Full STEAM Ahead (eBook, PDF)
Science, Technology, Engineering, Art, and Mathematics in Library Programs and Collections
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Full STEAM Ahead (eBook, PDF)
Science, Technology, Engineering, Art, and Mathematics in Library Programs and Collections
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This book is a toolkit for youth and young adult librarians-school and public-who wish to incorporate science, technology, engineering, art, and math (STEAM) into their programs and collections but aren't sure where to begin. Most educators are well aware of the reasons for emphasizing STEAM-topics that fall within the broad headings of science, technology, engineering, arts, and mathematics-in the curriculum, regardless of grade level. But how do librarians who work with 'tweens in middle school, high school, and public libraries-fit into the picture and play their roles to underscore their…mehr
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- Produktdetails
- Verlag: Bloomsbury Publishing Inc
- Seitenzahl: 264
- Altersempfehlung: ab 7 Jahre
- Erscheinungstermin: 3. Oktober 2017
- Englisch
- ISBN-13: 9781440853418
- Artikelnr.: 68199362
- Verlag: Bloomsbury Publishing Inc
- Seitenzahl: 264
- Altersempfehlung: ab 7 Jahre
- Erscheinungstermin: 3. Oktober 2017
- Englisch
- ISBN-13: 9781440853418
- Artikelnr.: 68199362
- Herstellerkennzeichnung Die Herstellerinformationen sind derzeit nicht verfügbar.
Kathy Fredrick has been a school librarian, district library director, and technology director over her 40-year career in Wisconsin, Ohio, Australia, and Germany.
1 Growing a STEAM Program Planning and Implementation Environmental Scan
Goal Setting Enlisting Administrative Support Enlisting Community Support
Growing the Program Programming Ideas Collaborating with STEAM Teachers and
Fellow Librarians Resources for Programming References Further Reading 2
Funding Funding Your Project Start In-House Monetary Donations Donation of
Goods Alternate Funding Sources Associated Funding Sources Trustees'
Special Funds and Educational Foundations Service Organizations Grants
Social Media Sources Communication Resources References Further Reading 3
Outreach and Collaboration Outside the Library's Walls Cooperation
Collaboration Events Invite the Community Invite the Media Other Libraries
Private Schools University Libraries Special Libraries Library Colleagues
Volunteers The Need for Advisors Parents Businesses and Manufacturing
Community Members References Further Reading 4 Encouraging Girls and
Minorities Encouraging Girls and Minorities to Participate in the Sciences
Why Encourage Minorities and Women? Obstacles Vocabulary Adult Perceptions
Geography Solutions Start Early Family Math Role Models After-School
Programs Summer Programs STEM Camps Tours Legislation Partners Resources
References Further Reading 5 Science and Math Sputnik Lack of STEM Workers
Critical Thinking Skills Let Your Patrons Guide You Classroom Teachers as
Patrons Obstacles to Student Engagement in Math and Science Solutions:
Bringing Math and Science into the Library Activities Museums Speaker
Suggestions Art Science Math Group Projects Scout Projects Team
Competitions Sports Statistics Resources General STEM Schools Competitions
References Further Reading 6 Technology Technology Use in Schools and
Libraries Librarians and Technology Integration Partners in Technology
Integration Technology Initiatives and Library Programming Coding Resources
for Coding Gaming Resources for Game-Based Learning References Further
Reading 7 Engineering for Young Adults Engineering Course Offerings in
Secondary Schools Elements of Engineering Instruction for Middle and High
School Students Goals of Engineering Education Design Process Parallels
between the Engineering Design Process and the Library Research Model
Engineering Design Challenge Ideas and Materials Resources for Establishing
Engineering Initiatives Common Programmatic Elements for Engineering
Programs Fab Labs Robotics Cooperation with Other Educational Institutions
Resources for Engineering Activities References Further Reading 8 Arts: The
A in STEAM Arts as a Complement to STEM Brain Research and STEAM STEAM in
Practice STEAM Connections Practitioner Examples Additional Resources
References 9 Makerspaces Planning and Implementation Sample Needs
Assessment Analyzing Your Library's Needs Analyzing Your Patrons' Needs
Makerfaires Creating Your Makerspace How Do You Start? Buying Plan
Administrative Support Donations Logistics Start with One Idea Space and
Staffing Circulating Items Security Share Your Results with Pride Resources
References Further Reading 10 Connecting Standards Skill Sets Needed to
Measure Success Public Libraries: 40 Developmental Assets for Adolescents
Commonalities among Standards Documents Standards to Consider for STEAM
Common Core: Mathematics Common Core: Scientific and Technological Literacy
Next-Generation Science Standards Standards for Technology Literacy ISTE
Standards for Students National Core Arts Standards Principles and
Standards for School Mathematics Using Standards in Working with
Supervisors and Administrators Resources Standards Documents Related
Documents References 11 Evaluation and Measurement Reporting Your Success
Action Plan Evaluation Outcomes-Based Evaluation Qualitative Measures
Quantitative Measures Badging Feedback Reports Narrative Financial Reports
