic world of mutants and cartoon violence.
FREAKZ! pits savage mutant gangs against each other as they pillage the ruins of a devastated world in pursuit of hallowed Artefactz. These objects of great atomic power were forged in the flames of nuclear destruction and can bestow mighty mutations on their bearers in an instant. Gain leathery wings and fly above the battlefield, grow giant plates of bone armour, or develop chameleon-like skin and fade from sight. But beware the consequences of this power! Collect too many…mehr

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Produktbeschreibung
A rules-light, skirmish wargame set in a bombastic, post-apocalyptic world of mutants and cartoon violence.

FREAKZ! pits savage mutant gangs against each other as they pillage the ruins of a devastated world in pursuit of hallowed Artefactz. These objects of great atomic power were forged in the flames of nuclear destruction and can bestow mighty mutations on their bearers in an instant. Gain leathery wings and fly above the battlefield, grow giant plates of bone armour, or develop chameleon-like skin and fade from sight. But beware the consequences of this power! Collect too many Artefactz or rip too many from the bodies of your fallen foes, and you may lose control - a mortal can only bear so many mutations before they are twisted beyond humanity, becoming one of the monstrous creatures that stalk the wastes.

FREAKZ! is full of streamlined gameplay that gets you playing fast. Generate an entire squad in seconds by drawing from a standard deck of playing cards. Move your fighters without measuring. Resolve attacks in a single matched dice roll. Lead your fledgling group of nobodies through a campaign as they evolve into mutant killers and pledge their allegiance to the Atomic Godz!
Autorenporträt
Michael 'Wheels' Whelan started life in the video game industry working as a community manager and content producer on titles such as the Total War franchise and Sorcery! 4. Wheels then made the hop over to the tabletop industry as one of the founding members of the world's largest tabletop editorial brand, Dicebreaker, where he currently works as the Head of Video. Wheels has been playing, running, and designing tabletop games since he was a teenager, though at the time only creating for close friends and colleagues. In 2020 he began releasing his games to the world, finding the greatest success with his self-published tabletop roleplaying game, The House Doesn't Always Win, a playing card-driven game of risk and revolution that was nominated for a Gayming Award in 2022. Wheels lives in Brighton & Hove and is a proud member of the LGBTQIA+ community.