Communication Resources-Badging Further Reading-Badging References Further
Reading-Feedback and Evaluation 12 Professional Development Your
Professional Learning Network Determine Your Needs: SWOT Analysis
Developing a PLN (Professional Learning Network) The Librarian as
Professional Developer Determine the Needs of Your Staff Creating PD
Products Planning and Presenting Other Options to Share Professional
Development Resources for Professional Development Professional
Publications Online Resources Communities (Professional Learning Networks)
Conferences, Webinars, and Workshops PD Online: Resources to Incorporate
Locally References Further Reading Appendix A: Art Museums Appendix B:
Science and Technology Museums and Planetariums Appendix C: Makerspace
Supply List Appendix D: Vendor List Bibliography Index
1 Growing a STEAM Program Planning and Implementation Environmental Scan
Goal Setting Enlisting Administrative Support Enlisting Community Support
Growing the Program Programming Ideas Collaborating with STEAM Teachers and
Fellow Librarians Resources for Programming References Further Reading 2
Funding Funding Your Project Start In-House Monetary Donations Donation of
Goods Alternate Funding Sources Associated Funding Sources Trustees'
Special Funds and Educational Foundations Service Organizations Grants
Social Media Sources Communication Resources References Further Reading 3
Outreach and Collaboration Outside the Library's Walls Cooperation
Collaboration Events Invite the Community Invite the Media Other Libraries
Private Schools University Libraries Special Libraries Library Colleagues
Volunteers The Need for Advisors Parents Businesses and Manufacturing
Community Members References Further Reading 4 Encouraging Girls and
Minorities Encouraging Girls and Minorities to Participate in the Sciences
Why Encourage Minorities and Women? Obstacles Vocabulary Adult Perceptions
Geography Solutions Start Early Family Math Role Models After-School
Programs Summer Programs STEM Camps Tours Legislation Partners Resources
References Further Reading 5 Science and Math Sputnik Lack of STEM Workers
Critical Thinking Skills Let Your Patrons Guide You Classroom Teachers as
Patrons Obstacles to Student Engagement in Math and Science Solutions:
Bringing Math and Science into the Library Activities Museums Speaker
Suggestions Art Science Math Group Projects Scout Projects Team
Competitions Sports Statistics Resources General STEM Schools Competitions
References Further Reading 6 Technology Technology Use in Schools and
Libraries Librarians and Technology Integration Partners in Technology
Integration Technology Initiatives and Library Programming Coding Resources
for Coding Gaming Resources for Game-Based Learning References Further
Reading 7 Engineering for Young Adults Engineering Course Offerings in
Secondary Schools Elements of Engineering Instruction for Middle and High
School Students Goals of Engineering Education Design Process Parallels
between the Engineering Design Process and the Library Research Model
Engineering Design Challenge Ideas and Materials Resources for Establishing
Engineering Initiatives Common Programmatic Elements for Engineering
Programs Fab Labs Robotics Cooperation with Other Educational Institutions
Resources for Engineering Activities References Further Reading 8 Arts: The
A in STEAM Arts as a Complement to STEM Brain Research and STEAM STEAM in
Practice STEAM Connections Practitioner Examples Additional Resources
References 9 Makerspaces Planning and Implementation Sample Needs
Assessment Analyzing Your Library's Needs Analyzing Your Patrons' Needs
Makerfaires Creating Your Makerspace How Do You Start? Buying Plan
Administrative Support Donations Logistics Start with One Idea Space and
Staffing Circulating Items Security Share Your Results with Pride Resources
References Further Reading 10 Connecting Standards Skill Sets Needed to
Measure Success Public Libraries: 40 Developmental Assets for Adolescents
Commonalities among Standards Documents Standards to Consider for STEAM
Common Core: Mathematics Common Core: Scientific and Technological Literacy
Next-Generation Science Standards Standards for Technology Literacy ISTE
Standards for Students National Core Arts Standards Principles and
Standards for School Mathematics Using Standards in Working with
Supervisors and Administrators Resources Standards Documents Related
Documents References 11 Evaluation and Measurement Reporting Your Success
Action Plan Evaluation Outcomes-Based Evaluation Qualitative Measures
Quantitative Measures Badging Feedback Reports Narrative Financial Reports
Communication Resources-Badging Further Reading-Badging References Further
Reading-Feedback and Evaluation 12 Professional Development Your
Professional Learning Network Determine Your Needs: SWOT Analysis
Developing a PLN (Professional Learning Network) The Librarian as
Professional Developer Determine the Needs of Your Staff Creating PD
Products Planning and Presenting Other Options to Share Professional
Development Resources for Professional Development Professional
Publications Online Resources Communities (Professional Learning Networks)
Conferences, Webinars, and Workshops PD Online: Resources to Incorporate
Locally References Further Reading Appendix A: Art Museums Appendix B:
Science and Technology Museums and Planetariums Appendix C: Makerspace
Supply List Appendix D: Vendor List Bibliography Index